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allow events bound to widget classes
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@@ -2,36 +2,32 @@ local Widget = require((...):gsub('%.[^.]*$', ''))
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local Sash = Widget:extend()
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function Sash:constructor (layout, data)
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Widget.constructor(self, layout, data)
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Sash:onPressDrag(function (event)
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local self = event.target
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local axis = self.parent.flow
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if axis == 'x' then
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dimension = 'width'
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else
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axis = 'y'
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dimension = 'height'
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end
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local prevSibling = self:getPrevious()
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local nextSibling = self:getNext()
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local prevSize = prevSibling and prevSibling[dimension]
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local nextSize = nextSibling and nextSibling[dimension]
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if prevSize then
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prevSibling:setDimension(dimension,
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event[axis] - prevSibling:calculatePosition(axis))
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end
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if nextSize then
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nextSibling:setDimension(dimension,
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nextSibling:calculatePosition(axis) +
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nextSibling[dimension] - event[axis])
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end
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self:onPressDrag(function (event)
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local axis = self.parent.flow
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if axis == 'x' then
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dimension = 'width'
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else
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axis = 'y'
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dimension = 'height'
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end
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local prevSibling = self:getPrevious()
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local nextSibling = self:getNext()
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local prevSize = prevSibling and prevSibling[dimension]
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local nextSize = nextSibling and nextSibling[dimension]
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if prevSize then
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prevSibling:setDimension(dimension,
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event[axis] - prevSibling:calculatePosition(axis))
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end
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if nextSize then
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nextSibling:setDimension(dimension,
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nextSibling:calculatePosition(axis) +
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nextSibling[dimension] - event[axis])
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end
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prevSibling:reflow()
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nextSibling:reflow()
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self:reflow()
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end)
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end
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prevSibling:reflow()
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nextSibling:reflow()
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self:reflow()
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end)
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return Sash
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@@ -6,47 +6,48 @@ function Slider:constructor (layout, data)
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Widget.constructor(self, layout, data)
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self.value = 0.5
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self:onPressDrag(function (event)
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local x1, y1, x2, y2 = self:getRectangle(true, true)
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self.value = (event.x - x1) / (x2 - x1)
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if self.value < 0 then self.value = 0 end
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if self.value > 1 then self.value = 1 end
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end)
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self:onDisplay(function (event)
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local x1, y1, x2, y2 = self:getRectangle(true, true)
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local padding = self.padding or 0
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local sx1 = math.floor(x1 + self.value * (x2 - x1) - padding) + 0.5
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local sy1 = math.floor(y1 + padding) + 0.5
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local sx2 = padding * 2
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local sy2 = y2 - y1 - padding
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love.graphics.push('all')
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love.graphics.setColor(self.outline)
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love.graphics.rectangle('fill',
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x1,
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y1 + ((y2 - y1) / 2),
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x2 - x1,
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padding
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)
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love.graphics.setColor(self.background)
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love.graphics.rectangle('fill', sx1, sy1, sx2, sy2)
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love.graphics.setColor(self.outline)
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love.graphics.rectangle('line', sx1, sy1, sx2, sy2)
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love.graphics.pop()
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return false
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end)
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end
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Slider:onPressDrag(function (event)
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local self = event.target
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local x1, y1, x2, y2 = self:getRectangle(true, true)
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self.value = (event.x - x1) / (x2 - x1)
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if self.value < 0 then self.value = 0 end
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if self.value > 1 then self.value = 1 end
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end)
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Slider:onDisplay(function (event)
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local self = event.target
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local x1, y1, x2, y2 = self:getRectangle(true, true)
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local padding = self.padding or 0
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local sx1 = math.floor(x1 + self.value * (x2 - x1) - padding) + 0.5
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local sy1 = math.floor(y1 + padding) + 0.5
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local sx2 = padding * 2
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local sy2 = y2 - y1 - padding
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love.graphics.push('all')
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love.graphics.setColor(self.outline)
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love.graphics.rectangle('fill',
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x1,
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y1 + ((y2 - y1) / 2),
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x2 - x1,
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padding
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)
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love.graphics.setColor(self.background)
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love.graphics.rectangle('fill', sx1, sy1, sx2, sy2)
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love.graphics.setColor(self.outline)
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love.graphics.rectangle('line', sx1, sy1, sx2, sy2)
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love.graphics.pop()
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return false
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end)
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return Slider
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