mirror of
https://github.com/airstruck/luigi.git
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Looks for main.lua. Launch it like this:
luajit myapp/lib/luigi/launch.lua
If luigi isn't inside the project directory, pass
the path containing main.lua as the second argument.
The path must end with a directory separator.
luajit /opt/luigi/launch.lua ./myapp/
If the app prefixes luigi modules with something
other then 'luigi', pass that prefix as the third
argument.
luajit /opt/luigi/launch.lua ./myapp/ lib.luigi
108 lines
2.9 KiB
Lua
108 lines
2.9 KiB
Lua
local Layout = require 'luigi.layout'
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local layout = Layout(require 'layout.main')
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local aboutDialog = Layout(require 'layout.about')
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local licenseDialog = Layout(require 'layout.license')
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layout:setStyle(require 'style')
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aboutDialog:setStyle(require 'style')
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licenseDialog:setStyle(require 'style')
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layout.slidey:onChange(function (event)
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layout.progressBar.value = event.value
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end)
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layout.flowToggle:onChange(function (event)
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layout.slidey.flow = event.value and 'y' or 'x'
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layout.progressBar.flow = event.value and 'y' or 'x'
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layout.stepper.flow = event.value and 'y' or 'x'
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local height = layout.flowTest:getHeight()
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layout.flowTest.flow = event.value and 'x' or 'y'
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layout.flowTest.height = height
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end)
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layout.newButton:onPress(function (event)
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print('creating a new thing!')
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end)
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layout.mainCanvas.text = [[
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This program demonstrates some features of the Luigi UI library.
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Luigi is a widget toolkit that runs under Love or LuaJIT.
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Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.]]
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layout.mainCanvas.align = 'top'
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layout.mainCanvas.wrap = true
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layout.mainCanvas.scroll = true
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-- help dialogs
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layout.about:onPress(function()
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licenseDialog:hide()
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aboutDialog:show()
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end)
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layout.license:onPress(function()
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aboutDialog:hide()
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licenseDialog:show()
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end)
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aboutDialog.closeButton:onPress(function()
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aboutDialog:hide()
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end)
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licenseDialog.closeButton:onPress(function()
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licenseDialog:hide()
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end)
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-- menu/view/theme
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layout.themeLight:onPress(function (event)
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local light = require 'luigi.theme.light'
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layout:setTheme(light)
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licenseDialog:setTheme(light)
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aboutDialog:setTheme(light)
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end)
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layout.themeDark:onPress(function (event)
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local dark = require 'luigi.theme.dark'
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layout:setTheme(dark)
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licenseDialog:setTheme(dark)
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aboutDialog:setTheme(dark)
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end)
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-- menu/file/quit
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-- uses Backend for compat with Love or LuaJIT/SDL
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local Backend = require 'luigi.backend'
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layout.menuQuit:onPress(Backend.quit)
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layout.mono:onPress(function()
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layout.leftSideBox.font = 'font/DejaVuSansMono.ttf'
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end)
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layout.sans:onPress(function()
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layout.leftSideBox.font = false
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end)
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layout.mono2:onPress(function()
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layout.stepper.font = 'font/DejaVuSansMono.ttf'
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end)
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layout.sans2:onPress(function()
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layout.stepper.font = false
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end)
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layout.fish:onChange(function()
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layout.fishStatus.text = 'Selected: ' .. layout.fish.selected.text
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end)
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-- show the main layout
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layout:show()
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-- only needed when using LuaJIT/SDL and not using launch.lua
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-- Backend.run()
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