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Add some comments.
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@ -45,7 +45,8 @@ function GS.push(to, ...)
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assert(to, "Missing argument: Gamestate to switch to")
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assert(to, "Missing argument: Gamestate to switch to")
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assert(to ~= GS, "Can't call push with colon operator")
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assert(to ~= GS, "Can't call push with colon operator")
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local pre = stack[#stack]
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local pre = stack[#stack]
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;(to.load or __NULL__)(to)
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;(to.load or __NULL__)(to) -- modified to use load instead of init so as
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-- to not interfere with 30log.
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to.load = nil
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to.load = nil
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stack[#stack+1] = to
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stack[#stack+1] = to
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return (to.enter or __NULL__)(to, pre, ...)
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return (to.enter or __NULL__)(to, pre, ...)
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@ -53,7 +54,7 @@ end
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function GS.pop(...)
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function GS.pop(...)
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assert(#stack > 1, "No more states to pop!")
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assert(#stack > 1, "No more states to pop!")
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local pre, to = stack[#stack], stack[#stack-1]
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local pre, to = stack[#stack], stack[#stack-1]
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stack[#stack] = nil
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stack[#stack] = nil
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;(pre.leave or __NULL__)(pre)
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;(pre.leave or __NULL__)(pre)
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return (to.resume or __NULL__)(to, pre, ...)
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return (to.resume or __NULL__)(to, pre, ...)
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@ -90,4 +91,4 @@ setmetatable(GS, {__index = function(_, func)
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end
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end
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end})
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end})
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return GS
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return GS
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2
main.lua
2
main.lua
@ -1,6 +1,6 @@
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class = require "lib.30log"
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class = require "lib.30log"
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tiny = require "lib.tiny"
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tiny = require "lib.tiny"
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gamestate = require "lib.gamestate"
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gamestate = require "lib.gamestate" -- slightly modified to play nice;y with 30log
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local Intro = require "src.states.Intro"
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local Intro = require "src.states.Intro"
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local Level = require "src.states.Level"
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local Level = require "src.states.Level"
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