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https://github.com/rileyjshaw/terra.git
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Fix #20: add trails
This commit is contained in:
parent
3a7f953425
commit
e96dfa005e
@ -1,8 +1,13 @@
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var _ = require('./util.js');
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module.exports = function (canvas, grid, cellSize) {
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module.exports = function (canvas, grid, cellSize, trails, background) {
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var ctx = canvas.getContext('2d');
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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if (trails && background) {
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ctx.fillStyle = 'rgba(' + background + ',' + (1 - trails) + ')';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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} else if (trails) {
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throw "Background must also be set for trails";
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} else ctx.clearRect(0, 0, canvas.width, canvas.height);
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_.each(grid, function (column, x) {
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_.each(column, function (creature, y) {
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@ -1,6 +1,6 @@
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// Creates an HD canvas element on page and
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// returns a reference to the element
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var createCanvasElement = function (width, height, cellSize, id, insertAfter) {
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var createCanvasElement = function (width, height, cellSize, id, insertAfter, background) {
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width *= cellSize;
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height *= cellSize;
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@ -30,6 +30,7 @@ var createCanvasElement = function (width, height, cellSize, id, insertAfter) {
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ctx.font = 'bold ' + cellSize + 'px Arial';
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if (id) canvas.id = id;
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if (background) canvas.style.background = 'rgb(' + background + ')';
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return canvas;
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}
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@ -7,17 +7,24 @@ var dom = require('./dom.js');
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* Terrarium constructor function
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* @param {int} width number of cells in the x-direction
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* @param {int} height number of cells in the y-direction
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* @param {object} options
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* @param {string} id id assigned to the generated canvas
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* @param {int} cellSize pixel width of each cell (default 10)
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* @param {string} insertAfter id of the element to insert the canvas after
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* @param {float} trails a number from [0, 1] indicating whether trails should
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* be drawn (0 = no trails, 1 = neverending trails)
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* "background" option is required if trails is set
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* @param {array} background an RGB triplet for the canvas' background
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*/
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function Terrarium(width, height, id, cellSize, insertAfter) {
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cellSize = cellSize || 10;
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this.cellSize = cellSize;
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function Terrarium(width, height, options) {
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var cellSize = options.cellSize || 10;
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this.width = width;
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this.height = height;
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this.cellSize = cellSize;
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this.trails = options.trails;
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this.background = options.background;
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this.canvas = dom.createCanvasElement(width, height, cellSize, options.id, options.insertAfter, this.background);
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this.grid = [];
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this.canvas = dom.createCanvasElement(width, height, cellSize, id, insertAfter);
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this.nextFrame = false;
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this.hasChanged = false;
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}
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@ -190,7 +197,7 @@ Terrarium.prototype.step = function (steps) {
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* Updates the canvas to reflect the current grid
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*/
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Terrarium.prototype.draw = function () {
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display(this.canvas, this.grid, this.cellSize);
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display(this.canvas, this.grid, this.cellSize, this.trails, this.background);
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};
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/**
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@ -1,6 +1,6 @@
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{
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"name": "terra",
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"version": "1.2.0-beta",
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"version": "1.3.0-beta",
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"homepage": "https://github.com/rileyjshaw/terra",
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"authors": [
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"rileyjshaw <i@rileyjshaw.com>"
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29
dist/terra.js
vendored
29
dist/terra.js
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@ -220,9 +220,14 @@ module.exports = factory;
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},{"./util.js":6}],3:[function(require,module,exports){
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var _ = require('./util.js');
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module.exports = function (canvas, grid, cellSize) {
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module.exports = function (canvas, grid, cellSize, trails, background) {
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var ctx = canvas.getContext('2d');
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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if (trails && background) {
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ctx.fillStyle = 'rgba(' + background + ',' + (1 - trails) + ')';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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} else if (trails) {
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throw "Background must also be set for trails";
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} else ctx.clearRect(0, 0, canvas.width, canvas.height);
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_.each(grid, function (column, x) {
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_.each(column, function (creature, y) {
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@ -246,7 +251,7 @@ module.exports = function (canvas, grid, cellSize) {
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},{"./util.js":6}],4:[function(require,module,exports){
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// Creates an HD canvas element on page and
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// returns a reference to the element
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var createCanvasElement = function (width, height, cellSize, id, insertAfter) {
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var createCanvasElement = function (width, height, cellSize, id, insertAfter, background) {
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width *= cellSize;
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height *= cellSize;
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@ -276,6 +281,7 @@ var createCanvasElement = function (width, height, cellSize, id, insertAfter) {
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ctx.font = 'bold ' + cellSize + 'px Arial';
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if (id) canvas.id = id;
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if (background) canvas.style.background = 'rgb(' + background + ')';
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return canvas;
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}
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@ -302,17 +308,24 @@ var dom = require('./dom.js');
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* Terrarium constructor function
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* @param {int} width number of cells in the x-direction
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* @param {int} height number of cells in the y-direction
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* @param {object} options
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* @param {string} id id assigned to the generated canvas
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* @param {int} cellSize pixel width of each cell (default 10)
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* @param {string} insertAfter id of the element to insert the canvas after
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* @param {float} trails a number from [0, 1] indicating whether trails should
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* be drawn (0 = no trails, 1 = neverending trails)
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* "background" option is required if trails is set
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* @param {array} background an RGB triplet for the canvas' background
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*/
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function Terrarium(width, height, id, cellSize, insertAfter) {
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cellSize = cellSize || 10;
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this.cellSize = cellSize;
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function Terrarium(width, height, options) {
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var cellSize = options.cellSize || 10;
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this.width = width;
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this.height = height;
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this.cellSize = cellSize;
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this.trails = options.trails;
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this.background = options.background;
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this.canvas = dom.createCanvasElement(width, height, cellSize, options.id, options.insertAfter, this.background);
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this.grid = [];
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this.canvas = dom.createCanvasElement(width, height, cellSize, id, insertAfter);
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this.nextFrame = false;
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this.hasChanged = false;
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}
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@ -485,7 +498,7 @@ Terrarium.prototype.step = function (steps) {
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* Updates the canvas to reflect the current grid
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*/
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Terrarium.prototype.draw = function () {
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display(this.canvas, this.grid, this.cellSize);
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display(this.canvas, this.grid, this.cellSize, this.trails, this.background);
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};
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/**
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983
dist/terra.min.js
vendored
983
dist/terra.min.js
vendored
File diff suppressed because one or more lines are too long
@ -53,7 +53,7 @@ gulp.task('scripts', ['lint'], function() {
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.pipe(source('terra.js'))
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.pipe(gulp.dest(paths.dist.scripts))
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.pipe($.rename('terra.min.js'))
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//.pipe($.streamify( $.uglify() ))
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.pipe($.streamify( $.uglify() ))
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.pipe(gulp.dest(paths.dist.scripts))
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});
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@ -76,7 +76,7 @@ gulp.task('sass', function () {
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gulp.task('js_concat', ['demo'], function () {
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return gulp.src(paths.demo.extraScripts.concat(paths.demo.temp + '/*.js'))
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.pipe($.concat('terra.demo.min.js'))
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//.pipe($.streamify( $.uglify() ))
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.pipe($.streamify( $.uglify() ))
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.pipe(gulp.dest(paths.dist.demo))
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});
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@ -1,6 +1,6 @@
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{
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"name": "terra",
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"version": "1.2.0-beta",
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"version": "1.3.0-beta",
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"description": "A JavaScript library for simple biological simulations and cellular automata.",
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"main": "dist/terra.min.js",
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"scripts": {
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