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Add tests. Add getters and setters for entity and system count.
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@ -152,6 +152,19 @@ describe('tiny-ecs:', function()
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assert.are_not.equal(entity1.xform.x, entityTemplate1.xform.x)
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end)
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it("Clear Entities", function()
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world:clearEntities()
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world:update(1)
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assert.equals(0, world.getEntityCount())
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end)
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it("Clear Systems", function()
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world:clearSystems()
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world:update(1)
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assert.equals(0, world.getSystemCount())
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end)
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end)
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end)
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12
tiny.lua
12
tiny.lua
@ -382,6 +382,18 @@ function tiny.clearSystems(world)
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world.systemsToRemove = newSystemsToRemove
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end
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--- Gets count of Entities in World.
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-- @param world
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function tiny.getEntityCount(world)
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return world.entityCount
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end
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--- Gets count of Systems in World.
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-- @param world
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function tiny.getSystemsCount(world)
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return world.systemCount
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end
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--- Sets if a System is active in a world. If the system is active, it will
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-- update automatically when World:update(dt) is called. Otherwise, the user
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-- must call World:updateSystem(system, dt) to update the unactivated system.
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