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https://github.com/airstruck/luigi.git
synced 2025-12-19 10:26:43 +00:00
getRectangle returns x,y,w,h instead of x1,y1,x2,y2
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@@ -57,53 +57,53 @@ function Renderer:renderSlices (widget)
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local path = widget.slices
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if not path then return end
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local x1, y1, x2, y2 = widget:getRectangle(true)
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local x, y, w, h = widget:getRectangle(true)
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local slices = self:loadSlices(path)
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local batch = Backend.SpriteBatch(slices.image)
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local xScale = ((x2 - x1) - slices.width * 2) / slices.width
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local yScale = ((y2 - y1) - slices.height * 2) / slices.height
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local xScale = (w - slices.width * 2) / slices.width
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local yScale = (h - slices.height * 2) / slices.height
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batch:add(slices.middleCenter, x1 + slices.width, y1 + slices.height, 0,
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batch:add(slices.middleCenter, x + slices.width, y + slices.height, 0,
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xScale, yScale)
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batch:add(slices.topCenter, x1 + slices.width, y1, 0,
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batch:add(slices.topCenter, x + slices.width, y, 0,
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xScale, 1)
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batch:add(slices.bottomCenter, x1 + slices.width, y2 - slices.height, 0,
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batch:add(slices.bottomCenter, x + slices.width, y + h - slices.height, 0,
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xScale, 1)
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batch:add(slices.middleLeft, x1, y1 + slices.height, 0,
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batch:add(slices.middleLeft, x, y + slices.height, 0,
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1, yScale)
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batch:add(slices.middleRight, x2 - slices.width, y1 + slices.height, 0,
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batch:add(slices.middleRight, x + w - slices.width, y + slices.height, 0,
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1, yScale)
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batch:add(slices.topLeft, x1, y1)
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batch:add(slices.topRight, x2 - slices.width, y1)
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batch:add(slices.bottomLeft, x1, y2 - slices.height)
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batch:add(slices.bottomRight, x2 - slices.width, y2 - slices.height)
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batch:add(slices.topLeft, x, y)
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batch:add(slices.topRight, x + w - slices.width, y)
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batch:add(slices.bottomLeft, x, y + h - slices.height)
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batch:add(slices.bottomRight, x + w - slices.width, y + h - slices.height)
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Backend.draw(batch)
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end
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function Renderer:renderBackground (widget)
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if not widget.background then return end
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local x1, y1, x2, y2 = widget:getRectangle(true)
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local x, y, w, h = widget:getRectangle(true)
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Backend.push()
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Backend.setColor(widget.background)
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Backend.drawRectangle('fill', x1, y1, x2 - x1, y2 - y1)
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Backend.drawRectangle('fill', x, y, w, h)
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Backend.pop()
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end
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function Renderer:renderOutline (widget)
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if not widget.outline then return end
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local x1, y1, x2, y2 = widget:getRectangle(true)
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local x, y, w, h = widget:getRectangle(true)
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Backend.push()
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Backend.setColor(widget.outline)
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Backend.drawRectangle('line', x1 + 0.5, y1 + 0.5, x2 - x1, y2 - y1)
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Backend.drawRectangle('line', x + 0.5, y + 0.5, w, h)
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Backend.pop()
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end
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@@ -187,22 +187,22 @@ function Renderer:positionText (widget, x1, y1, x2, y2)
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end
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function Renderer:renderIconAndText (widget)
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local x1, y1, x2, y2 = widget:getRectangle(true, true)
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local x, y, w, h = widget:getRectangle(true, true)
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-- if the drawable area has no width or height, don't render
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if x2 <= x1 or y2 <= y1 then
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if w < 1 or h < 1 then
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return
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end
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Backend.push()
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Backend.setScissor(x1, y1, x2 - x1, y2 - y1)
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local iconX, iconY, textX, textY, font
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Backend.setScissor(x, y, w, h)
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-- calculate position for icon and text based on alignment and padding
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iconX, iconY, x1, y1, x2, y2 = self:positionIcon(widget, x1, y1, x2, y2)
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font, textX, textY = self:positionText(widget, x1, y1, x2, y2)
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local iconX, iconY, x1, y1, x2, y2 = self:positionIcon(
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widget, x, y, x + w, y + h)
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local font, textX, textY = self:positionText(
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widget, x1, y1, x2, y2)
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local icon = widget.icon and self:loadImage(widget.icon)
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local text = widget.text
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@@ -217,15 +217,15 @@ function Renderer:renderIconAndText (widget)
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if align:find 'middle' then
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local textHeight = widget.textData:getHeight()
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local contentHeight = textHeight + padding + iconHeight
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local offset = ((y2 - y1) - contentHeight) / 2
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iconY = y1 + offset
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textY = y1 + offset + padding + iconHeight
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local offset = (h - contentHeight) / 2
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iconY = y + offset
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textY = y + offset + padding + iconHeight
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elseif align:find 'top' then
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iconY = y1
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textY = y1 + padding + iconHeight
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iconY = y
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textY = y + padding + iconHeight
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else -- if align:find 'bottom'
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local textHeight = widget.textData:getHeight()
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textY = y2 - textHeight
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textY = y + h - textHeight
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iconY = textY - padding - iconHeight
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end
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end
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@@ -234,9 +234,9 @@ function Renderer:renderIconAndText (widget)
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-- TODO: handle this in Backend.Text
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if text and not widget.wrap then
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if align:find 'right' then
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textX = textX + ((x2 - x1) - widget.textData:getWidth())
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textX = textX + (w - widget.textData:getWidth())
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elseif align:find 'center' then
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textX = textX + ((x2 - x1) - widget.textData:getWidth()) / 2
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textX = textX + (w - widget.textData:getWidth()) / 2
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end
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end
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@@ -250,7 +250,7 @@ function Renderer:renderIconAndText (widget)
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end
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-- draw the text
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if text and x2 > x1 then
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if text and w > 1 then
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textX, textY = math.floor(textX), math.floor(textY)
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Backend.draw(widget.textData, textX, textY)
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end
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