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Add some simple assertions to adding and removing systems.
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3
tiny.lua
3
tiny.lua
@ -398,8 +398,10 @@ tiny_addEntity = tiny.addEntity
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--- Adds a System to the world. Returns the System.
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function tiny.addSystem(world, system)
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assert(system.world == nil, "System already belongs to a World.")
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local s2a = world.systemsToAdd
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s2a[#s2a + 1] = system
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system.world = world
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return system
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end
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tiny_addSystem = tiny.addSystem
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@ -431,6 +433,7 @@ tiny_removeEntity = tiny.removeEntity
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--- Removes a System from the world. Returns the System.
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function tiny.removeSystem(world, system)
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assert(system.world == world, "System does not belong to this World.")
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local s2r = world.systemsToRemove
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s2r[#s2r + 1] = system
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return system
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