Update 2014-09-27T21:48:14.531Z

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Riley Shaw 2014-09-27 14:48:14 -07:00
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</nav> </nav>
<div id="main" class="main"> <div id="main" class="main">
<p>terra is a <strong>super customizable</strong> library for creating and analyzing biological simulations. It's open-source and licenced under MIT.</p> <p>terra is a <strong>super customizable</strong> library for creating and analyzing biological simulations. It's open-source and licensed under MIT.</p>
<h2 id="usage">Usage</h2> <h2 id="usage">Usage</h2>
@ -66,7 +66,7 @@ window.terra;</code></pre>
<h3>Creating the environment</h3> <h3>Creating the environment</h3>
<p>To run a simulation, we'll need to create an environment. Let's make a 25x25 grid, populate 10% of the space with our lonely purple creature, and fill the rest with simple plants.</p> <p>To run a simulation, we'll need to create an environment. Let's make a 25x25 grid, populate 10% of the space with our lonely purple creature, and fill the rest with simple plants.</p>
<pre><code class="language-javascript">var ex1 = new terra.Terrarium(25, 25, 'ex1'); <pre><code class="language-javascript">var ex1 = new terra.Terrarium(25, 25, {id: 'ex1'});
ex1.grid = ex1.makeGridWithDistribution([['secondCreature', 10], ['simplePlant', 90]]);</code></pre> ex1.grid = ex1.makeGridWithDistribution([['secondCreature', 10], ['simplePlant', 90]]);</code></pre>
<h3>Running a simulation</h3> <h3>Running a simulation</h3>
@ -79,7 +79,10 @@ ex1.grid = ex1.makeGridWithDistribution([['secondCreature', 10], ['simplePlant',
<h2 id="examples">Examples</h2> <h2 id="examples">Examples</h2>
<h3 id="gol">Conway's Game of Life <a class="question" target="_blank" href="http://en.wikipedia.org/wiki/Conway's_Game_of_Life">?</a></h3> <h3 id="gol">Conway's Game of Life <a class="question" target="_blank" href="http://en.wikipedia.org/wiki/Conway's_Game_of_Life">?</a></h3>
<pre><code class="language-javascript">var gameOfLife = new terra.Terrarium(25, 25); <pre><code class="language-javascript">var gameOfLife = new terra.Terrarium(25, 25, {
trails: 0.9,
background: [22, 22, 22]
});
terra.registerCA({ terra.registerCA({
type: 'GoL', type: 'GoL',
@ -342,9 +345,13 @@ elementary.animate();</code></pre>
<h2 id="terrarium">Terrarium</h2> <h2 id="terrarium">Terrarium</h2>
<p>Terrariums are where the action happens. They're initialized with the following constructor:</p> <p>Terrariums are where the action happens. They're initialized with the following constructor:</p>
<pre><code class="language-javascript">//new terra.Terrarium(width, height, id, cellSize, insertAfter); <pre><code class="language-javascript">//new terra.Terrarium(width, height, {options});
//example: create a 4x4 terrarium called #myTerrarium after element #bugStory //example: create a 4x4 terrarium called #myTerrarium after element #bugStory
var t = new terra.Terrarium(4, 4, 'myTerrarium', 15, document.getElementById('bugStory');</code></pre> var t = new terra.Terrarium(4, 4, {
id: 'myTerrarium',
cellSize: 15,
insertAfter: document.getElementById('bugStory')
});</code></pre>
<h3>Required</h3> <h3>Required</h3>
<ul class="defaults"> <ul class="defaults">
<li> <li>
@ -376,6 +383,23 @@ var t = new terra.Terrarium(4, 4, 'myTerrarium', 15, document.getElementById('bu
<li>Default: canvas is appended to <code class="language-markup">document.body</code></li> <li>Default: canvas is appended to <code class="language-markup">document.body</code></li>
</ul> </ul>
</li> </li>
<li>
<h4><span class="token keyword">float</span> trails</h4>
<p>Allows for "trails", which visualize system history. A value of 1 shows all past state; trails fade faster as we approach 0.</p>
<ul>
<li>Range: [0, 1]</li>
<li>Default: canvas is appended to <code class="language-markup">document.body</code></li>
<li>Dependencies: "background" option is required if trails is set.</li>
</ul>
</li>
<li>
<h4><span class="token keyword">int [3]</span> background</h4>
<p>RGB components of the canvas' background.</p>
<ul>
<li>Range: [0, 255]</li>
<li>Default: transparent</li>
</ul>
</li>
</ul> </ul>
<p id="terrariumMethods">Once initialized, terrariums have a few exposed methods. Using our terrarium <code class="language-javascript">t</code> that we just created:</p> <p id="terrariumMethods">Once initialized, terrariums have a few exposed methods. Using our terrarium <code class="language-javascript">t</code> that we just created:</p>

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