diff --git a/doc/index.html b/doc/index.html index 503acce..dd113ea 100644 --- a/doc/index.html +++ b/doc/index.html @@ -311,7 +311,9 @@ filter = tiny.requireAll("image", tiny.rejectAny("Player", "Enemy"))
A System is a wrapper around function callbacks for manipulating Entities. Systems are implemented as tables that contain at least one method; an update function that takes parameters like so:
@@ -390,11 +392,17 @@ end There is another option to (hopefully) increase performance in systems that
have items added to or removed from them often, and have lots of entities in
- them. Setting the nocache' field of the system might improve performance.
+ them. Setting the entities` table. * Callbacks such onAdd,
- onRemove, and onModify will never be called * Noncached systems cannot be
- sorted (There is no entities list to sort).
+ caching, however.nocache field of the system might improve performance.
It is still experimental. There are some restriction to systems without
- caching, however. * There is no
entities table.