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Debian pkg now supports icons through --deb-icon. #3
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12
README.md
12
README.md
@@ -81,6 +81,11 @@ it will automatically detect which version your project uses.
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`--osx-maintainer-name` Set the maintainer’s name. Provide it for OS X CFBundleIdentifier.
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#### DEBIAN
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`--deb-icon` Path to a single folder where icons are stored.
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To be properly recognized, icons filename must contain `YYxYY`,
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where `YY` is the resolution of the icon.
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SVG files are recognized if suffixed with `.svg`.
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Other files will be ignored.
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`--maintainer-email` Set the maintainer’s email.
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`--deb-maintainer-name` Set the maintainer’s name.
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`--deb-package-name` Set the name of the package and the command that will be used to launch your game.
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@@ -126,13 +131,6 @@ but if provided it can use them.
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- then [Wine](http://www.winehq.org/) and [Resource Hacker](http://www.angusj.com/resourcehacker/) to set the icon.
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This last step can be automatically done, assuming Wine is installed.
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If you want to add icons in the debian package,
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open it and put the icons in `/usr/share/icons/hicolor/YYxYY/apps/`,
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where YY is the width of the icon.
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You also have to edit the line `Icon=love` in
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`/usr/share/applications/yourgame.desktop` to match the icon's name.
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See [developer.gnome.org](https://developer.gnome.org/integration-guide/stable/basic-integration.html.en) for more informations.
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### SEE ALSO
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[https://www.love2d.org](https://www.love2d.org)
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[https://www.love2d.org/wiki/Game_Distribution](https://www.love2d.org/wiki/Game_Distribution)
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