Remove pesky trailing whitespace >:(

This commit is contained in:
bakpakin 2015-04-27 21:48:27 +08:00
parent fd49633d17
commit 0f86eae571
4 changed files with 20 additions and 20 deletions

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@ -65,12 +65,12 @@ end
Copy paste tiny.lua into your source folder.
## Luarocks ##
Tiny-ecs is also on [Luarocks](https://luarocks.org/) and can be installed with
Tiny-ecs is also on [Luarocks](https://luarocks.org/) and can be installed with
`luarocks install tiny-ecs`.
## Demo ##
Check out the [demo](https://github.com/bakpakin/tiny-ecs/tree/demo-commandokibbles), a game
originally written for Ludum Dare 32 with the theme 'An Unconventional Weapon'. The demo uses
Check out the [demo](https://github.com/bakpakin/tiny-ecs/tree/demo-commandokibbles), a game
originally written for Ludum Dare 32 with the theme 'An Unconventional Weapon'. The demo uses
[LOVE](https://love2d.org/), an amazing game framework for lua.
## Testing ##

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@ -21,4 +21,4 @@ build = {
modules = {
tiny = "tiny.lua"
}
}
}

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@ -99,7 +99,7 @@ describe('tiny-ecs:', function()
local oneTimeSystem = tiny.system()
function oneTimeSystem:update(entities, dt)
timePassed = timePassed + dt
end
end
before_each(function()
entity1 = deep_copy(entityTemplate1)

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@ -81,10 +81,10 @@ local function isSystem(table)
return table[systemTableKey]
end
--- Creates a System. Systems are tables that contain at least one field;
-- an update function that takes parameters like so:
-- `function system:update(entities, dt)`. `entities` is an unordered table of
-- Entities with Entities as KEYS, and `dt` is the delta time. There are also a
--- Creates a System. Systems are tables that contain at least one field;
-- an update function that takes parameters like so:
-- `function system:update(entities, dt)`. `entities` is an unordered table of
-- Entities with Entities as KEYS, and `dt` is the delta time. There are also a
-- few other optional callbacks:
-- `function system:filter(entity)` - returns a boolean,
-- `function system:onAdd(entity)` - returns nil,
@ -124,11 +124,11 @@ local function processingSystemUpdate(system, entities, dt)
end
end
--- Creates a Processing System. A Processing System iterates through its
-- Entities in no particluar order, and updates them individually. It has two
-- important fields, `function system:process(entity, dt)`, and `function
-- system:filter(entity)`. `entities` is Entities,
-- and `dt` is the delta time. There are also a few other
--- Creates a Processing System. A Processing System iterates through its
-- Entities in no particluar order, and updates them individually. It has two
-- important fields, `function system:process(entity, dt)`, and `function
-- system:filter(entity)`. `entities` is Entities,
-- and `dt` is the delta time. There are also a few other
-- optional callbacks:
-- `function system:preProcess(entities, dt)` - returns nil,
-- `function system:postProcess(entities, dt)` - returns nil,
@ -136,7 +136,7 @@ end
-- `function system:onRemove(entity)` - returns nil.
-- For Filters, it is conveient to use `tiny.requireAll` or `tiny.requireOne`,
-- but one can write their own filters as well.
-- @param table A table to be used as a System, or `nil` to create a new
-- @param table A table to be used as a System, or `nil` to create a new
-- Processing System.
function tiny.processingSystem(table)
if table == nil then
@ -176,7 +176,7 @@ function tiny.world(...)
-- List of Entities to remove
systemsToRemove = {},
-- Set of Entities
-- Set of Entities
entities = {},
-- Number of Entities in World.
@ -200,7 +200,7 @@ end
--- Adds an Entity to the world.
-- The new Entity will enter the world next time World:update is called.
-- Also call this on Entities that have changed Components such that it
-- Also call this on Entities that have changed Components such that it
-- matches different systems.
-- @param world
-- @param entity
@ -243,7 +243,7 @@ tiny_add = tiny.add
--- Removes an Entity to the World.
-- The Entity will exit the World next time World:update is called.
-- Also call this on Entities that have changed Components such that it
-- Also call this on Entities that have changed Components such that it
-- matches different systems.
-- @param world
-- @param entity
@ -263,7 +263,7 @@ function tiny.removeSystem(world, system)
end
tiny_removeSystem = tiny.removeSystem
--- Shortcut for removing multiple Entities and Systems from the World.
--- Shortcut for removing multiple Entities and Systems from the World.
-- Objects will exit the World the next time World:update(dt) is called.
-- @param world
-- @param ... Systems and Entities
@ -514,7 +514,7 @@ function tiny.getSystemIndex(world, system)
end
--- Sets the index of a System in the world. Changes the order in
-- which they Systems processed, because lower indexed Systems are processed
-- which they Systems processed, because lower indexed Systems are processed
-- first.
-- @param world
-- @param system