Edit README and remove version from library code for easier release cycle.

I don't like git hooks for that kind of thing and its not really necessary.
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Calvin Rose 2016-06-18 13:35:26 -04:00
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# tiny-ecs # # tiny-ecs #
[![Build Status](https://travis-ci.org/bakpakin/tiny-ecs.png?branch=master)](https://travis-ci.org/bakpakin/tiny-ecs) [![Build Status](https://travis-ci.org/bakpakin/tiny-ecs.png?branch=master)](https://travis-ci.org/bakpakin/tiny-ecs)[![License](http://img.shields.io/badge/Licence-MIT-brightgreen.svg)](LICENSE)
[![License](http://img.shields.io/badge/Licence-MIT-brightgreen.svg)](LICENSE) Tiny-ecs is an Entity Component System for Lua that's simple, flexible, and useful.
Because of Lua's tabular nature, Entity Component Systems are a natural choice
Tiny-ecs is an Entity Component System for lua that's simple, flexible, and useful.
Because of lua's tabular nature, Entity Component Systems are a natural choice
for simulating large and complex systems. For more explanation on Entity for simulating large and complex systems. For more explanation on Entity
Component Systems, here is some Component Systems, here is some
[basic info](http://en.wikipedia.org/wiki/Entity_component_system "Wikipedia"). [basic info](http://en.wikipedia.org/wiki/Entity_component_system "Wikipedia").
Tiny-ecs also works well with objected oriented programming in lua because Tiny-ecs also works well with objected oriented programming in Lua because
Systems and Entities do not use metatables. This means you can subclass your Systems and Entities do not use metatables. This means you can subclass your
Systems and Entities, and use existing lua class frameworks with tiny-ecs, no problem. Systems and Entities, and use existing Lua class frameworks with tiny-ecs, no problem.
For an example on how to use tiny-ecs with object-oriented lua, take a look at the For an example on how to use tiny-ecs with object-oriented Lua, take a look at the
demo branch, specifically the systems and entities sub-directories. demo branch, specifically the systems and entities sub-directories.
## Overview ## ## Overview ##
Tiny-ecs has four important types: Worlds, Filters, Systems, and Entities. Tiny-ecs has four important types: Worlds, Filters, Systems, and Entities.
Entities, however, can be any lua table, and Filters are just functions that Entities, however, can be any Lua table, and Filters are just functions that
take an Entity as a parameter. take an Entity as a parameter.
### Entities ### ### Entities ###
Entities are simply lua tables of data that gets processed by Systems. Entities Entities are simply Lua tables of data that gets processed by Systems. Entities
should contain primarily data rather than code, as it is the Systems's job to should contain primarily data rather than code, as it is the Systems's job to
do logic on data. Henceforth, a key-value pair in an Entity will do logic on data. Henceforth, a key-value pair in an Entity will
be referred to as a Component. be referred to as a Component.
@ -39,7 +37,7 @@ provides functions for creating Systems easily, as well as creating Systems that
can be used in an object oriented fashion. can be used in an object oriented fashion.
### Filters ### ### Filters ###
Filters are used to select Entities. Filters can be any lua function, but Filters are used to select Entities. Filters can be any Lua function, but
tiny-ecs provides some functions for generating common ones, like selecting tiny-ecs provides some functions for generating common ones, like selecting
only Entities that have all required components. only Entities that have all required components.
@ -51,7 +49,7 @@ local talkingSystem = tiny.processingSystem()
talkingSystem.filter = tiny.requireAll("name", "mass", "phrase") talkingSystem.filter = tiny.requireAll("name", "mass", "phrase")
function talkingSystem:process(e, dt) function talkingSystem:process(e, dt)
e.mass = e.mass + dt * 3 e.mass = e.mass + dt * 3
print(e.name .. ", who weighs " .. e.mass .. " pounds, says, \"" .. e.phrase .. "\"") print(("%s who weighs %d pounds, says %q."):format(e.name, e.mass, e.phrase)
end end
local joe = { local joe = {
@ -70,8 +68,7 @@ end
## Use It ## ## Use It ##
Copy paste tiny.lua into your source folder. For stability and consistent API, Copy paste tiny.lua into your source folder. For stability and consistent API,
please use a tagged release or use luarocks. Tagged releases will have a version please use a tagged release or use luarocks.
number in `tiny._VERSION`, while other commits will just have the string 'scm'.
## Luarocks ## ## Luarocks ##
Tiny-ecs is also on [Luarocks](https://luarocks.org/) and can be installed with Tiny-ecs is also on [Luarocks](https://luarocks.org/) and can be installed with
@ -80,7 +77,7 @@ Tiny-ecs is also on [Luarocks](https://luarocks.org/) and can be installed with
## Demo ## ## Demo ##
Check out the [demo](https://github.com/bakpakin/tiny-ecs/tree/demo-commandokibbles), a game Check out the [demo](https://github.com/bakpakin/tiny-ecs/tree/demo-commandokibbles), a game
originally written for Ludum Dare 32 with the theme 'An Unconventional Weapon'. The demo uses originally written for Ludum Dare 32 with the theme 'An Unconventional Weapon'. The demo uses
[LÖVE](https://love2d.org/), an amazing game framework for lua. [LÖVE](https://love2d.org/), an amazing game framework for Lua.
## Testing ## ## Testing ##
Tiny-ecs uses [busted](http://olivinelabs.com/busted/) for testing. Install and run Tiny-ecs uses [busted](http://olivinelabs.com/busted/) for testing. Install and run

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@ -22,8 +22,8 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
--- @module tiny-ecs --- @module tiny-ecs
-- @author Calvin Rose -- @author Calvin Rose
-- @license MIT -- @license MIT
-- @copyright 2015 -- @copyright 2016
local tiny = { _VERSION = "scm" } local tiny = {}
-- Local versions of standard lua functions -- Local versions of standard lua functions
local tinsert = table.insert local tinsert = table.insert