diff --git a/.luacheckrc b/.luacheckrc index f75893c..c1c08b4 100644 --- a/.luacheckrc +++ b/.luacheckrc @@ -1,4 +1,4 @@ return { std = 'lua51+love', ignore = {'212'}, -} \ No newline at end of file +} diff --git a/baton.lua b/baton.lua index 5ad9e68..bb3e06d 100644 --- a/baton.lua +++ b/baton.lua @@ -268,4 +268,4 @@ function baton.new(config) return player end -return baton \ No newline at end of file +return baton diff --git a/main.lua b/main.lua index c7a86a4..d4fb750 100644 --- a/main.lua +++ b/main.lua @@ -102,4 +102,4 @@ function love.draw() love.graphics.rectangle('fill', -50, 150, 100, 100) love.graphics.pop() -end \ No newline at end of file +end diff --git a/readme.md b/readme.md index 14d1545..0ea02cc 100644 --- a/readme.md +++ b/readme.md @@ -139,4 +139,4 @@ At any time, only the keyboard/mouse sources or the josytick sources for a playe You can call `player:getActiveDevice()` to see which input device is currently active. It will return either `'kbm'` (keyboard/mouse) or `'joy'` (joystick) (or `'none'` if no sources have been used yet). This is useful if you need to change what you display on screen based on the controls the player is using (such as instructions). ## Contributing -This library is still fairly young, so feel free to take it for a spin and suggest additions and changes (especially if you try making a multiplayer game with it!). Issues and pull requests are always welcome. To run the test, run `love .` in the baton folder. \ No newline at end of file +This library is still fairly young, so feel free to take it for a spin and suggest additions and changes (especially if you try making a multiplayer game with it!). Issues and pull requests are always welcome. To run the test, run `love .` in the baton folder.