Files
love-luigi/luigi/backend/ffisdl/image.lua
2015-11-22 12:36:44 -05:00

47 lines
1.3 KiB
Lua

local REL = (...):gsub('[^.]*$', '')
local ffi = require 'ffi'
local sdl = require(REL .. 'sdl')
local SDL2_image = ffi.load 'SDL2_image'
ffi.cdef [[ SDL_Surface *IMG_Load(const char *file); ]]
local Image = setmetatable({}, { __call = function (self, ...)
local object = setmetatable({}, { __index = self })
return object, self.constructor(object, ...)
end })
function Image:constructor (renderer, path)
self.sdlRenderer = renderer
self.sdlSurface = SDL2_image.IMG_Load(path)
ffi.gc(self.sdlSurface, sdl.freeSurface)
self.sdlTexture = sdl.createTextureFromSurface(renderer, self.sdlSurface)
ffi.gc(self.sdlTexture, sdl.destroyTexture)
self.width = self.sdlSurface.w
self.height = self.sdlSurface.h
end
function Image:getWidth ()
return self.width
end
function Image:getHeight ()
return self.height
end
function Image:draw (x, y, sx, sy)
local w = self.width * (sx or 1)
local h = self.height * (sy or 1)
-- HACK. Somehow drawing something first prevents renderCopy from
-- incorrectly scaling up in some cases (after rendering slices).
-- For example http://stackoverflow.com/questions/28218906
sdl.renderDrawPoint(self.sdlRenderer, -1, -1)
-- Draw the image.
sdl.renderCopy(self.sdlRenderer, self.sdlTexture, nil, sdl.Rect(x, y, w, h))
end
return Image