terra/app/util.js
2014-08-25 13:50:24 -07:00

49 lines
1.5 KiB
JavaScript

// Seed Math.random() with seedrandom
require('../bower_components/seedrandom/seedrandom.js')('terra :)', {global: true});
// an extended custom build of lodash, generated with:
// lodash exports=commonjs include=assign,clone,filter,each,map,random,reduce,some
var _ = require('../lodash_custom/lodash.custom.min.js')._;
/**
* Takes a cell and returns the coordinates of its neighbors
* @param {int} x0 - x position of cell
* @param {int} y0 - y position of cell
* @param {int} xMax - maximum x index i.e. grid width - 1
* @param {int} yMax - maximum x index i.e. grid height - 1
* @param {int} radius - (default = 1) neighbor radius
* @return {array} - an array of [x, y] pairs of the neighboring cells
*/
_.getNeighborCoords = function (x0, y0, xMax, yMax, radius) {
var coords = [], current, xLo, xHi, yLo, yHi;
if (typeof radius !== 'number' || radius < 1) radius = 1;
xLo = Math.max(0, x0 - radius);
yLo = Math.max(0, y0 - radius);
xHi = Math.min(x0 + radius, xMax);
yHi = Math.min(y0 + radius, yMax);
for (var x = xLo; x <= xHi; x++)
for (var y = yLo; y <= yHi; y++)
if (x !== x0 || y !== y0)
coords.push({ x: x, y: y });
return coords;
};
_.pickRandomWeighted = function (weightedArrays) {
var sum = 0, rand = _.random(100, true);
var cur, i;
for (i = 0, _len = weightedArrays.length; i < _len; i++) {
cur = weightedArrays[i];
sum += cur[1];
if (sum > rand) return cur[0];
} return false;
};
/**
* CommonJS exports
* @type {Object}
*/
module.exports = _;