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Make source pass luacheck. Remove tiny.getSystemIndex().
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tiny.lua
13
tiny.lua
@ -41,7 +41,6 @@ local tiny_addSystem
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local tiny_add
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local tiny_removeEntity
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local tiny_removeSystem
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local tiny_remove
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--- Filter functions.
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-- A Filter is a function that selects which Entities apply to a System.
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@ -330,7 +329,7 @@ local function processingSystemUpdate(system, dt)
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end
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-- Sorts Systems by a function system.sortDelegate(entity1, entity2) on modify.
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local function sortedSystemOnModify(system, dt)
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local function sortedSystemOnModify(system)
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local entities = system.entities
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local indices = system.indices
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local sortDelegate = system.sortDelegate
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@ -529,7 +528,6 @@ function tiny.remove(world, ...)
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end
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return ...
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end
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tiny_remove = tiny.remove
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-- Adds and removes Systems that have been marked from the World.
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function tiny_manageSystems(world)
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@ -863,12 +861,6 @@ function tiny.getSystemCount(world)
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return #(world.systems)
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end
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--- Gets the index of the System in the World.
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-- A simpler alternative is `system.index`.
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function tiny.getSystemIndex(world, system)
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return system.index
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end
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--- Sets the index of a System in the World, and returns the old index. Changes
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-- the order in which they Systems processed, because lower indexed Systems are
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-- processed first. Returns the old system.index.
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@ -905,10 +897,9 @@ worldMetaTable = {
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clearSystems = tiny.clearSystems,
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getEntityCount = tiny.getEntityCount,
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getSystemCount = tiny.getSystemCount,
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getSystemIndex = tiny.getSystemIndex,
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setSystemIndex = tiny.setSystemIndex
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},
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__tostring = function(self)
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__tostring = function()
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return "<tiny-ecs_World>"
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end
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}
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