Remove pesky trailing whitespace >:(

This commit is contained in:
bakpakin
2015-04-27 21:48:27 +08:00
parent fd49633d17
commit 0f86eae571
4 changed files with 20 additions and 20 deletions
+3 -3
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@@ -65,12 +65,12 @@ end
Copy paste tiny.lua into your source folder. Copy paste tiny.lua into your source folder.
## Luarocks ## ## Luarocks ##
Tiny-ecs is also on [Luarocks](https://luarocks.org/) and can be installed with Tiny-ecs is also on [Luarocks](https://luarocks.org/) and can be installed with
`luarocks install tiny-ecs`. `luarocks install tiny-ecs`.
## Demo ## ## Demo ##
Check out the [demo](https://github.com/bakpakin/tiny-ecs/tree/demo-commandokibbles), a game Check out the [demo](https://github.com/bakpakin/tiny-ecs/tree/demo-commandokibbles), a game
originally written for Ludum Dare 32 with the theme 'An Unconventional Weapon'. The demo uses originally written for Ludum Dare 32 with the theme 'An Unconventional Weapon'. The demo uses
[LOVE](https://love2d.org/), an amazing game framework for lua. [LOVE](https://love2d.org/), an amazing game framework for lua.
## Testing ## ## Testing ##
+1 -1
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@@ -21,4 +21,4 @@ build = {
modules = { modules = {
tiny = "tiny.lua" tiny = "tiny.lua"
} }
} }
+1 -1
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@@ -99,7 +99,7 @@ describe('tiny-ecs:', function()
local oneTimeSystem = tiny.system() local oneTimeSystem = tiny.system()
function oneTimeSystem:update(entities, dt) function oneTimeSystem:update(entities, dt)
timePassed = timePassed + dt timePassed = timePassed + dt
end end
before_each(function() before_each(function()
entity1 = deep_copy(entityTemplate1) entity1 = deep_copy(entityTemplate1)
+15 -15
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@@ -81,10 +81,10 @@ local function isSystem(table)
return table[systemTableKey] return table[systemTableKey]
end end
--- Creates a System. Systems are tables that contain at least one field; --- Creates a System. Systems are tables that contain at least one field;
-- an update function that takes parameters like so: -- an update function that takes parameters like so:
-- `function system:update(entities, dt)`. `entities` is an unordered table of -- `function system:update(entities, dt)`. `entities` is an unordered table of
-- Entities with Entities as KEYS, and `dt` is the delta time. There are also a -- Entities with Entities as KEYS, and `dt` is the delta time. There are also a
-- few other optional callbacks: -- few other optional callbacks:
-- `function system:filter(entity)` - returns a boolean, -- `function system:filter(entity)` - returns a boolean,
-- `function system:onAdd(entity)` - returns nil, -- `function system:onAdd(entity)` - returns nil,
@@ -124,11 +124,11 @@ local function processingSystemUpdate(system, entities, dt)
end end
end end
--- Creates a Processing System. A Processing System iterates through its --- Creates a Processing System. A Processing System iterates through its
-- Entities in no particluar order, and updates them individually. It has two -- Entities in no particluar order, and updates them individually. It has two
-- important fields, `function system:process(entity, dt)`, and `function -- important fields, `function system:process(entity, dt)`, and `function
-- system:filter(entity)`. `entities` is Entities, -- system:filter(entity)`. `entities` is Entities,
-- and `dt` is the delta time. There are also a few other -- and `dt` is the delta time. There are also a few other
-- optional callbacks: -- optional callbacks:
-- `function system:preProcess(entities, dt)` - returns nil, -- `function system:preProcess(entities, dt)` - returns nil,
-- `function system:postProcess(entities, dt)` - returns nil, -- `function system:postProcess(entities, dt)` - returns nil,
@@ -136,7 +136,7 @@ end
-- `function system:onRemove(entity)` - returns nil. -- `function system:onRemove(entity)` - returns nil.
-- For Filters, it is conveient to use `tiny.requireAll` or `tiny.requireOne`, -- For Filters, it is conveient to use `tiny.requireAll` or `tiny.requireOne`,
-- but one can write their own filters as well. -- but one can write their own filters as well.
-- @param table A table to be used as a System, or `nil` to create a new -- @param table A table to be used as a System, or `nil` to create a new
-- Processing System. -- Processing System.
function tiny.processingSystem(table) function tiny.processingSystem(table)
if table == nil then if table == nil then
@@ -176,7 +176,7 @@ function tiny.world(...)
-- List of Entities to remove -- List of Entities to remove
systemsToRemove = {}, systemsToRemove = {},
-- Set of Entities -- Set of Entities
entities = {}, entities = {},
-- Number of Entities in World. -- Number of Entities in World.
@@ -200,7 +200,7 @@ end
--- Adds an Entity to the world. --- Adds an Entity to the world.
-- The new Entity will enter the world next time World:update is called. -- The new Entity will enter the world next time World:update is called.
-- Also call this on Entities that have changed Components such that it -- Also call this on Entities that have changed Components such that it
-- matches different systems. -- matches different systems.
-- @param world -- @param world
-- @param entity -- @param entity
@@ -243,7 +243,7 @@ tiny_add = tiny.add
--- Removes an Entity to the World. --- Removes an Entity to the World.
-- The Entity will exit the World next time World:update is called. -- The Entity will exit the World next time World:update is called.
-- Also call this on Entities that have changed Components such that it -- Also call this on Entities that have changed Components such that it
-- matches different systems. -- matches different systems.
-- @param world -- @param world
-- @param entity -- @param entity
@@ -263,7 +263,7 @@ function tiny.removeSystem(world, system)
end end
tiny_removeSystem = tiny.removeSystem tiny_removeSystem = tiny.removeSystem
--- Shortcut for removing multiple Entities and Systems from the World. --- Shortcut for removing multiple Entities and Systems from the World.
-- Objects will exit the World the next time World:update(dt) is called. -- Objects will exit the World the next time World:update(dt) is called.
-- @param world -- @param world
-- @param ... Systems and Entities -- @param ... Systems and Entities
@@ -514,7 +514,7 @@ function tiny.getSystemIndex(world, system)
end end
--- Sets the index of a System in the world. Changes the order in --- Sets the index of a System in the world. Changes the order in
-- which they Systems processed, because lower indexed Systems are processed -- which they Systems processed, because lower indexed Systems are processed
-- first. -- first.
-- @param world -- @param world
-- @param system -- @param system