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Combine the 'add entities' procedure in manage_entities with 'change
entities'
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132
tiny.lua
132
tiny.lua
@ -419,9 +419,6 @@ local worldMetaTable
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function tiny.world(...)
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local ret = setmetatable({
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-- List of Entities to add
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entitiesToAdd = {},
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-- List of Entities to remove
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entitiesToRemove = {},
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@ -458,13 +455,8 @@ end
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-- Also call this on Entities that have changed Components such that they
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-- match different Filters. Returns the Entity.
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function tiny.addEntity(world, entity)
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if world.entities[entity] then
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local e2c = world.entitiesToChange
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e2c[#e2c + 1] = entity
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else
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local e2a = world.entitiesToAdd
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e2a[#e2a + 1] = entity
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end
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local e2c = world.entitiesToChange
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e2c[#e2c + 1] = entity
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return entity
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end
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tiny_addEntity = tiny.addEntity
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@ -496,7 +488,7 @@ function tiny.add(world, ...)
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end
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tiny_add = tiny.add
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--- Removes an Entity to the World. Returns the Entity.
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--- Removes an Entity from the World. Returns the Entity.
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function tiny.removeEntity(world, entity)
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local e2r = world.entitiesToRemove
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e2r[#e2r + 1] = entity
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@ -621,17 +613,15 @@ end
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-- Adds, removes, and changes Entities that have been marked.
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function tiny_manageEntities(world)
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local e2a = world.entitiesToAdd
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local e2r = world.entitiesToRemove
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local e2c = world.entitiesToChange
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-- Early exit
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if #e2a == 0 and #e2r == 0 and #e2c == 0 then
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if #e2r == 0 and #e2c == 0 then
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return
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end
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world.entitiesToChange = {}
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world.entitiesToAdd = {}
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world.entitiesToRemove = {}
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local entities = world.entities
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@ -642,37 +632,42 @@ function tiny_manageEntities(world)
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-- Change Entities
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for i = 1, #e2c do
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local entity = e2c[i]
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if entities[entity] then
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for j = 1, #systems do
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local system = systems[j]
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if not system.nocache then
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local ses = system.entities
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local seis = system.indices
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local index = seis[entity]
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local filter = system.filter
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if filter and filter(system, entity) then
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if not index then
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system.modified = true
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index = #ses + 1
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ses[index] = entity
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seis[entity] = index
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local onAdd = system.onAdd
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if onAdd then
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onAdd(system, entity)
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end
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end
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elseif index then
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-- Add if needed
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if not entities[entity] then
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local index = #entityList + 1
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entities[entity] = index
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entityList[index] = entity
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entityCount = entityCount + 1
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end
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for j = 1, #systems do
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local system = systems[j]
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if not system.nocache then
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local ses = system.entities
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local seis = system.indices
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local index = seis[entity]
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local filter = system.filter
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if filter and filter(system, entity) then
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if not index then
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system.modified = true
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local tmpEntity = ses[#ses]
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ses[index] = tmpEntity
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seis[tmpEntity] = index
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seis[entity] = nil
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ses[#ses] = nil
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local onRemove = system.onRemove
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if onRemove then
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onRemove(system, entity)
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index = #ses + 1
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ses[index] = entity
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seis[entity] = index
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local onAdd = system.onAdd
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if onAdd then
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onAdd(system, entity)
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end
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end
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elseif index then
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system.modified = true
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local tmpEntity = ses[#ses]
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ses[index] = tmpEntity
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seis[tmpEntity] = index
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seis[entity] = nil
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ses[#ses] = nil
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local onRemove = system.onRemove
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if onRemove then
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onRemove(system, entity)
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end
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end
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end
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end
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@ -716,36 +711,6 @@ function tiny_manageEntities(world)
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end
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end
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-- Add Entities
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for i = 1, #e2a do
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local entity = e2a[i]
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if not entities[entity] then
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local listIndex = #entityList + 1
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entities[entity] = listIndex
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entityList[listIndex] = entity
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entityCount = entityCount + 1
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for j = 1, #systems do
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local system = systems[j]
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if not system.nocache then
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local ses = system.entities
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local seis = system.indices
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local filter = system.filter
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if filter and filter(system, entity) then
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system.modified = true
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local index = #ses + 1
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ses[index] = entity
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seis[entity] = index
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local onAdd = system.onAdd
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if onAdd then
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onAdd(system, entity)
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end
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end
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end
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end
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end
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e2a[i] = nil
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end
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-- Update Entity count
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world.entityCount = entityCount
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end
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@ -757,7 +722,7 @@ function tiny.refresh(world)
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tiny_manageSystems(world)
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tiny_manageEntities(world)
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local systems = world.systems
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for i = 1, #systems do
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for i = #systems, 1, -1 do
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local system = systems[i]
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if system.active then
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local onModify = system.onModify
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@ -783,10 +748,17 @@ function tiny.update(world, dt, filter)
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-- Iterate through Systems IN REVERSE ORDER
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for i = #systems, 1, -1 do
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local system = systems[i]
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local preWrap = system.preWrap
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if preWrap and system.active and
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((not filter) or filter(world, system)) then
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preWrap(system, dt)
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if system.active then
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-- Call the modify callback on Systems that have been modified.
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local onModify = system.onModify
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if onModify and system.modified then
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onModify(system, dt)
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end
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local preWrap = system.preWrap
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if preWrap and
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((not filter) or filter(world, system)) then
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preWrap(system, dt)
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end
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end
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end
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@ -795,12 +767,6 @@ function tiny.update(world, dt, filter)
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local system = systems[i]
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if system.active and ((not filter) or filter(world, system)) then
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-- Call the modify callback on Systems that have been modified.
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local onModify = system.onModify
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if onModify and system.modified then
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onModify(system, dt)
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end
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-- Update Systems that have an update method (most Systems)
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local update = system.update
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if update then
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