var _ = require('./util.js'); module.exports = function (canvas, grid, cellSize) { var ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, canvas.width, canvas.height); _.each(grid, function (column, x) { _.each(column, function (creature, y) { if (creature) { var color = creature.colorFn ? creature.colorFn() : creature.color + ',' + creature.energy / creature.maxEnergy; ctx.fillStyle = 'rgba(' + color + ')'; if (creature.character) { ctx.fillText(creature.character, x * cellSize, y * cellSize + cellSize); } else { ctx.fillRect(x * cellSize, y * cellSize, cellSize, cellSize); } } }); }); };