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Update to version 1.1-2.
This commit is contained in:
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doc/index.html
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doc/index.html
@ -65,16 +65,26 @@
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Filters.</td>
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Filters.</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="name" nowrap><a href="#tiny.requireOne">tiny.requireOne (...)</a></td>
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<td class="name" nowrap><a href="#tiny.requireAny">tiny.requireAny (...)</a></td>
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<td class="summary">Makes a Filter that selects Entities with at least one of the specified
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<td class="summary">Makes a Filter that selects Entities with at least one of the specified
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Components and Filters.</td>
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Components and Filters.</td>
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</tr>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#tiny.rejectAll">tiny.rejectAll (...)</a></td>
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<td class="summary">Makes a Filter that rejects Entities with all specified Components and
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Filters, and selects all other Entities.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#tiny.rejectAny">tiny.rejectAny (...)</a></td>
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<td class="summary">Makes a Filter that rejects Entities with at least one of the specified
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Components and Filters, and selects all other Entities.</td>
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</tr>
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</table>
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</table>
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<h2><a href="#System_functions">System functions </a></h2>
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<h2><a href="#System_functions">System functions </a></h2>
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<table class="function_list">
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<table class="function_list">
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<tr>
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<tr>
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<td class="name" nowrap><a href="#tiny.system">tiny.system (table)</a></td>
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<td class="name" nowrap><a href="#tiny.system">tiny.system (table)</a></td>
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<td class="summary">Creates a System.</td>
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<td class="summary">Creates a default System.</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="name" nowrap><a href="#tiny.processingSystem">tiny.processingSystem (table)</a></td>
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<td class="name" nowrap><a href="#tiny.processingSystem">tiny.processingSystem (table)</a></td>
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@ -129,11 +139,11 @@
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="name" nowrap><a href="#tiny.getEntityCount">tiny.getEntityCount (world)</a></td>
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<td class="name" nowrap><a href="#tiny.getEntityCount">tiny.getEntityCount (world)</a></td>
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<td class="summary">Gets count of Entities in World.</td>
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<td class="summary">Gets number of Entities in the World.</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="name" nowrap><a href="#tiny.getSystemCount">tiny.getSystemCount (world)</a></td>
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<td class="name" nowrap><a href="#tiny.getSystemCount">tiny.getSystemCount (world)</a></td>
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<td class="summary">Gets count of Systems in World.</td>
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<td class="summary">Gets number of Systems in World.</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="name" nowrap><a href="#tiny.getSystemIndex">tiny.getSystemIndex (world, system)</a></td>
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<td class="name" nowrap><a href="#tiny.getSystemIndex">tiny.getSystemIndex (world, system)</a></td>
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@ -156,11 +166,11 @@
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value indicating if the Entity should be processed by the System.</p>
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value indicating if the Entity should be processed by the System.</p>
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<p> Filters must be added to Systems by setting the <code>filter</code> field of the System.
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<p> Filters must be added to Systems by setting the <code>filter</code> field of the System.
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Filter’s returned by <a href="index.html#tiny.requireAll">tiny.requireAll</a> and <a href="index.html#tiny.requireOne">tiny.requireOne</a> are immutable
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Filter’s returned by <a href="index.html#tiny.requireAll">tiny.requireAll</a> and <a href="index.html#tiny.requireAny">tiny.requireAny</a> are immutable
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and can be used by multiple Systems.</p>
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and can be used by multiple Systems.</p>
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<pre><code>local f1 = tiny.requireAll("position", "velocity", "size")
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<pre><code>local f1 = tiny.requireAll("position", "velocity", "size")
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local f2 = tiny.requireOne("position", "velocity", "size")
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local f2 = tiny.requireAny("position", "velocity", "size")
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local e1 = {
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local e1 = {
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position = {2, 3},
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position = {2, 3},
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@ -180,6 +190,15 @@ local e3 = {
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print(f1(nil, e1), f1(nil, e2), f1(nil, e3)) -- prints true, false, false
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print(f1(nil, e1), f1(nil, e2), f1(nil, e3)) -- prints true, false, false
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print(f2(nil, e1), f2(nil, e2), f2(nil, e3)) -- prints true, true, true
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print(f2(nil, e1), f2(nil, e2), f2(nil, e3)) -- prints true, true, true
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</code></pre>
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<p> Filters can also be passed as arguments to other Filter constructors. This is
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a powerful way to create complex, custom Filters that select a very specific
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set of Entities.</p>
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<pre><code>-- Selects Entities with an "image" Component, but not Entities with a
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-- "Player" or "Enemy" Component.
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filter = tiny.requireAll("image", tiny.rejectAny("Player", "Enemy"))
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</code></pre>
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</code></pre>
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<dl class="function">
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<dl class="function">
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@ -205,8 +224,8 @@ print(f2(nil, e1), f2(nil, e2), f2(nil, e3)) -- prints true, true, true
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</dd>
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</dd>
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<dt>
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<dt>
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<a name = "tiny.requireOne"></a>
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<a name = "tiny.requireAny"></a>
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<strong>tiny.requireOne (...)</strong>
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<strong>tiny.requireAny (...)</strong>
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</dt>
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</dt>
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<dd>
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<dd>
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Makes a Filter that selects Entities with at least one of the specified
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Makes a Filter that selects Entities with at least one of the specified
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@ -224,18 +243,54 @@ print(f2(nil, e1), f2(nil, e2), f2(nil, e3)) -- prints true, true, true
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</dd>
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<dt>
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<a name = "tiny.rejectAll"></a>
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<strong>tiny.rejectAll (...)</strong>
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</dt>
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<dd>
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Makes a Filter that rejects Entities with all specified Components and
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Filters, and selects all other Entities.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">...</span>
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List of required Components and other Filters.
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</li>
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</ul>
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</dd>
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<dt>
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<a name = "tiny.rejectAny"></a>
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<strong>tiny.rejectAny (...)</strong>
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</dt>
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<dd>
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Makes a Filter that rejects Entities with at least one of the specified
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Components and Filters, and selects all other Entities.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">...</span>
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List of required Components and other Filters.
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</li>
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</ul>
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</dd>
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</dd>
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</dl>
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</dl>
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<h2><a name="System_functions"></a>System functions </h2>
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<h2><a name="System_functions"></a>System functions </h2>
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A System is a wrapper around function callbacks for manipulating Entities.
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<p> A System is a wrapper around function callbacks for manipulating Entities.
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<dl class="function">
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Systems are implemented as tables that contain at least one method;
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<dt>
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<a name = "tiny.system"></a>
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<strong>tiny.system (table)</strong>
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</dt>
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<dd>
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<p>Creates a System. Systems are tables that contain at least one method;
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an update function that takes parameters like so:</p>
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an update function that takes parameters like so:</p>
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<ul>
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<ul>
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@ -253,9 +308,9 @@ print(f2(nil, e1), f2(nil, e2), f2(nil, e3)) -- prints true, true, true
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</ul>
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</ul>
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<p> For Filters, it is conveient to use <a href="index.html#tiny.requireAll">tiny.requireAll</a> or <a href="index.html#tiny.requireOne">tiny.requireOne</a>,
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<p> For Filters, it is convenient to use <a href="index.html#tiny.requireAll">tiny.requireAll</a> or <a href="index.html#tiny.requireAny">tiny.requireAny</a>,
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but one can write their own filters as well. Set the Filter of your System
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but one can write their own filters as well. Set the Filter of a System like
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like so:</p>
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so:</p>
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<pre><code>system.filter = tiny.requireAll("a", "b", "c")
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<pre><code>system.filter = tiny.requireAll("a", "b", "c")
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</code></pre>
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</code></pre>
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@ -267,6 +322,32 @@ print(f2(nil, e1), f2(nil, e2), f2(nil, e3)) -- prints true, true, true
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end
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end
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</code></pre>
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</code></pre>
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<p> All Systems also have a few important fields that are initialized when the
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system is added to the World. A few are important, and few should be less
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commonly used.</p>
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<ul>
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<li> The <code>active</code> flag is whether or not the System is updated automatically.
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Inactive Systems should be updated manually or not at all via
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<code>system:update(dt)</code>. Defaults to true.</li>
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<li> The ‘entities’ field is an ordered list of Entities in the System. This
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list can be used to quickly iterate through all Entities in a System.</li>
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<li> The <code>indices</code> field is a table of Entity keys to their indices in the
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<code>entities</code> list. Most Systems can ignore this.</li>
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<li> The <code>modified</code> flag is an indicator if the System has been modified in
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the last update. If so, the <code>onModify</code> callback will be called on the System
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in the next update, if it has one. This is usually managed by tiny-ecs, so
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users should mostly ignore this, too.</li>
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</ul>
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<dl class="function">
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<dt>
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<a name = "tiny.system"></a>
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<strong>tiny.system (table)</strong>
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</dt>
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<dd>
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Creates a default System.
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<h3>Parameters:</h3>
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<h3>Parameters:</h3>
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@ -276,6 +357,11 @@ end
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</li>
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</li>
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</ul>
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</ul>
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<h3>Returns:</h3>
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<ol>
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A new System or System class
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</ol>
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@ -316,6 +402,11 @@ end
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</li>
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</li>
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</ul>
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</ul>
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<h3>Returns:</h3>
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<ol>
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A new Processing System or Processing System class
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</ol>
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<h3>See also:</h3>
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<h3>See also:</h3>
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@ -352,6 +443,11 @@ end
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</li>
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</li>
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</ul>
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</ul>
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<h3>Returns:</h3>
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<ol>
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A new Sorted System or Sorted System class
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</ol>
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<h3>See also:</h3>
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<h3>See also:</h3>
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@ -368,10 +464,9 @@ end
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A World is a container that manages Entities and Systems. Typically, a
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A World is a container that manages Entities and Systems. Typically, a
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program uses one World at a time.</p>
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program uses one World at a time.</p>
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<p> The tiny-ecs module is set to be the <code>__index</code> of all World tables, so the
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<p> For all World functions except <code>tiny.world(…)</code>, object-oriented syntax can
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often clearer syntax of <code>world:method()</code> can be used for any function in the
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be used instead of the documented syntax. For example,
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library. For example, <code>tiny.add(world, e1, e2, e3)</code> is the same as
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<code>tiny.add(world, e1, e2, e3)</code> is the same as <code>world:add(e1, e2, e3)</code>.
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<code>world:add(e1, e2, e3).</code>
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<dl class="function">
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<dl class="function">
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<dt>
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<dt>
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<a name = "tiny.world"></a>
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<a name = "tiny.world"></a>
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<strong>tiny.getEntityCount (world)</strong>
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<strong>tiny.getEntityCount (world)</strong>
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</dt>
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</dt>
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<dd>
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<dd>
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Gets count of Entities in World.
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Gets number of Entities in the World.
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<h3>Parameters:</h3>
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<h3>Parameters:</h3>
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@ -642,6 +737,11 @@ end
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</li>
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</li>
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</ul>
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</ul>
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<h3>Returns:</h3>
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<ol>
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An integer
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</ol>
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<strong>tiny.getSystemCount (world)</strong>
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<strong>tiny.getSystemCount (world)</strong>
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</dt>
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</dt>
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<dd>
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<dd>
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Gets count of Systems in World.
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Gets number of Systems in World.
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<h3>Parameters:</h3>
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<h3>Parameters:</h3>
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@ -663,6 +763,11 @@ end
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</li>
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</li>
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</ul>
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</ul>
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<h3>Returns:</h3>
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<ol>
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An integer
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</ol>
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</li>
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</li>
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</ul>
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</ul>
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<h3>Returns:</h3>
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<ol>
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An integer between 1 and world:getSystemCount() inclusive
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</ol>
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</li>
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</li>
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</ul>
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</ul>
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<h3>Returns:</h3>
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<ol>
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Old index
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</ol>
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@ -732,7 +847,7 @@ end
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</div> <!-- id="main" -->
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</div> <!-- id="main" -->
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<div id="about">
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<div id="about">
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.3</a></i>
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.3</a></i>
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<i style="float:right;">Last updated 2015-05-04 20:16:58 </i>
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<i style="float:right;">Last updated 2015-05-07 19:57:49 </i>
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</div> <!-- id="about" -->
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</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</div> <!-- id="container" -->
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</body>
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</body>
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