initialize player

This commit is contained in:
Andrew Minnich
2018-03-08 22:29:36 -05:00
commit 0cb0175add
3 changed files with 420 additions and 0 deletions

18
main.lua Normal file
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local baton = require 'baton'
local inspect = require 'inspect'
local input = baton.new {
controls = {
left = {'key:left', 'axis:leftx-', 'button:dpleft'},
right = {'key:right', 'axis:leftx+', 'button:dpright'},
up = {'key:up', 'axis:lefty-', 'button:dpup'},
down = {'key:down', 'axis:lefty+', 'button:dpdown'},
action = {'key:x', 'button:a'},
},
pairs = {
move = {'left', 'right', 'up', 'down'}
},
joystick = love.joystick.getJoysticks()[1],
}
print(inspect(input))