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Update 2014-11-04T10:29:49.376Z
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@ -81,6 +81,7 @@ ex1.grid = ex1.makeGridWithDistribution([['secondCreature', 10], ['simplePlant',
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<h3 id="gol">Conway's Game of Life <a class="question" target="_blank" href="http://en.wikipedia.org/wiki/Conway's_Game_of_Life">?</a></h3>
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<pre><code class="language-javascript">var gameOfLife = new terra.Terrarium(25, 25, {
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trails: 0.9,
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periodic: true,
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background: [22, 22, 22]
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});
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@ -383,6 +384,20 @@ var t = new terra.Terrarium(4, 4, {
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<li>Default: canvas is appended to <code class="language-markup">document.body</code></li>
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</ul>
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</li>
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<li>
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<h4><span class="token keyword">boolean</span> periodic</h4>
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<p>Determines if boundaries wrap around; a creature at the top of a periodic map would see the bottom cells as though they were adjacent.</p>
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<ul>
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<li>Default: false</li>
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</ul>
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</li>
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<li>
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<h4><span class="token keyword">string</span> neighborhood</h4>
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<p>Defines neighborhood type as either <a href="http://en.wikipedia.org/wiki/Moore_neighborhood"><code class="language-javascript">moore</code></a> or <a href="http://en.wikipedia.org/wiki/Von_Neumann_neighborhood"><code class="language-javascript">vonNeumann</code></a>.</p>
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<ul>
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<li>Default: moore</li>
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</ul>
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</li>
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<li>
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<h4><span class="token keyword">float</span> trails</h4>
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<p>Allows for "trails", which visualize system history. A value of 1 shows all past state; trails fade faster as we approach 0.</p>
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terra.demo.min.js
vendored
4
terra.demo.min.js
vendored
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