From 7c7de1db0c16adf71200b91e95a567a26c14bbd1 Mon Sep 17 00:00:00 2001 From: Calvin Rose Date: Wed, 23 Jan 2019 16:57:20 -0500 Subject: [PATCH] Update README.md --- README.md | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index c687dba..cb05096 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,12 @@ # tiny-ecs # +## NOTE + +Although there have been almost no commits in several years, this +project is not abandoned. tiny-ecs is for most intents and +purposes, finished, and no bugs have been brought to my attention in a while. +New issues on Github will be addressed. + [![Build Status](https://travis-ci.org/bakpakin/tiny-ecs.png?branch=master)](https://travis-ci.org/bakpakin/tiny-ecs)[![License](http://img.shields.io/badge/Licence-MIT-brightgreen.svg)](LICENSE) Tiny-ecs is an Entity Component System for Lua that's simple, flexible, and useful. @@ -21,7 +28,7 @@ take an Entity as a parameter. ### Entities ### Entities are simply Lua tables of data that gets processed by Systems. Entities -should contain primarily data rather than code, as it is the Systems's job to +should contain primarily data rather than code, as it is the System's job to do logic on data. Henceforth, a key-value pair in an Entity will be referred to as a Component.