Fix #9: split registerCreature and registerCA into separate functions

This commit is contained in:
Riley Shaw 2014-08-25 23:22:47 -07:00
parent 5033173d3b
commit 7bbf1db88e
5 changed files with 87 additions and 19 deletions

View File

@ -1,10 +1,11 @@
var _ = require('./util.js');
// abstract factory that adds a superclass of baseCreature
var creatureFactory = (function () {
var factory = (function () {
function baseCreature() {
this.age = 0;
}
function baseCA() {}
baseCreature.prototype.initialEnergy = 50;
baseCreature.prototype.maxEnergy = 100;
@ -33,7 +34,7 @@ var creatureFactory = (function () {
if (spots.length) {
var step = spots[_.random(spots.length - 1)];
var coords = step.coords;
var creature = creatureFactory.make(this.type);
var creature = factory.make(this.type);
var successFn = (function () {
this.energy -= this.initialEnergy;
@ -119,6 +120,11 @@ var creatureFactory = (function () {
} else return false;
};
baseCA.prototype.boundEnergy = function () {};
baseCA.prototype.isDead = function () { return false; };
baseCA.prototype.queue = function (neighbors) {};
baseCA.prototype.wait = function () {};
// Storage for our creature types
var types = {};
@ -128,7 +134,7 @@ var creatureFactory = (function () {
return (Creature ? new Creature(options) : false);
},
register: function (options, init) {
registerCreature: function (options, init) {
// required attributes
var type = options.type;
// only register classes that fulfill the creature contract
@ -162,10 +168,37 @@ var creatureFactory = (function () {
types[type].prototype.failureFn = types[type].wait;
types[type].prototype.energy = options.initialEnergy;
return true;
} else return false;
},
registerCA: function (options, init) {
// required attributes
var type = options.type;
// only register classes that fulfill the creature contract
if (typeof type === 'string' && typeof types[type] === 'undefined') {
// set the constructor, including init if it's defined
types[type] = typeof init === 'function' ?
function () { init.call(this); } :
function () {};
var color = options.color;
// set the color randomly if none is provided
if (typeof color !== 'object' || color.length !== 3) {
options.color = [_.random(255), _.random(255), _.random(255)];
}
types[type].prototype = new baseCA();
types[type].prototype.constructor = types[type];
_.each(options, function(value, key) {
types[type].prototype[key] = value;
});
return true;
} else return false;
}
};
})();
module.exports = creatureFactory;
module.exports = factory;

View File

@ -1,7 +1,8 @@
var Terrarium = require('./terrarium.js');
var creatureFactory = require('./creature.js');
var factory = require('./creature.js');
module.exports = {
Terrarium: Terrarium,
creatureFactory: creatureFactory
registerCreature: factory.registerCreature,
registerCA: factory.registerCA
};

View File

@ -1,5 +1,5 @@
var _ = require('./util');
var creatureFactory = require('./creature.js');
var factory = require('./creature.js');
var display = require('./display.js');
var dom = require('./dom.js');
@ -34,7 +34,7 @@ Terrarium.prototype.makeGrid = function (content) {
for (var x = 0, _w = this.width; x < _w; x++) {
grid.push([]);
for (var y = 0, _h = this.height; y < _h; y++) {
grid[x].push(creatureFactory.make(
grid[x].push(factory.make(
type === 'function' ? content(x, y) :
type === 'object' && content.length ? (content[y] || [])[x] :
type === 'string' ? content :
@ -53,7 +53,7 @@ Terrarium.prototype.makeGridWithDistribution = function (distribution) {
for (var x = 0, _w = this.width; x < _w; x++) {
grid.push([]);
for (var y = 0, _h = this.height; y < _h; y++) {
grid[x].push(creatureFactory.make(_.pickRandomWeighted(distribution)));
grid[x].push(factory.make(_.pickRandomWeighted(distribution)));
}
} return grid;
};

52
dist/terra.js vendored
View File

@ -1,20 +1,22 @@
!function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var f;"undefined"!=typeof window?f=window:"undefined"!=typeof global?f=global:"undefined"!=typeof self&&(f=self),f.terra=e()}}(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
var Terrarium = require('./terrarium.js');
var creatureFactory = require('./creature.js');
var factory = require('./creature.js');
module.exports = {
Terrarium: Terrarium,
creatureFactory: creatureFactory
registerCreature: factory.registerCreature,
registerCA: factory.registerCA
};
},{"./creature.js":2,"./terrarium.js":5}],2:[function(require,module,exports){
var _ = require('./util.js');
// abstract factory that adds a superclass of baseCreature
var creatureFactory = (function () {
var factory = (function () {
function baseCreature() {
this.age = 0;
}
function baseCA() {}
baseCreature.prototype.initialEnergy = 50;
baseCreature.prototype.maxEnergy = 100;
@ -43,7 +45,7 @@ var creatureFactory = (function () {
if (spots.length) {
var step = spots[_.random(spots.length - 1)];
var coords = step.coords;
var creature = creatureFactory.make(this.type);
var creature = factory.make(this.type);
var successFn = (function () {
this.energy -= this.initialEnergy;
@ -129,6 +131,11 @@ var creatureFactory = (function () {
} else return false;
};
baseCA.prototype.boundEnergy = function () {};
baseCA.prototype.isDead = function () { return false; };
baseCA.prototype.queue = function (neighbors) {};
baseCA.prototype.wait = function () {};
// Storage for our creature types
var types = {};
@ -138,7 +145,7 @@ var creatureFactory = (function () {
return (Creature ? new Creature(options) : false);
},
register: function (options, init) {
registerCreature: function (options, init) {
// required attributes
var type = options.type;
// only register classes that fulfill the creature contract
@ -172,13 +179,40 @@ var creatureFactory = (function () {
types[type].prototype.failureFn = types[type].wait;
types[type].prototype.energy = options.initialEnergy;
return true;
} else return false;
},
registerCA: function (options, init) {
// required attributes
var type = options.type;
// only register classes that fulfill the creature contract
if (typeof type === 'string' && typeof types[type] === 'undefined') {
// set the constructor, including init if it's defined
types[type] = typeof init === 'function' ?
function () { init.call(this); } :
function () {};
var color = options.color;
// set the color randomly if none is provided
if (typeof color !== 'object' || color.length !== 3) {
options.color = [_.random(255), _.random(255), _.random(255)];
}
types[type].prototype = new baseCA();
types[type].prototype.constructor = types[type];
_.each(options, function(value, key) {
types[type].prototype[key] = value;
});
return true;
} else return false;
}
};
})();
module.exports = creatureFactory;
module.exports = factory;
},{"./util.js":6}],3:[function(require,module,exports){
var _ = require('./util.js');
@ -257,7 +291,7 @@ module.exports = {
},{}],5:[function(require,module,exports){
var _ = require('./util');
var creatureFactory = require('./creature.js');
var factory = require('./creature.js');
var display = require('./display.js');
var dom = require('./dom.js');
@ -292,7 +326,7 @@ Terrarium.prototype.makeGrid = function (content) {
for (var x = 0, _w = this.width; x < _w; x++) {
grid.push([]);
for (var y = 0, _h = this.height; y < _h; y++) {
grid[x].push(creatureFactory.make(
grid[x].push(factory.make(
type === 'function' ? content(x, y) :
type === 'object' && content.length ? (content[y] || [])[x] :
type === 'string' ? content :
@ -311,7 +345,7 @@ Terrarium.prototype.makeGridWithDistribution = function (distribution) {
for (var x = 0, _w = this.width; x < _w; x++) {
grid.push([]);
for (var y = 0, _h = this.height; y < _h; y++) {
grid[x].push(creatureFactory.make(_.pickRandomWeighted(distribution)));
grid[x].push(factory.make(_.pickRandomWeighted(distribution)));
}
} return grid;
};

2
dist/terra.min.js vendored

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