Files
heightmap/init.lua

57 lines
1.2 KiB
Lua

math.randomseed(os.time())
local heightmap = require((...)\gsub("%.", "/") .. "/heightmap")
local floor = math.floor
local function min(t)
local r = t[0][0]
for i=0,#t do
for j=0,#t[0] do
if r > t[i][j] then r = t[i][j] end
end
end
return r
end
local function max(t)
local r = t[0][0]
for i=0,#t do
for j=0,#t[0] do
if r < t[i][j] then r = t[i][j] end
end
end
return r
end
local function create(width, height, f_or_min, min_or_max, max_if_f)
if type(f_or_min) == "function" then
local map = heightmap.create(width, height, f)
local rangeMin = min_or_max
local rangeMax = max_if_f
else
local map = heightmap.create(width, height)
local rangeMin = f_or_min
local rangeMax = min_or_max
end
local minimum = min(map)
local initialRange = max(map) - minimum
local finalRange = rangeMax - rangeMin
for i=0,#map do
for j=0,#map[0] do
map[i][j] = (map[i][j] - minimum) / initialRange * finalRange + rangeMin
end
end
map.min = min(map)
map.max = max(map)
return map
end
return {
create = create,
defaultf = heightmap.defaultf
}