class = require "lib.30log" tiny = require "lib.tiny" gamestate = require "lib.gamestate" -- slightly modified to play nice;y with 30log local Intro = require "src.states.Intro" local Level = require "src.states.Level" local assets = nil local beholder = require "lib.beholder" local paused = false local pauseNextFrame = false local pauseCanvas = nil function love.keypressed(k) beholder.trigger("keypress", k) end function love.keyreleased(k) beholder.trigger("keyrelease", k) end function love.load() love.mouse.setVisible(false) assets = require "src.assets" -- load assets gamestate.registerEvents() gamestate.switch(Intro()) assets.snd_music:play() assets.snd_music:setLooping(true) love.resize(love.graphics.getWidth(), love.graphics.getHeight()) end function love.draw() if paused then love.graphics.setColor(90, 90, 90, 255) love.graphics.draw(pauseCanvas, 0, 0) love.graphics.setColor(255, 255, 255, 255) love.graphics.setFont(assets.fnt_hud) love.graphics.printf("Paused - P to Resume", love.graphics.getWidth() * 0.5 - 125, love.graphics.getHeight() * 0.4, 250, "center") else local dt = love.timer.getDelta() if world then world:update(dt) end end end function love.update(dt) local s = gamestate.current() if s and s.restartOnSpace and love.keyboard.isDown(" ") then local TransitionScreen = require "src.entities.TransitionScreen" world:add(TransitionScreen(true, Intro())) end end function love.resize(w, h) pauseCanvas = love.graphics.newCanvas(w, h) if camera then camera:setWindow(0, 0, w, h) end if paused then love.graphics.setCanvas(pauseCanvas) world:update(0) love.graphics.setCanvas() end end -- quitting beholder.observe("keypress", "escape", love.event.quit) -- pausing beholder.observe("keypress", "p", function() paused = not paused if paused then love.graphics.setCanvas(pauseCanvas) world:update(0) love.graphics.setCanvas() end end) -- toggle music beholder.observe("keypress", "m", function() local vol = assets.snd_music:getVolume() if vol == 0 then assets.snd_music:setVolume(1) else assets.snd_music:setVolume(0) end end) -- toggle fullscreen beholder.observe("keypress", "\\", function() local fs = love.window.getFullscreen() if fs then love.window.setMode(900, 600, {resizable = true}) else local w, h = love.window.getDesktopDimensions() love.window.setMode(w, h, {fullscreen = true, }) end love.resize(love.graphics.getWidth(), love.graphics.getHeight()) end)