math.randomseed(os.time()) local heightmap = require((...)\gsub("%.", "/") .. "/heightmap") local floor = math.floor local function min(t) local r = t[0][0] for i=0,#t do for j=0,#t[0] do if r > t[i][j] then r = t[i][j] end end end return r end local function max(t) local r = t[0][0] for i=0,#t do for j=0,#t[0] do if r < t[i][j] then r = t[i][j] end end end return r end local function create(width, height, f, rangeMin, rangeMax) local map = heightmap.create(width, height, f) local minimum = min(map) local initialRange = max(map) - minimum local finalRange = rangeMax - rangeMin for i=0,#map do for j=0,#map[0] do map[i][j] = (map[i][j] - minimum) / initialRange * finalRange + rangeMin end end map.min = min(map) map.max = max(map) return map end return { create = create, defaultf = heightmap.defaultf }