more window stuff, still unfinished

This commit is contained in:
airstruck
2015-12-17 16:52:51 -05:00
parent f9924fb028
commit e2602348df
21 changed files with 634 additions and 151 deletions

View File

@@ -15,9 +15,10 @@ local IntOut = ffi.typeof 'int[1]'
local stack = {}
-- create window and renderer
sdl.setHint(sdl.HINT_VIDEO_ALLOW_SCREENSAVER, '1')
sdl.enableScreenSaver()
local window = sdl.createWindow('', 0, 0, 800, 600,
local window = sdl.createWindow('',
sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED, 800, 600,
sdl.WINDOW_SHOWN + sdl.WINDOW_RESIZABLE)
if window == nil then
@@ -337,22 +338,54 @@ function Backend.show (layout)
end)
end
function Backend.getWindowMaximized ()
local flags = sdl.getWindowFlags(window)
return bit.band(flags, sdl.WINDOW_MAXIMIZED) ~= 0
end
function Backend.setWindowMaximized (maximized)
return maximized and sdl.maximizeWindow(window) or sdl.restoreWindow(window)
if maximized then
sdl.maximizeWindow(window)
else
sdl.restoreWindow(window)
end
end
function Backend.getWindowMinimized ()
local flags = sdl.getWindowFlags(window)
return bit.band(flags, sdl.WINDOW_MINIMIZED) ~= 0
end
function Backend.setWindowMinimized (minimized)
return minimized and sdl.minimizeWindow(window) or sdl.restoreWindow(window)
if minimized then
sdl.minimizeWindow(window)
else
sdl.restoreWindow(window)
end
end
function Backend.getWindowBorderless ()
local flags = sdl.getWindowFlags(window)
return bit.band(flags, sdl.WINDOW_BORDERLESS) ~= 0
end
function Backend.setWindowBorderless (borderless)
return sdl.setWindowBordered(window, not borderless)
end
function Backend.getWindowFullscreen ()
local flags = sdl.getWindowFlags(window)
return bit.band(flags, sdl.WINDOW_FULLSCREEN) ~= 0
end
function Backend.setWindowFullscreen (fullscreen)
return sdl.setWindowFullscreen(window, not not fullscreen)
end
function Backend.getWindowGrab ()
return sdl.getWindowGrab(window)
end
function Backend.setWindowGrab (grab)
return sdl.setWindowGrab(window, not not grab)
end
@@ -366,56 +399,108 @@ function Backend.setWindowIcon (icon)
if surface == nil then
error(ffi.string(sdl.getError()))
end
sdl.setWindowIcon(window, surface)
end
function Backend.getWindowMaxwidth ()
local w, h = IntOut(), IntOut()
sdl.getWindowMaximumSize(window, w, h)
return w[0]
end
function Backend.setWindowMaxwidth (maxwidth)
local w, h = IntOut(), IntOut()
sdl.getWindowMaximumSize(window, w, h)
sdl.setWindowMaximumSize(window, maxwidth, h[0] ~= nil and h[0] or math.huge)
sdl.setWindowMaximumSize(window, maxwidth, h[0] or 16384)
end
function Backend.getWindowMaxheight ()
local w, h = IntOut(), IntOut()
sdl.getWindowMaximumSize(window, w, h)
return h[0]
end
function Backend.setWindowMaxheight (maxheight)
local w, h = IntOut(), IntOut()
sdl.getWindowMaximumSize(window, w, h)
sdl.setWindowMaximumSize(window, w[0] ~= nil and w[0] or math.huge, maxheight)
sdl.setWindowMaximumSize(window, w[0] or 16384, maxheight)
end
function Backend.getWindowMinwidth ()
local w, h = IntOut(), IntOut()
sdl.getWindowMinimumSize(window, w, h)
return w[0]
end
function Backend.setWindowMinwidth (minwidth)
local w, h = IntOut(), IntOut()
sdl.getWindowMinimumSize(window, w, h)
sdl.setWindowMinimumSize(window, minwidth, h[0] ~= nil and h[0] or 0)
sdl.setWindowMinimumSize(window, minwidth, h[0] or 0)
end
function Backend.getWindowMinheight ()
local w, h = IntOut(), IntOut()
sdl.getWindowMinimumSize(window, w, h)
return h[0]
end
function Backend.setWindowMinheight (minheight)
local w, h = IntOut(), IntOut()
sdl.getWindowMinimumSize(window, w, h)
sdl.setWindowMinimumSize(window, w[0] ~= nil and w[0] or 0, minheight)
sdl.setWindowMinimumSize(window, w[0] or 0, minheight)
end
function Backend.getWindowTop ()
local x, y = IntOut(), IntOut()
sdl.getWindowPosition(window, x, y)
return y[0]
end
function Backend.setWindowTop (top)
local x, y = IntOut(), IntOut()
sdl.getWindowPosition(window, x, y)
sdl.setWindowPosition(window, x[0] ~= nil and x[0] or 0, top)
sdl.setWindowPosition(window, x[0] or 0, top)
end
function Backend.getWindowLeft ()
local x, y = IntOut(), IntOut()
sdl.getWindowPosition(window, x, y)
return x[0]
end
function Backend.setWindowLeft (left)
local x, y = IntOut(), IntOut()
sdl.getWindowPosition(window, x, y)
sdl.setWindowPosition(window, left, y[0] ~= nil and y[0] or 0)
sdl.setWindowPosition(window, left, y[0] or 0)
end
function Backend.getWindowWidth ()
local w, h = IntOut(), IntOut()
sdl.getWindowSize(window, w, h)
return w[0]
end
function Backend.setWindowWidth (width)
local w, h = IntOut(), IntOut()
sdl.getWindowSize(window, w, h)
sdl.setWindowSize(window, width, h[0] ~= nil and h[0] or 600)
sdl.setWindowSize(window, width, h[0] or 600)
end
function Backend.getWindowHeight ()
local w, h = IntOut(), IntOut()
sdl.getWindowSize(window, w, h)
return h[0]
end
function Backend.setWindowHeight (height)
local w, h = IntOut(), IntOut()
sdl.getWindowSize(window, w, h)
sdl.setWindowSize(window, w[0] ~= nil and w[0] or 800, height)
sdl.setWindowSize(window, w[0] or 800, height)
end
function Backend.getWindowTitle (title)
return sdl.getWindowTitle(window)
end
function Backend.setWindowTitle (title)