mirror of
https://github.com/airstruck/luigi.git
synced 2025-11-18 12:25:06 +00:00
268 lines
7.7 KiB
Lua
268 lines
7.7 KiB
Lua
local ROOT = (...):gsub('[^.]*$', '')
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local Base = require(ROOT .. 'base')
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local Event = require(ROOT .. 'event')
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local Font = require(ROOT .. 'font')
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local Renderer = Base:extend()
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local imageCache = {}
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local sliceCache = {}
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function Renderer:loadImage (path)
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if not imageCache[path] then
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imageCache[path] = love.graphics.newImage(path)
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end
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return imageCache[path]
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end
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function Renderer:loadSlices (path)
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local slices = sliceCache[path]
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if not slices then
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slices = {}
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sliceCache[path] = slices
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local image = self:loadImage(path)
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local iw, ih = image:getWidth(), image:getHeight()
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local w, h = math.floor(iw / 3), math.floor(ih / 3)
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local Quad = love.graphics.newQuad
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slices.image = image
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slices.width = w
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slices.height = h
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slices.topLeft = Quad(0, 0, w, h, iw, ih)
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slices.topCenter = Quad(w, 0, w, h, iw, ih)
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slices.topRight = Quad(iw - w, 0, w, h, iw, ih)
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slices.middleLeft = Quad(0, h, w, h, iw, ih)
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slices.middleCenter = Quad(w, h, w, h, iw, ih)
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slices.middleRight = Quad(iw - w, h, w, h, iw, ih)
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slices.bottomLeft = Quad(0, ih - h, w, h, iw, ih)
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slices.bottomCenter = Quad(w, ih - h, w, h, iw, ih)
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slices.bottomRight = Quad(iw - w, ih - h, w, h, iw, ih)
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end
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return slices
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end
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function Renderer:renderSlices (widget)
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local path = widget.slices
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if not path then return end
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local x1, y1, x2, y2 = widget:getRectangle(true)
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local slices = self:loadSlices(path)
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local batch = love.graphics.newSpriteBatch(slices.image)
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local xScale = ((x2 - x1) - slices.width * 2) / slices.width
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local yScale = ((y2 - y1) - slices.height * 2) / slices.height
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batch:add(slices.middleCenter, x1 + slices.width, y1 + slices.height, 0,
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xScale, yScale)
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batch:add(slices.topCenter, x1 + slices.width, y1, 0,
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xScale, 1)
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batch:add(slices.bottomCenter, x1 + slices.width, y2 - slices.height, 0,
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xScale, 1)
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batch:add(slices.middleLeft, x1, y1 + slices.height, 0,
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1, yScale)
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batch:add(slices.middleRight, x2 - slices.width, y1 + slices.height, 0,
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1, yScale)
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batch:add(slices.topLeft, x1, y1)
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batch:add(slices.topRight, x2 - slices.width, y1)
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batch:add(slices.bottomLeft, x1, y2 - slices.height)
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batch:add(slices.bottomRight, x2 - slices.width, y2 - slices.height)
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love.graphics.draw(batch)
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end
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function Renderer:renderBackground (widget)
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if not widget.background then return end
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local x1, y1, x2, y2 = widget:getRectangle(true)
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love.graphics.push('all')
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love.graphics.setColor(widget.background)
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love.graphics.rectangle('fill', x1, y1, x2 - x1, y2 - y1)
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love.graphics.pop()
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end
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function Renderer:renderOutline (widget)
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if not widget.outline then return end
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local x1, y1, x2, y2 = widget:getRectangle(true)
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love.graphics.push('all')
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love.graphics.setColor(widget.outline)
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love.graphics.rectangle('line', x1 + 0.5, y1 + 0.5, x2 - x1, y2 - y1)
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love.graphics.pop()
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end
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-- returns icon coordinates and rectangle with remaining space
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function Renderer:positionIcon (widget, x1, y1, x2, y2)
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if not widget.icon then
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return nil, nil, x1, y1, x2, y2
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end
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local icon = self:loadImage(widget.icon)
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local iconWidth, iconHeight = icon:getWidth(), icon:getHeight()
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local align = widget.align or ''
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local padding = widget.padding or 0
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local x, y
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-- horizontal alignment
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if align:find('right') then
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x = x2 - iconWidth
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x2 = x2 - iconWidth - padding
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elseif align:find('center') then
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x = x1 + (x2 - x1) / 2 - iconWidth / 2
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else -- if align:find('left') then
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x = x1
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x1 = x1 + iconWidth + padding
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end
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-- vertical alignment
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if align:find('bottom') then
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y = y2 - iconHeight
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elseif align:find('middle') then
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y = y1 + (y2 - y1) / 2 - iconHeight / 2
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else -- if align:find('top') then
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y = y1
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end
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return x, y, x1, y1, x2, y2
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end
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-- returns text coordinates
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function Renderer:positionText (widget, x1, y1, x2, y2)
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if not widget.text then
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return nil, nil, x1, y1, x2, y2
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end
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if not widget.fontData then
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widget.fontData = Font(widget.font, widget.fontSize, widget.textColor)
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end
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local font = widget.fontData
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local align = widget.align or ''
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local padding = widget.padding or 0
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font:setWidth(x2 - x1)
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-- horizontal alignment
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if align:find('right') then
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font:setAlignment('right')
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elseif align:find('center') then
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font:setAlignment('center')
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elseif align:find('justify') then
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font:setAlignment('justify')
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else -- if align:find('left') then
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font:setAlignment('left')
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end
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local y
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-- vertical alignment
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if align:find('bottom') then
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local textHeight = font:getWrappedHeight(widget.text)
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y = y2 - textHeight
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elseif align:find('middle') then
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local textHeight = font:getWrappedHeight(widget.text)
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y = y2 - (y2 - y1) / 2 - textHeight / 2
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else -- if align:find('top') then
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y = y1
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end
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return font, x1, y
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end
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function Renderer:renderIconAndText (widget)
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local x1, y1, x2, y2 = widget:getRectangle(true, true)
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-- if the drawable area has no width or height, don't render
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if x2 <= x1 or y2 <= y1 then
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return
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end
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love.graphics.push('all')
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love.graphics.setScissor(x1, y1, x2 - x1, y2 - y1)
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local iconX, iconY, textX, textY, font
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-- calculate position for icon and text based on alignment and padding
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iconX, iconY, x1, y1, x2, y2 = self:positionIcon(widget, x1, y1, x2, y2)
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font, textX, textY = self:positionText(widget, x1, y1, x2, y2)
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local icon = widget.icon and self:loadImage(widget.icon)
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local text = widget.text
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local align = widget.align or ''
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local padding = widget.padding or 0
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-- if aligned center, icon displays above the text
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-- reposition icon and text for proper vertical alignment
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if icon and text and align:find('center') then
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local iconHeight = icon:getHeight()
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if align:find('middle') then
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local textHeight = font:getWrappedHeight(text)
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local contentHeight = textHeight + padding + iconHeight
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local offset = ((y2 - y1) - contentHeight) / 2
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iconY = y1 + offset
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textY = y1 + offset + padding + iconHeight
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elseif align:find('top') then
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iconY = y1
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textY = y1 + padding + iconHeight
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else -- if align:find('bottom')
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local textHeight = font:getWrappedHeight(text)
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textY = y2 - textHeight
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iconY = textY - padding - iconHeight
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end
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end
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-- draw the icon
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if icon then
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iconX, iconY = math.floor(iconX), math.floor(iconY)
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if widget.tint then
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love.graphics.setBlendMode('alpha', true)
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love.graphics.setColor(widget.tint)
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end
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love.graphics.draw(icon, iconX, iconY)
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end
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-- draw the text
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if text and x2 > x1 then
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textX, textY = math.floor(textX), math.floor(textY)
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love.graphics.setFont(font.font)
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love.graphics.setColor(font.color)
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local layout = font.layout
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love.graphics.printf(text, textX, textY, x2 - x1, layout.align)
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end
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love.graphics.pop()
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end
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function Renderer:renderChildren (widget)
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for i, child in ipairs(widget) do
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self:render(child)
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end
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end
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function Renderer:render (widget)
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Event.PreDisplay:emit(widget, { target = widget }, function()
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self:renderBackground(widget)
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self:renderOutline(widget)
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self:renderSlices(widget)
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self:renderIconAndText(widget)
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return self:renderChildren(widget)
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end)
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Event.Display:emit(widget, { target = widget })
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end
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return Renderer
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