mirror of
https://github.com/TangentFoxy/love-release.git
synced 2025-07-28 11:02:20 +00:00
551 lines
18 KiB
Bash
Executable File
551 lines
18 KiB
Bash
Executable File
#!/bin/bash
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## Edit this if you want to use another Löve version.
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LOVE_VERSION=0.9.1
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## Short help ##
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function short_help()
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{
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echo "Usage: love-release.sh [options...] [files...]
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Options:
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-h, --help Prints short or long help
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-l Create a plain Love file
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-m Create a MacOS application
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-w, Create a Windows application
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-w32 Create a Windows x86 application
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-w64 Create a Windows x64 application
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-n Set the projects name
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-r Set the release directory
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-u Set the company name
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-v Set the Love version
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"
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}
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## Long help ##
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function long_help()
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{
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echo "NAME
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love-release.sh -- Bash script to generate Love 2D game releases
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SYNOPSIS
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love-release.sh [-lmw] [-n project_name] [-r release_dir] [-u company_name] [-v love_version] [FILES...]
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DESCRIPTION
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You can use love-release.sh to generate Love 2D game applications and get over the fastidious zipping commands you had to do.
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The script fully supports Windows, MacOS either on x86 or x64.
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It needs an Internet connection to download Love files, and relies on curl, zip and unzip commands.
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To set the default Love version to use, you can edit the very beginning of the script.
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If a ProjectName.icns file is provided, the script will use it to set the game icon on MacOS.
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OPTIONS
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-h Print a short help
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--help Print this longer help
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OPERATING SYSTEMS
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-l Create a plain Love file. It is just a zip of your sources, renamed in *.love.
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Mostly aimed at Linux players or developpers and the most common distribution process.
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-m Create MacOS application.
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Starting with Love 0.9.0, Love no longer supports old x86 Macintosh.
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If you are targeting one of these, your project must be developped with Love 0.8.0 or lower.
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Depending on the Love version used, the script will choose which one, between x64 only or Universal Build to create.
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-w Create Windows application.
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Starting with Love 0.8.0, a release is specially available for Windows x64.
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If you are targeting one of these, your project must be developped with Love 0.8.0 or newer.
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Remember that x86 is always backwards compatible with x64.
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Depending on the Love version used, the script will choose which one, between x64 and x86 or x86 only to create.
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-w32 Create Windows x86 executable only
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-w64 Create Windows x64 executable only
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PROJECT OPTIONS
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-n Set the projects name. By default, the name of the current directory is used.
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-r Set the release directory. By default, a subdirectory called releases is created.
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-u Set the company name. Provide it for MacOS CFBundleIdentifier.
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-v Love version. Default is 0.9.0.
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Starting with Love 0.8.0, a release is specially available for Windows x64.
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Starting with Love 0.9.0, Love no longer supports old x86 Macintosh.
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OTHERS
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--refresh Refresh the cache located in ~/.cache/love-release. One can replace the Love files there.
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--debug Dump the scripts variables without making releases.
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SEE ALSO
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https://www.love2d.org
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https://www.love2d.org/wiki/Game_Distribution
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https://www.github.org/MisterDA/love-release
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"
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}
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## Test if requirements are installed ##
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command -v curl -L >/dev/null 2>&1 || { echo "curl -L is not installed. Aborting." >&2; exit 1; }
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command -v zip >/dev/null 2>&1 || { echo "zip is not installed. Aborting." >&2; exit 1; }
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command -v unzip >/dev/null 2>&1 || { echo "unzip is not installed. Aborting." >&2; exit 1; }
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## Parsing function ##
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function getoptex()
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{
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let $# || return 1
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local optlist="${1#;}"
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let OPTIND || OPTIND=1
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[ $OPTIND -lt $# ] || return 1
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shift $OPTIND
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if [ "$1" != "-" ] && [ "$1" != "${1#-}" ]
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then OPTIND=$[OPTIND+1]; if [ "$1" != "--" ]
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then
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local o
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o="-${1#-$OPTOFS}"
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for opt in ${optlist#;}
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do
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OPTOPT="${opt%[;.:]}"
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unset OPTARG
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local opttype="${opt##*[^;:.]}"
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[ -z "$opttype" ] && opttype=";"
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if [ ${#OPTOPT} -gt 1 ]
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then # long-named option
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case $o in
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"--$OPTOPT")
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if [ "$opttype" != ":" ]; then return 0; fi
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OPTARG="$2"
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if [ -z "$OPTARG" ];
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then # error: must have an agrument
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let OPTERR && echo "$0: error: $OPTOPT must have an argument" >&2
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exit
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# OPTARG="$OPTOPT";
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# OPTOPT="?"
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return 1;
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fi
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OPTIND=$[OPTIND+1] # skip option's argument
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return 0
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;;
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"--$OPTOPT="*)
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if [ "$opttype" = ";" ];
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then # error: must not have arguments
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let OPTERR && echo "$0: error: $OPTOPT must not have arguments" >&2
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exit
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# OPTARG="$OPTOPT"
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# OPTOPT="?"
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return 1
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fi
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OPTARG=${o#"--$OPTOPT="}
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return 0
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;;
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esac
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else # short-named option
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case "$o" in
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"-$OPTOPT")
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unset OPTOFS
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[ "$opttype" != ":" ] && return 0
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OPTARG="$2"
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if [ -z "$OPTARG" ]
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then
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echo "$0: error: -$OPTOPT must have an argument" >&2
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exit
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# OPTARG="$OPTOPT"
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# OPTOPT="?"
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return 1
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fi
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OPTIND=$[OPTIND+1] # skip option's argument
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return 0
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;;
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"-$OPTOPT"*)
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if [ $opttype = ";" ]
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then # an option with no argument is in a chain of options
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OPTOFS="$OPTOFS?" # move to the next option in the chain
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OPTIND=$[OPTIND-1] # the chain still has other options
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return 0
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else
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unset OPTOFS
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OPTARG="${o#-$OPTOPT}"
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return 0
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fi
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;;
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esac
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fi
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done
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echo "$0: error: invalid option: $o"
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exit
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fi; fi
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OPTOPT="?"
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unset OPTARG
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return 1
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}
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## Set defaults ##
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RELEASE_LOVE=false
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RELEASE_OSX=false
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RELEASE_WIN_32=false
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RELEASE_WIN_64=false
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LOVE_VERSION_MAJOR=`echo "$LOVE_VERSION" | grep -Eo '^[0-9]+\.?[0-9]*'`
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LOVE_GT_080=`echo "$LOVE_VERSION_MAJOR>=0.8" | bc`
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LOVE_GT_090=`echo "$LOVE_VERSION_MAJOR>=0.9" | bc`
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PROJECT_FILES=
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PROJECT_NAME=${PWD##/*/}
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COMPANY_NAME=love2d
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RELEASE_DIR=$PWD/releases
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DEBUG=false
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CACHE_DIR=~/.cache/love-release
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## Debug function ##
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function debug()
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{
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echo "DEBUG=$DEBUG
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RELEASE_LOVE=$RELEASE_LOVE
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RELEASE_OSX=$RELEASE_OSX
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RELEASE_WIN_32=$RELEASE_WIN_32
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RELEASE_WIN_64=$RELEASE_WIN_64
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LOVE_GT_080=$LOVE_GT_080
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LOVE_GT_090=$LOVE_GT_090
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PROJECT_FILES=$PROJECT_FILES
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PROJECT_NAME=$PROJECT_NAME
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COMPANY_NAME=$COMPANY_NAME
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RELEASE_DIR=$RELEASE_DIR
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LOVE_VERSION=$LOVE_VERSION
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LOVE_VERSION_MAJOR=$LOVE_VERSION_MAJOR
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CACHE_DIR=$CACHE_DIR
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PROJECT_ICNS=$PROJECT_ICNS"
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}
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## Parsing options ##
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while getoptex "h; l; m; w. n: r: u: v: debug help refresh" "$@"
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do
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if [ $OPTOPT = "h" ]; then
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short_help
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exit
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elif [ $OPTOPT = "l" ]; then
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RELEASE_LOVE=true
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elif [ $OPTOPT = "m" ]; then
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RELEASE_OSX=true
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elif [ $OPTOPT = "w" ]; then
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if [ $OPTARG = "32" ]; then
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RELEASE_WIN_32=true
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elif [ $OPTARG = "64" ]; then
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RELEASE_WIN_64=true
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else
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RELEASE_WIN_32=true
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RELEASE_WIN_64=true
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fi
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elif [ $OPTOPT = "n" ]; then
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PROJECT_NAME=$OPTARG
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elif [ $OPTOPT = "r" ]; then
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RELEASE_DIR=$OPTARG
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elif [ $OPTOPT = "u" ]; then
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COMPANY_NAME=$OPTARG
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elif [ $OPTOPT = "v" ]; then
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LOVE_VERSION=$OPTARG
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LOVE_VERSION_MAJOR=`echo "$LOVE_VERSION" | grep -Eo '^[0-9]+\.?[0-9]*'`
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LOVE_GT_080=`echo "$LOVE_VERSION_MAJOR>=0.8" | bc`
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LOVE_GT_090=`echo "$LOVE_VERSION_MAJOR>=0.9" | bc`
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elif [ $OPTOPT = "debug" ]; then
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DEBUG=true
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elif [ $OPTOPT = "help" ]; then
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long_help
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exit
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elif [ $OPTOPT = "refresh" ]; then
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rm -rf $CACHE_DIR
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fi
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done
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shift $[OPTIND-1]
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for file in "$@"
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do
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PROJECT_FILES="$PROJECT_FILES $file"
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done
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if [ $RELEASE_LOVE = false ] && [ $RELEASE_OSX = false ] && [ $RELEASE_WIN_32 = false ] && [ $RELEASE_WIN_64 = false ]; then
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RELEASE_LOVE=true
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RELEASE_OSX=true
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RELEASE_WIN_32=true
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RELEASE_WIN_64=true
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fi
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MAIN_RELEASE_DIR=${RELEASE_DIR##/*/}
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RELEASE_DIR=$RELEASE_DIR/$LOVE_VERSION
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CACHE_DIR=$CACHE_DIR/$LOVE_VERSION
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if [ -f $PWD/$PROJECT_NAME.icns ]; then
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PROJECT_ICNS=$PWD/$PROJECT_NAME.icns
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else
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PROJECT_ICNS=
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fi
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## Debug log ##
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if [ $DEBUG = true ]; then
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debug
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exit
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fi
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## Zipping ##
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mkdir -p $RELEASE_DIR $CACHE_DIR
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rm -rf $RELEASE_DIR/$PROJECT_NAME.love 2> /dev/null
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if [ -z $PROJECT_FILES ]; then
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zip -9 -r $RELEASE_DIR/$PROJECT_NAME.love -x $0 $MAIN_RELEASE_DIR/\* ${PROJECT_ICNS##/*/} @ *
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else
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zip -9 -r $RELEASE_DIR/$PROJECT_NAME.love -x $0 $MAIN_RELEASE_DIR/\* ${PROJECT_ICNS##/*/} @ $PROJECT_FILES
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fi
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cd $RELEASE_DIR
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## Windows 32-bits ##
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if [ $RELEASE_WIN_32 = true ]; then
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if [ $LOVE_GT_090 = "1" ]; then
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if [ -f $CACHE_DIR/love-$LOVE_VERSION-win32.zip ]; then
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cp $CACHE_DIR/love-$LOVE_VERSION-win32.zip ./
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else
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curl -L -C - -o $CACHE_DIR/love-$LOVE_VERSION-win32.zip https://bitbucket.org/rude/love/downloads/love-$LOVE_VERSION-win32.zip
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cp $CACHE_DIR/love-$LOVE_VERSION-win32.zip ./
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fi
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unzip -qq love-$LOVE_VERSION-win32.zip
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rm -rf $PROJECT_NAME-win32.zip 2> /dev/null
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cat love-$LOVE_VERSION-win32/love.exe $PROJECT_NAME.love > love-$LOVE_VERSION-win32/$PROJECT_NAME.exe
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rm love-$LOVE_VERSION-win32/love.exe
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zip -9 -qr $PROJECT_NAME-win32.zip love-$LOVE_VERSION-win32
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rm -rf love-$LOVE_VERSION-win32.zip love-$LOVE_VERSION-win32
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else
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if [ -f $CACHE_DIR/love-$LOVE_VERSION-win-x86.zip ]; then
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cp $CACHE_DIR/love-$LOVE_VERSION-win-x86.zip ./
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else
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curl -L -C - -o $CACHE_DIR/love-$LOVE_VERSION-win-x86.zip https://bitbucket.org/rude/love/downloads/love-$LOVE_VERSION-win-x86.zip
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cp $CACHE_DIR/love-$LOVE_VERSION-win-x86.zip ./
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fi
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unzip -qq love-$LOVE_VERSION-win-x86.zip
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rm -rf $PROJECT_NAME-win-x86.zip 2> /dev/null
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cat love-$LOVE_VERSION-win-x86/love.exe $PROJECT_NAME.love > love-$LOVE_VERSION-win-x86/$PROJECT_NAME.exe
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rm love-$LOVE_VERSION-win-x86/love.exe
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zip -9 -qr $PROJECT_NAME-win-x86.zip love-$LOVE_VERSION-win-x86
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rm -rf love-$LOVE_VERSION-win-x86.zip love-$LOVE_VERSION-win-x86
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fi
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fi
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## Windows 64-bits ##
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if [ $RELEASE_WIN_64 = true ] && [ $LOVE_GT_080 = "1" ]; then
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if [ $LOVE_GT_090 = "1" ]; then
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if [ -f $CACHE_DIR/love-$LOVE_VERSION-win64.zip ]; then
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cp $CACHE_DIR/love-$LOVE_VERSION-win64.zip ./
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else
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curl -L -C - -o $CACHE_DIR/love-$LOVE_VERSION-win64.zip https://bitbucket.org/rude/love/downloads/love-$LOVE_VERSION-win64.zip
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cp $CACHE_DIR/love-$LOVE_VERSION-win64.zip ./
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fi
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unzip -qq love-$LOVE_VERSION-win64.zip
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rm -rf $PROJECT_NAME-win64.zip 2> /dev/null
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cat love-$LOVE_VERSION-win64/love.exe $PROJECT_NAME.love > love-$LOVE_VERSION-win64/$PROJECT_NAME.exe
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rm love-$LOVE_VERSION-win64/love.exe
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zip -9 -qr $PROJECT_NAME-win64.zip love-$LOVE_VERSION-win64
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rm -rf love-$LOVE_VERSION-win64.zip love-$LOVE_VERSION-win64
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else
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if [ -f $CACHE_DIR/love-$LOVE_VERSION-win-x64.zip ]; then
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cp $CACHE_DIR/love-$LOVE_VERSION-win-x64.zip ./
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else
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curl -L -C - -o $CACHE_DIR/love-$LOVE_VERSION-win-x64.zip https://bitbucket.org/rude/love/downloads/love-$LOVE_VERSION-win-x64.zip
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fi
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unzip -qq love-$LOVE_VERSION-win-x64.zip
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rm -rf $PROJECT_NAME-win-x64.zip 2> /dev/null
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cat love-$LOVE_VERSION-win-x64/love.exe $PROJECT_NAME.love > love-$LOVE_VERSION-win-x64/$PROJECT_NAME.exe
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rm love-$LOVE_VERSION-win-x64/love.exe
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zip -9 -qr $PROJECT_NAME-win-x64.zip love-$LOVE_VERSION-win-x64
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rm -rf love-$LOVE_VERSION-win-x64.zip love-$LOVE_VERSION-win-x64
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fi
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fi
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## MacOS ##
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if [ $RELEASE_OSX = true ]; then
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## MacOS 64-bits ##
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if [ $LOVE_GT_090 = "1" ]; then
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if [ -f $CACHE_DIR/love-$LOVE_VERSION-macosx-x64.zip ]; then
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cp $CACHE_DIR/love-$LOVE_VERSION-macosx-x64.zip ./
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else
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curl -L -C - -o $CACHE_DIR/love-$LOVE_VERSION-macosx-x64.zip https://bitbucket.org/rude/love/downloads/love-$LOVE_VERSION-macosx-x64.zip
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cp $CACHE_DIR/love-$LOVE_VERSION-macosx-x64.zip ./
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fi
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unzip -qq love-$LOVE_VERSION-macosx-x64.zip
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rm -rf $PROJECT_NAME-macosx-x64.zip 2> /dev/null
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mv love.app $PROJECT_NAME.app
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cp $PROJECT_NAME.love $PROJECT_NAME.app/Contents/Resources
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cp $PROJECT_ICNS $PROJECT_NAME.app/Contents/Resources 2> /dev/null
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echo "<?xml version=\"1.0\" encoding=\"UTF-8\"?>
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<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">
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<plist version=\"1.0\">
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<dict>
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<key>BuildMachineOSBuild</key>
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<string>13A603</string>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleDocumentTypes</key>
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<array>
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<dict>
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<key>CFBundleTypeIconFile</key>
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<string>LoveDocument.icns</string>
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<key>CFBundleTypeName</key>
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<string>LÖVE Project</string>
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<key>CFBundleTypeRole</key>
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<string>Viewer</string>
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<key>LSHandlerRank</key>
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<string>Owner</string>
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<key>LSItemContentTypes</key>
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<array>
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<string>org.love2d.love-game</string>
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</array>
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</dict>
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<dict>
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<key>CFBundleTypeName</key>
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<string>Folder</string>
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<key>CFBundleTypeOSTypes</key>
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<array>
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<string>fold</string>
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</array>
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<key>CFBundleTypeRole</key>
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<string>Viewer</string>
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<key>LSHandlerRank</key>
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<string>None</string>
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</dict>
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</array>
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<key>CFBundleExecutable</key>
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<string>love</string>
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<key>CFBundleIconFile</key>
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<string>${PROJECT_ICNS##/*/}</string>
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<key>CFBundleIdentifier</key>
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<string>org.$COMPANY_NAME.$PROJECT_NAME</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>$PROJECT_NAME</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>$LOVE_VERSION</string>
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<key>CFBundleSignature</key>
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<string>LoVe</string>
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<key>DTCompiler</key>
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<string>com.apple.compilers.llvm.clang.1_0</string>
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<key>DTPlatformBuild</key>
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<string>5A3005</string>
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<key>DTPlatformVersion</key>
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<string>GM</string>
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<key>DTSDKBuild</key>
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<string>13A595</string>
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<key>DTSDKName</key>
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<string>macosx10.9</string>
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<key>DTXcode</key>
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<string>0502</string>
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<key>DTXcodeBuild</key>
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<string>5A3005</string>
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<key>LSApplicationCategoryType</key>
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<string>public.app-category.games</string>
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<key>NSHumanReadableCopyright</key>
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<string>© 2006-2013 LÖVE Development Team</string>
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<key>NSPrincipalClass</key>
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<string>NSApplication</string>
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</dict>
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</plist>" > $PROJECT_NAME.app/Contents/Info.plist
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zip -9 -qr $PROJECT_NAME-macosx-x64.zip $PROJECT_NAME.app
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rm -rf love-$LOVE_VERSION-macosx-x64.zip $PROJECT_NAME.app
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## MacOS 32-bits ##
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else
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if [ -f $CACHE_DIR/love-$LOVE_VERSION-macosx-ub.zip ]; then
|
|
cp $CACHE_DIR/love-$LOVE_VERSION-macosx-ub.zip ./
|
|
else
|
|
curl -L -C - -o $CACHE_DIR/love-$LOVE_VERSION-macosx-ub.zip https://bitbucket.org/rude/love/downloads/love-$LOVE_VERSION-macosx-ub.zip
|
|
cp $CACHE_DIR/love-$LOVE_VERSION-macosx-ub.zip ./
|
|
fi
|
|
unzip -qq love-$LOVE_VERSION-macosx-ub.zip
|
|
rm -rf $PROJECT_NAME-macosx-ub.zip 2> /dev/null
|
|
mv love.app $PROJECT_NAME.app
|
|
cp $PROJECT_NAME.love $PROJECT_NAME.app/Contents/Resources
|
|
cp $PROJECT_ICNS $PROJECT_NAME.app/Contents/Resources 2> /dev/null
|
|
echo "<?xml version=\"1.0\" encoding=\"UTF-8\"?>
|
|
<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">
|
|
<plist version=\"1.0\">
|
|
<dict>
|
|
<key>BuildMachineOSBuild</key>
|
|
<string>11D50b</string>
|
|
<key>CFBundleDevelopmentRegion</key>
|
|
<string>English</string>
|
|
<key>CFBundleDocumentTypes</key>
|
|
<array>
|
|
<dict>
|
|
<key>CFBundleTypeIconFile</key>
|
|
<string>LoveDocument.icns</string>
|
|
<key>CFBundleTypeName</key>
|
|
<string>LÖVE Project</string>
|
|
<key>CFBundleTypeRole</key>
|
|
<string>Viewer</string>
|
|
<key>LSHandlerRank</key>
|
|
<string>Owner</string>
|
|
<key>LSItemContentTypes</key>
|
|
<array>
|
|
<string>org.love2d.love-game</string>
|
|
</array>
|
|
</dict>
|
|
<dict>
|
|
<key>CFBundleTypeName</key>
|
|
<string>Folder</string>
|
|
<key>CFBundleTypeOSTypes</key>
|
|
<array>
|
|
<string>fold</string>
|
|
</array>
|
|
<key>CFBundleTypeRole</key>
|
|
<string>Viewer</string>
|
|
<key>LSHandlerRank</key>
|
|
<string>None</string>
|
|
</dict>
|
|
</array>
|
|
<key>CFBundleExecutable</key>
|
|
<string>love</string>
|
|
<key>CFBundleIconFile</key>
|
|
<string>${PROJECT_ICNS##/*/}</string>
|
|
<key>CFBundleIdentifier</key>
|
|
<string>com.$COMPANY_NAME.$PROJECT_NAME</string>
|
|
<key>CFBundleInfoDictionaryVersion</key>
|
|
<string>6.0</string>
|
|
<key>CFBundleName</key>
|
|
<string>$PROJECT_NAME</string>
|
|
<key>CFBundlePackageType</key>
|
|
<string>APPL</string>
|
|
<key>CFBundleShortVersionString</key>
|
|
<string>$LOVE_VERSION</string>
|
|
<key>CFBundleSignature</key>
|
|
<string>LoVe</string>
|
|
<key>DTCompiler</key>
|
|
<string></string>
|
|
<key>DTPlatformBuild</key>x
|
|
<string>4E2002</string>
|
|
<key>DTPlatformVersion</key>
|
|
<string>GM</string>
|
|
<key>DTSDKBuild</key>
|
|
<string>11D50a</string>
|
|
<key>DTSDKName</key>
|
|
<string>macosx10.7</string>
|
|
<key>DTXcode</key>
|
|
<string>0432</string>
|
|
<key>DTXcodeBuild</key>
|
|
<string>4E2002</string>
|
|
<key>NSHumanReadableCopyright</key>
|
|
<string>© 2006-2012 LÖVE Development Team</string>
|
|
<key>NSMainNibFile</key>
|
|
<string>SDLMain</string>
|
|
<key>NSPrincipalClass</key>
|
|
<string>NSApplication</string>
|
|
</dict>
|
|
</plist>" > $PROJECT_NAME.app/Contents/Info.plist
|
|
zip -9 -qr $PROJECT_NAME-macosx-ub.zip $PROJECT_NAME.app
|
|
rm -rf love-$LOVE_VERSION-macosx-ub.zip $PROJECT_NAME.app
|
|
fi
|
|
fi
|
|
|
|
## Love file ##
|
|
if [ $RELEASE_LOVE = false ]; then
|
|
rm $PROJECT_NAME.love
|
|
fi
|
|
|
|
echo "Done !"
|