mirror of
https://github.com/bakpakin/tiny-ecs.git
synced 2024-11-17 04:44:23 +00:00
206 lines
6.1 KiB
Lua
206 lines
6.1 KiB
Lua
local tiny = require "tiny"
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local function deep_copy(x)
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if type(x) == 'table' then
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local nx = {}
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for k, v in next, x, nil do
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nx[deep_copy(k)] = deep_copy(v)
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end
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return nx
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else
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return x
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end
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end
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local entityTemplate1 = {
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xform = {x = 0, y = 0},
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vel = {x = 1, y = 2},
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name = "E1",
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size = 11,
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description = "It goes to 11.",
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spinalTap = true
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}
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local entityTemplate2 = {
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xform = {x = 2, y = 2},
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vel = {x = -1, y = 0},
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name = "E2",
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size = 10,
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description = "It does not go to 11.",
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onlyTen = true
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}
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local entityTemplate3 = {
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xform = {x = 4, y = 5},
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vel = {x = 0, y = 3},
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name = "E3",
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size = 8,
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description = "The smallest entity.",
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littleMan = true
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}
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describe('tiny-ecs:', function()
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describe('Filters:', function()
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local entity1, entity2, entity3
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before_each(function()
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entity1 = deep_copy(entityTemplate1)
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entity2 = deep_copy(entityTemplate2)
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entity3 = deep_copy(entityTemplate3)
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end)
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it("Default Filters", function()
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local ftap = tiny.requireAll("spinalTap")
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local fvel = tiny.requireAll("vel")
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local fxform = tiny.requireAll("xform")
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local fall = tiny.requireOne("spinalTap", "onlyTen", "littleMan")
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assert.truthy(fall(nil, entity1))
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assert.truthy(ftap(nil, entity1))
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assert.falsy(ftap(nil, entity2))
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assert.truthy(fxform(nil, entity1))
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assert.truthy(fxform(nil, entity2))
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assert.truthy(fall(nil, entity1))
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assert.truthy(fall(nil, entity2))
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assert.truthy(fall(nil, entity3))
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end)
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end)
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describe('World:', function()
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local world, entity1, entity2, entity3
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local moveSystem = tiny.processingSystem()
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moveSystem.filter = tiny.requireAll("xform", "vel")
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function moveSystem:process(e, dt)
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local xform = e.xform
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local vel = e.vel
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local x, y = xform.x, xform.y
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local xvel, yvel = vel.x, vel.y
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xform.x, xform.y = x + xvel * dt, y + yvel * dt
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end
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local timePassed = 0
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local oneTimeSystem = tiny.system()
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function oneTimeSystem:update(dt)
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timePassed = timePassed + dt
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end
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before_each(function()
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entity1 = deep_copy(entityTemplate1)
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entity2 = deep_copy(entityTemplate2)
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entity3 = deep_copy(entityTemplate3)
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world = tiny.world(moveSystem, oneTimeSystem, entity1, entity2, entity3)
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timePassed = 0
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end)
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it("Create World", function()
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assert.equals(world:getEntityCount(), 3)
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assert.equals(world:getSystemCount(), 2)
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end)
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it("Run simple simulation", function()
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world:update(1)
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assert.equals(timePassed, 1)
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assert.equals(entity1.xform.x, 1)
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assert.equals(entity1.xform.y, 2)
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end)
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it("Remove Entities", function()
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world:remove(entity1, entity2)
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world:update(1)
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assert.equals(timePassed, 1)
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assert.equals(entity1.xform.x, entityTemplate1.xform.x)
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assert.equals(entity2.xform.x, entityTemplate2.xform.x)
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assert.equals(entity3.xform.y, 8)
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end)
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it("Remove Systems", function()
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world:remove(moveSystem, oneTimeSystem)
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world:update(1)
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assert.equals(timePassed, 0)
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assert.equals(entity1.xform.x, entityTemplate1.xform.x)
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assert.equals(0, world:getSystemCount())
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end)
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it("Deactivate and Activate Systems", function()
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moveSystem.active = false
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oneTimeSystem.active = false
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world:update(1)
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assert.equals(world:getSystemCount(), 2)
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assert.equals(timePassed, 0)
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assert.equals(entity1.xform.x, entityTemplate1.xform.x)
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moveSystem.active = true
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oneTimeSystem.active = true
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world:update(1)
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assert.equals(timePassed, 1)
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assert.are_not.equal(entity1.xform.x, entityTemplate1.xform.x)
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assert.equals(world:getSystemCount(), 2)
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end)
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it("Clear Entities", function()
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world:clearEntities()
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world:update(1)
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assert.equals(0, world:getEntityCount())
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end)
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it("Clear Systems", function()
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world:clearSystems()
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world:update(1)
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assert.equals(0, world:getSystemCount())
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end)
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it("Add Entities Multiple Times", function()
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world:update(1)
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world:add(entity1, entity2, entity3)
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world:update(2)
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assert.equals(2, world:getSystemCount())
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assert.equals(3, world:getEntityCount())
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end)
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it("Remove Entities Multiple Times", function()
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world:update(1)
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world:remove(entity1, entity2, entity3)
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world:update(2)
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world:remove(entity1, entity2, entity3)
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world:update(2)
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assert.equals(2, world:getSystemCount())
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assert.equals(0, world:getEntityCount())
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end)
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it("Add Systems Multiple Times", function()
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world:update(1)
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world:add(moveSystem, oneTimeSystem)
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world:update(2)
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assert.equals(2, world:getSystemCount())
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assert.equals(3, world:getEntityCount())
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end)
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it("Remove Systems Multiple Times", function()
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world:update(1)
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world:remove(moveSystem)
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world:update(2)
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world:remove(moveSystem)
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world:update(2)
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assert.equals(1, world:getSystemCount())
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assert.equals(3, world:getEntityCount())
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end)
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it("Reorder Systems", function()
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world:update(1)
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world:setSystemIndex(moveSystem, 2)
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world:update(1)
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assert.equals(2, world:getSystemIndex(moveSystem))
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assert.equals(1, world:getSystemIndex(oneTimeSystem))
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end)
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end)
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end)
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