function love.conf(t) t.identity = nil -- The name of the save directory (string) -- love-release requires [a-z0-9_] characters. Cannot begin with a number. t.version = "0.9.2" -- The LÖVE version this game was made for (string) t.game_version = nil -- The version of your game (string) t.icon = nil -- The path to the executable icons (string) t.console = false -- Attach a console (boolean, Windows only) t.title = "Untitled" -- The name of the game (string) t.author = "Unnamed" -- The name of the author (string) t.email = nil -- The email of the author (string) t.url = nil -- The website of the game (string) t.description = nil -- The description of the game (string) -- OS to release your game on. Use a table if you want to overwrite the options, or just the OS name. -- Available OS are "love", "windows", "osx", "debian" and "android". -- A LÖVE file is created if none is specified. t.os = { "love", windows = { x86 = true, x64 = true, installer = false, appid = nil, }, "osx", "debian", "android", } -- t.window.* -- t.modules.* end