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README.md
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README.md
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# lume
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A collection of handy functions for Lua, geared towards game development.
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## Installation
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The [lume.lua](lume.lua) file should be dropped into an existing project and
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required by it:
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```lua
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lume = require "lume"
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```
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## Function reference
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### lume.clamp(x, min, max)
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Returns the value `x` clamped between the values `min` and `max`
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### lume.round(x)
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Rounds `x` to the nearest integer. Rounds towards zero if we're midway between
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two integers.
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### lume.sign(x)
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Returns `1` if `x` is 0 or above, returns `-1` when `x` is negative.
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### lume.lerp(a, b, amount)
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Returns the linearly interpolated value between `a` and `b`, `amount` should be
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in the range of 0 - 1; if `amount` is outside of this range it is clamped.
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### lume.smooth(a, b, amount)
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Similar to `lume.lerp()` but uses cosine interpolation.
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### lume.pingpong(x, len)
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Ping-pongs the value `x` between 0 and `len`.
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### lume.distance(x1, y1, x2, y2)
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Returns the distance between the two points.
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### lume.angle(x1, y2, x2, y2)
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Returns the angle between the two points.
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### lume.random([a [, b]])
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Returns a random number between `a` and `b`. If only `a` is supplied an integer
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between `0` and `a` is returned. If no arguments are supplied a random number
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between `0` and `1` is returned.
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### lume.randomchoice(t)
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Returns a random value from the supplied array
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### lume.shuffle(t)
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Shuffles the values of an array in place, returns the array.
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### lume.array(...)
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Iterates the supplied iterator and returns an array filled with the values
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which it returned.
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```lua
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lume.array(pairs({a = 1, b = 2})) -- Returns {a, b}
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```
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### lume.map(t, fn)
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Iterates the table `t` on all its values, replaces each value in place with the
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return of `fn` when called on that value.
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```lua
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lume.map({1, 2, 3}, function(x) return x * 2 end) -- Returns {2, 4, 6}
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```
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### lume.all(t, fn)
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Iterates the table `t` and calls `fn` on each value. Returns true if all the
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calls to `fn` return true.
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```lua
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lume.all({1, 2, 1}, function(x) return x == 1 end) -- Returns false
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```
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### lume.any(t, fn)
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Iterates the table `t` and calls `fn` on each value. Returns true if any of the
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calls to `fn` return true.
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```lua
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lume.all({1, 2, 1}, function(x) return x == 1 end) -- Returns true
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```
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### lume.set(t)
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Returns a copy of the array `t` with all the duplicate values removed.
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```lua
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lume.set({2, 1, 2, "cat", "cat"}) -- Returns {1, 2, cat}
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```
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### lume.reduce(t, fn [, first])
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Applies `fn` on two arguments cumulative to the items of the array `t`, from
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left to right, so as to reduce the array to a single value. If the `first`
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argument is not supplied the accumulator is initialised to `0`
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```lua
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lume.reduce({1, 2, 3}, function(a, b) return a + b end) -- Returns 6
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```
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### lume.filter(t, fn [, isarray])
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Iterates the table `t` and calls `fn` on each value. Returns a new table with
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only the value which `fn` returned true. If `isarray` is true the table is
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treated as an array, `isarray` is false by default.
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```lua
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lume.filter({1, 2, 3, 4}, function(x) return x % 2 == 0 end, true)
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-- Returns {2, 4}
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```
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### lume.merge(t, t2 [, isarray])
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Merges all the values from the table `t2` into `t` in place. If `isarray` is
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true the tables are treated as arrays, `isarray` is false by default. If `t2`
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overwrites the value of any key which `t` already has when both table not
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treating the tables as arrays.
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```lua
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lume.merge({2, 3}, {4, 5}, true) -- Returns {2, 3, 4, 5}
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```
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### lume.find(t, value)
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Returns the index/key of `value` in `t`. Returns `nil` if that value does not
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exist in the table.
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```lua
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lume.find({"a", "b", "c"}, "b") -- Returns 2
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```
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### lume.once(fn, ...])
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Returns a wrapper function to `fn` which takes the supplied arguments. The
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wrapper function will call `fn` on the first call and do nothing on any
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subsequent calls.
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```lua
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local f = lume.once(print, "Hello")
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f() -- Prints "Hello"
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f() -- Does nothing
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```
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### lume.slice(t [, i [, j]])
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Mimics the behaviour of Lua's `string.sub`, but operates on an array rather
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than a string. Creates and returns a new array of the given slice.
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```lua
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lume.slice({"a", "b", "c", "d", "e"}, 2, 4) -- Returns {"b", "c", "d"}
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```
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### lume.clone(t)
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Returns a shallow copy of the table `t`.
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### lume.fn(fn, ...)
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Creates a wrapper function around function `fn`, automatically inserting the
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arguments into `fn` which will persist every time the wrapper is called.
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```lua
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local f = lume.fn(print, "Hello")
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f() -- Prints "Hello"
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```
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### lume.serialize(x)
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Serialises the argument `x` into a string which can be loaded again using
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`lume.deserialize()`. `x` can be a boolean, number, table or string. Circular
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are not handled, all nested tables of `x` are serialised as unique tables.
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```lua
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lume.serialize({a = "test", b = {1, 2, 3}, false})
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-- Returns "{[1]=false,["a"]="test",["b"]={[1]=1,[2]=2,[3]=3,},}"
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```
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### lume.deserialize(str)
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Deserializes a string created by `lume.serialize()` and returns the resulting
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value. This function should not be run on an untrusted string.
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```lua
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lume.deserialize("{1, 2, 3}") -- Returns {1, 2, 3}
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```
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### lume.split(str [, sep])
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Splits the string `str` into words and returns a table of the sub strings. If
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`sep` is provided the string will be split at any of the characters in `sep`
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rather than on whitespace.
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```lua
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lume.split("One two three") -- Returns {"One", "two", "three}
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```
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### lume.trim(str [, chars])
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Trims the whitespace from the start and end of the string `str` and returns the
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new string. If a `chars` value is set the characters in `chars` are trimmed
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rather than the whitespace.
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```lua
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lume.trim(" Hello ") -- Returns "Hello"
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```
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### lume.format(str, vars)
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Returns a formatted string. The values of keys in the table `vars` can be
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inserted into the string by using the form `"{key}"` in `str`
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```lua
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lume.format("Hello {a}, I hope {a} is {b}.", {a = "world", b = "well"})
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-- Returns "Hello world, I hope world is well."
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```
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### lume.dostring(str)
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Executes the lua code inside `str`.
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```lua
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lume.dostring("print('Hello!')") -- Prints "Hello!"
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```
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### lume.rgba(color)
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Takes the 32bit integer `color` argument and returns 4 numbers, one for each
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channel, with a range of 0 - 255. Useful for as the argument to
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[LÖVE](http://love2d.org)'s setColor() function.
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```lua
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lume.rgba(0xFF304050) -- Returns 48, 64, 80, 255
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```
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## License
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This library is free software; you can redistribute it and/or modify it under
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the terms of the MIT license. See [LICENSE](LICENSE) for details.
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