Rename World:free to World:remove.

Fix World:free bug.
Add __tostring method for Aspect and System.
Add a few more tests.
Add more comments.
Give systems ids.
Change injected "_id" field in Entities to
"id" field.
This commit is contained in:
bakpakin 2015-03-22 10:41:34 +08:00
parent f4c6ce1004
commit b98cd5a14d
2 changed files with 134 additions and 67 deletions

131
jojo.lua
View File

@ -30,7 +30,6 @@ jojo.Aspect = Aspect
jojo.System = System
local tinsert = table.insert
local tremove = table.remove
local tconcat = table.concat
local pairs = pairs
local ipairs = ipairs
@ -97,17 +96,23 @@ end
-- Composes multiple Aspects into one Aspect. The resulting Aspect will match
-- any Entity that matches all sub Aspects.
function Aspect.compose(...)
local newa = {{}, {}, {}}
for _, a in ipairs{...} do
if a[4] then
if a[4] then -- Aspect must be empty Aspect
return Aspect()
end
for i = 1, 3 do
for _, c in ipairs(a[i]) do
tinsert(newa[i], c)
end
end
end
return Aspect(newa[1], newa[2], newa[3])
end
@ -115,16 +120,26 @@ end
-- Returns boolean indicating if an Entity matches the Aspect.
function Aspect:matches(entity)
-- Aspect is the empty Aspect
if self[4] then return false end
local rs, es, os = self[1], self[2], self[3]
-- Assert Entity has all required Components
for i = 1, #rs do
local r = rs[i]
if entity[r] == nil then return false end
end
-- Assert Entity has no excluded Components
for i = 1, #es do
local e = es[i]
if entity[e] ~= nil then return false end
end
-- if Aspect has at least one Component in the one-required
-- field, assert that the Entity has at least one of these.
if #os >= 1 then
for i = 1, #os do
local o = os[i]
@ -132,24 +147,28 @@ function Aspect:matches(entity)
end
return false
end
return true
end
-- Aspect:trace()
-- Prints out a description of this Aspect.
function Aspect:trace()
function Aspect:__tostring()
if self[4] then
print("Empty Aspect.")
return "JojoAspect<>"
else
print("Required Components:", tconcat(self[1], ", "))
print("Excluded Components:", tconcat(self[2], ", "))
print("One Req. Components:", tconcat(self[3], ", "))
return "JojoAspect<Required: {" ..
tconcat(self[1], ", ") ..
"}, Excluded: {" ..
tconcat(self[2], ", ") ..
"}, One Req.: {" ..
tconcat(self[3], ", ") ..
"}>"
end
end
----- System -----
System.nextID = 0
-- System(preupdate, update, [aspect])
-- Creates a new System with the given aspect and update callback. The update
@ -162,6 +181,23 @@ function System:init(preupdate, update, aspect)
self.update = update
self.aspect = aspect or Aspect()
self.active = true
local id = System.nextID
self.id = id
System.nextID = id + 1
end
function System:__tostring()
return "JojoSystem<id: "..
self.id ..
"preupdate: " ..
self.preupdate ..
", update: " ..
self.update ..
", aspect: " ..
self.aspect ..
", active: " ..
self.active ..
">"
end
----- World -----
@ -183,24 +219,28 @@ function World:init(...)
-- List of Systems
self.systems = args
-- Accumulated time for each System.
self.times = {}
-- Table of System IDs to System Indices
local systemIndices = {}
self.systemIndices = systemIndices
-- Next available entity ID
self.nextID = 0
-- Table of System indices to Sets of matching Entity IDs
local aspectEntities = {}
self.aspectEntities = aspectEntities
local systemEntities = {}
self.systemEntities = systemEntities
for i, sys in ipairs(args) do
aspectEntities[i] = {}
systemEntities[i] = {}
systemIndices[sys.id] = i
end
end
-- World:add(...)
-- Adds Entities to the World. An Entity is just a table of Components.
-- Adds Entities to the World. Entities will enter the World the next time
-- World:update(dt) is called.
function World:add(...)
local args = {...}
local status = self.status
@ -208,7 +248,7 @@ function World:add(...)
for _, e in ipairs(args) do
local id = self.nextID
self.nextID = id + 1
e._id = id
e.id = id
entities[id] = e
status[id] = "add"
end
@ -217,65 +257,88 @@ end
-- World:changed(...)
-- Call this function on any Entities that have changed such that they would
-- now match different systems.
function World:changed(...)
-- now match different systems. Entities will be updated in the world the next
-- time World:update(dt) is called.
function World:change(...)
local args = {...}
local status = self.status
for _, e in ipairs(args) do
status[e._id] = "add"
status[e.id] = "add"
end
end
-- World:free(...)
-- Frees Entities from the World.
function World:free(...)
-- Removes Entities from the World. Entities will exit the World the next time
-- World:update(dt) is called.
function World:remove(...)
local args = {...}
local status = self.status
for _, e in ipairs(args) do
status[e._id] = "free"
status[e.id] = "remove"
end
end
-- World:update()
-- Updates the World.
-- Updates the World, frees Entities that have been marked for freeing, adds
-- entities that have been marked for adding, etc.
function World:update(dt)
local statuses = self.status
local aspectEntities = self.aspectEntities
local systemEntities = self.systemEntities
local entities = self.entities
local systems = self.systems
for eid, s in pairs(statuses) do
if s == "add" then
local e = entities[eid]
for sysi, set in pairs(aspectEntities) do
local a = systems[sysi].aspect
set[eid] = a:matches(e) and true or nil
for sysid, eids in pairs(systemEntities) do
local a = systems[sysid].aspect
eids[eid] = a:matches(e) and true or nil
end
statuses[eid] = nil
end
end
for sysi, s in ipairs(self.systems) do
for sysid, s in ipairs(self.systems) do
local preupdate = s.preupdate
if s.active and preupdate then
local eids = systemEntities[sysid]
local active = s.active
-- Preupdate
if active and preupdate then
preupdate(dt)
end
local eids = aspectEntities[sysi]
if active then -- Free freed entities and update the others.
local u = s.update
for eid in pairs(eids) do
local status = statuses[eid]
if status == "free" then
if status == "remove" then
eids[eid] = nil
end
else
u(entities[eid], dt)
end
end
else -- Just free freed Entities
for eid in pairs(eids) do
if statuses[eid] == "remove" then
eids[eid] = nil
end
end
end
end
-- Reset all statuses for next update
for eid, s in pairs(statuses) do
if s == "free" then
if s == "remove" then
entities[eid].id = nil
entities[eid] = nil
end

View File

@ -80,16 +80,20 @@ local world = World(moves)
world:add(e1, e2, e3)
world:update(21)
assert(e1.xform.x == 21, "e1.xform.x should be 21, but is " .. e1.xform.x)
assert(e2.xform.x == -19, "e2.xform.x should be -19, but is " .. e2.xform.x)
assert(e3.xform.y == 68, "e3.xform.y should be 68, but is " .. e3.xform.y)
world:free(e3, e2)
world:remove(e3, e2)
world:update(20)
assert(e1.xform.x == 41, "e1.xform.x should be 41, but is " .. e1.xform.x)
assert(e2.xform.x == -19, "e2.xform.x should be -19, but is " .. e2.xform.x)
assert(e3.xform.y == 68, "e3.xform.y should be 68, but is " .. e3.xform.y)
world:add(e3, e2)
world:update(19)
world:free(e3, e2)
world:remove(e3, e2)
e1.vel = nil
world:changed(e1)
world:change(e1)
world:update(11)
assert(e1.xform.x == 60, "e1.xform.x should be 60, but is " .. e1.xform.x)