mirror of
https://github.com/bakpakin/tiny-ecs.git
synced 2026-07-21 23:56:50 -06:00
Update to version 2.0-1
This commit is contained in:
+91
-311
@@ -46,8 +46,10 @@
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<h1>Module <code>tiny-ecs</code></h1>
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<p>
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|
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</p>
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<p>
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|
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</p>
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<h3>Info:</h3>
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<ul>
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@@ -83,16 +85,16 @@
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<h2><a href="#System_functions">System functions </a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap><a href="#tiny.system">tiny.system (table)</a></td>
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<td class="summary">Creates a default System.</td>
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<td class="name" nowrap><a href="#tiny.system">tiny.system (table, attributes)</a></td>
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<td class="summary">Creates a new System or System class.</td>
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</tr>
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||||
<tr>
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<td class="name" nowrap><a href="#tiny.processingSystem">tiny.processingSystem (table)</a></td>
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<td class="summary">Creates a Processing System.</td>
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<td class="summary">Creates a new Processing System or Processing System class.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#tiny.sortedSystem">tiny.sortedSystem (table)</a></td>
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<td class="summary">Creates a Sorted Processing System.</td>
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<td class="name" nowrap><a href="#tiny.getSystemEntityCount">tiny.getSystemEntityCount (system)</a></td>
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<td class="summary">Get number of Entities in the System.</td>
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</tr>
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</table>
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<h2><a href="#World_functions">World functions </a></h2>
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@@ -126,8 +128,8 @@
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<td class="summary">Shortcut for removing multiple Entities and Systems from the World.</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#tiny.update">tiny.update (world, dt)</a></td>
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<td class="summary">Updates the World.</td>
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<td class="name" nowrap><a href="#tiny.update">tiny.update (world, dt, filter)</a></td>
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<td class="summary">Updates the World by dt (delta time).</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#tiny.clearEntities">tiny.clearEntities (world)</a></td>
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@@ -151,7 +153,7 @@
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</tr>
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<tr>
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<td class="name" nowrap><a href="#tiny.setSystemIndex">tiny.setSystemIndex (world, system, index)</a></td>
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<td class="summary">Sets the index of a System in the World.</td>
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<td class="summary">Sets the index of a System in the World, and returns the old index.</td>
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</tr>
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</table>
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@@ -159,14 +161,17 @@
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<br/>
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<h2><a name="Filter_functions"></a>Filter functions </h2>
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<h2 class="section-header has-description"><a name="Filter_functions"></a>Filter functions </h2>
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<p> A Filter is a function that selects which Entities apply to a System.
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<div class="section-description">
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<p> A Filter is a function that selects which Entities apply to a System.
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Filters take two parameters, the System and the Entity, and return a boolean
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value indicating if the Entity should be processed by the System.</p>
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<p> Filters must be added to Systems by setting the <code>filter</code> field of the System.
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Filter’s returned by <a href="index.html#tiny.requireAll">tiny.requireAll</a> and <a href="index.html#tiny.requireAny">tiny.requireAny</a> are immutable
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Filter's returned by <a href="index.html#tiny.requireAll">tiny.requireAll</a> and <a href="index.html#tiny.requireAny">tiny.requireAny</a> are immutable
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and can be used by multiple Systems.</p>
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<pre><code>local f1 = tiny.requireAll("position", "velocity", "size")
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@@ -201,6 +206,8 @@ print(f2(nil, e1), f2(nil, e2), f2(nil, e3)) -- prints true, true, true
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filter = tiny.requireAll("image", tiny.rejectAny("Player", "Enemy"))
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</code></pre>
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</div>
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<dl class="function">
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<dt>
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<a name = "tiny.requireAll"></a>
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@@ -211,12 +218,6 @@ filter = tiny.requireAll("image", tiny.rejectAny("Player", "Enemy"))
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Filters.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">...</span>
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List of required Components and other Filters.
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</li>
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</ul>
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|
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|
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|
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@@ -232,12 +233,6 @@ filter = tiny.requireAll("image", tiny.rejectAny("Player", "Enemy"))
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Components and Filters.
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|
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|
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<h3>Parameters:</h3>
|
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<ul>
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||||
<li><span class="parameter">...</span>
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||||
List of required Components and other Filters.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
|
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@@ -253,12 +248,6 @@ filter = tiny.requireAll("image", tiny.rejectAny("Player", "Enemy"))
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Filters, and selects all other Entities.
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|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">...</span>
|
||||
List of required Components and other Filters.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
@@ -274,12 +263,6 @@ filter = tiny.requireAll("image", tiny.rejectAny("Player", "Enemy"))
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Components and Filters, and selects all other Entities.
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|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
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||||
<li><span class="parameter">...</span>
|
||||
List of required Components and other Filters.
|
||||
</li>
|
||||
</ul>
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||||
|
||||
|
||||
|
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@@ -287,36 +270,39 @@ filter = tiny.requireAll("image", tiny.rejectAny("Player", "Enemy"))
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</dd>
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</dl>
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<h2><a name="System_functions"></a>System functions </h2>
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<h2 class="section-header has-description"><a name="System_functions"></a>System functions </h2>
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||||
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<p> A System is a wrapper around function callbacks for manipulating Entities.
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<div class="section-description">
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||||
|
||||
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||||
<p> A System is a wrapper around function callbacks for manipulating Entities.
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||||
Systems are implemented as tables that contain at least one method;
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||||
an update function that takes parameters like so:</p>
|
||||
|
||||
<ul>
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||||
<li> <code>function system:update(dt)</code>.</li>
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||||
<li><code>function system:update(dt)</code>.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<p> There are also a few other optional callbacks:</p>
|
||||
|
||||
<ul>
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||||
<li> <code>function system:filter(entity)</code></li>
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||||
<li> <code>function system:onAdd(entity)</code></li>
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||||
<li> <code>function system:onRemove(entity)</code></li>
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||||
<li> <code>function system:onModify(dt)</code></li>
|
||||
<li><code>function system:filter(entity)</code> - Returns true if this System should
|
||||
include this Entity, otherwise should return false. If this isn't specified,
|
||||
no Entities are included in the System.</li>
|
||||
<li><code>function system:onAdd(entity)</code> - Called when an Entity is added to the
|
||||
System.</li>
|
||||
<li><code>function system:onRemove(entity)</code> - Called when an Entity is removed
|
||||
from the System.</li>
|
||||
<li><code>function system:onModify(dt)</code> - Called when the System is modified by
|
||||
adding or removing Entities from the System.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<p> For Filters, it is convenient to use <a href="index.html#tiny.requireAll">tiny.requireAll</a> or <a href="index.html#tiny.requireAny">tiny.requireAny</a>,
|
||||
but one can write their own filters as well. Set the Filter of a System like
|
||||
so:</p>
|
||||
|
||||
<pre><code>system.filter = tiny.requireAll("a", "b", "c")
|
||||
</code></pre>
|
||||
|
||||
<p> or</p>
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||||
|
||||
<pre><code>function system:filter(entity)
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||||
return entity.myRequiredComponentName ~= nil
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||||
end
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||||
@@ -327,41 +313,59 @@ end
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||||
commonly used.</p>
|
||||
|
||||
<ul>
|
||||
<li> The <code>active</code> flag is whether or not the System is updated automatically.
|
||||
Inactive Systems should be updated manually or not at all via
|
||||
<code>system:update(dt)</code>. Defaults to true.</li>
|
||||
<li> The ‘entities’ field is an ordered list of Entities in the System. This
|
||||
list can be used to quickly iterate through all Entities in a System.</li>
|
||||
<li> The <code>indices</code> field is a table of Entity keys to their indices in the
|
||||
<code>entities</code> list. Most Systems can ignore this.</li>
|
||||
<li> The <code>modified</code> flag is an indicator if the System has been modified in
|
||||
the last update. If so, the <code>onModify</code> callback will be called on the System
|
||||
in the next update, if it has one. This is usually managed by tiny-ecs, so
|
||||
users should mostly ignore this, too.</li>
|
||||
<li>The <code>active</code> flag is whether or not the System is updated automatically.
|
||||
Inactive Systems should be updated manually or not at all via
|
||||
<code>system:update(dt)</code>. Defaults to true.</li>
|
||||
<li>The 'entities' field is an ordered list of Entities in the System. This
|
||||
list can be used to quickly iterate through all Entities in a System.</li>
|
||||
<li>The <code>indices</code> field is a table of Entity keys to their indices in the
|
||||
<code>entities</code> list. Most Systems can ignore this.</li>
|
||||
<li>The <code>modified</code> flag is an indicator if the System has been modified in
|
||||
the last update. If so, the <code>onModify</code> callback will be called on the System
|
||||
in the next update, if it has one. This is usually managed by tiny-ecs, so
|
||||
users should mostly ignore this, too.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
</div>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
<a name = "tiny.system"></a>
|
||||
<strong>tiny.system (table)</strong>
|
||||
<strong>tiny.system (table, attributes)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Creates a default System.
|
||||
Creates a new System or System class. An optinal list of attributes may be
|
||||
passed to specify the behavior of the System. Currently, the three supported
|
||||
attributes are <code>"process"</code>, <code>"sorted"</code>, and <code>"interval"</code>.</p>
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><code>"process"</code> marks the new System as a Processing System. Processing
|
||||
Systems process each entity individual, and are usually what is needed.
|
||||
Processing Systems have three extra callbacks compared to a vanilla System.
|
||||
<ul>
|
||||
<li><span class="parameter">table</span>
|
||||
A table to be used as a System, or <code>nil</code> to create a new System.
|
||||
</li>
|
||||
</ul>
|
||||
<li><code>function system:preProcess(entities, dt)</code> - Called before iterating
|
||||
over each Entity.</li>
|
||||
<li><code>function system:postProcess(entities, dt)</code> - Called for each Entity in
|
||||
the System.</li>
|
||||
<li><code>function system:process(entity, dt)</code> - Called after iteration.
|
||||
Processing Systems have their own <a href="index.html#tiny.update">update</a> method, so don't implement a
|
||||
a custom <a href="index.html#tiny.update">update</a> callback for Processing Systems.</li>
|
||||
</ul></li>
|
||||
<li><code>"sorted"</code> marks the new System as a Sorted System. Sorted Systems sort
|
||||
their Entities according to a user-defined method, <code>system:compare(e1, e2)</code>,
|
||||
which should return true if <code>e1</code> should come before <code>e2</code> and false otherwise.</li>
|
||||
<li><code>"interval"</code> marks the new System as an Interval System. Interval
|
||||
Systems are updated regulary according to an interval rather than every time
|
||||
the world is update. This is useful for Systems that don't need to be updated
|
||||
often or need be deterministic. Interval Systems have a user-defined field
|
||||
<code>interval</code> that is the time interval between updates. If no interval is
|
||||
specified, a default of 1 is used.</li>
|
||||
</ul>
|
||||
|
||||
<p> If <a href="http://www.lua.org/manual/5.2/manual.html#6.5">table</a> is <code>nil</code>, this function uses an empty table.
|
||||
|
||||
|
||||
<h3>Returns:</h3>
|
||||
<ol>
|
||||
|
||||
A new System or System class
|
||||
</ol>
|
||||
|
||||
|
||||
|
||||
@@ -372,41 +376,11 @@ users should mostly ignore this, too.</li>
|
||||
<strong>tiny.processingSystem (table)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Creates a Processing System. </p>
|
||||
|
||||
<p> A Processing System iterates through its Entities in no particluar order, and
|
||||
updates them individually. It has two important fields:</p>
|
||||
|
||||
<ul>
|
||||
<li> <code>function system:process(entity, dt)</code></li>
|
||||
<li> <code>function system:filter(entity)</code></li>
|
||||
</ul>
|
||||
Creates a new Processing System or Processing System class. Shortcut for
|
||||
<code>tiny.system(table, { "process" })</code>.
|
||||
|
||||
|
||||
<p> There are also a few other optional callbacks, including the optional
|
||||
callbacks in <a href="index.html#tiny.system">tiny.system</a>:</p>
|
||||
|
||||
<ul>
|
||||
<li> <code>function system:preProcess(entities, dt)</code></li>
|
||||
<li> <code>function system:postProcess(entities, dt)</code></li>
|
||||
</ul>
|
||||
|
||||
|
||||
<p> Processing System.
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">table</span>
|
||||
A table to be used as a System, or <code>nil</code> to create a new
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3>Returns:</h3>
|
||||
<ol>
|
||||
|
||||
A new Processing System or Processing System class
|
||||
</ol>
|
||||
|
||||
|
||||
<h3>See also:</h3>
|
||||
@@ -417,56 +391,30 @@ users should mostly ignore this, too.</li>
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "tiny.sortedSystem"></a>
|
||||
<strong>tiny.sortedSystem (table)</strong>
|
||||
<a name = "tiny.getSystemEntityCount"></a>
|
||||
<strong>tiny.getSystemEntityCount (system)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Creates a Sorted Processing System. A Sorted System iterates through its
|
||||
Entities in a specific order, and updates them individually. It has three
|
||||
important methods:</p>
|
||||
|
||||
<ul>
|
||||
<li> <code>function system:process(entity, dt)</code></li>
|
||||
<li> <code>function system:compare(entity1, entity2)</code></li>
|
||||
<li> <code>function system:filter(entity)</code></li>
|
||||
</ul>
|
||||
Get number of Entities in the System.
|
||||
|
||||
|
||||
<p> Sorted Systems have the same optitonal callbacks as ProcessingSystems.
|
||||
Sorted System.
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">table</span>
|
||||
A table to be used as a System, or <code>nil</code> to create a new
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3>Returns:</h3>
|
||||
<ol>
|
||||
|
||||
A new Sorted System or Sorted System class
|
||||
</ol>
|
||||
|
||||
|
||||
<h3>See also:</h3>
|
||||
<ul>
|
||||
<li><a href="index.html#tiny.system">system</a></li>
|
||||
<li><a href="index.html#tiny.processingSystem">processingSystem</a></li>
|
||||
</ul>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<h2><a name="World_functions"></a>World functions </h2>
|
||||
<h2 class="section-header has-description"><a name="World_functions"></a>World functions </h2>
|
||||
|
||||
<div class="section-description">
|
||||
A World is a container that manages Entities and Systems. Typically, a
|
||||
program uses one World at a time.</p>
|
||||
|
||||
<p> For all World functions except <code>tiny.world(…)</code>, object-oriented syntax can
|
||||
<p> For all World functions except <code>tiny.world(...)</code>, object-oriented syntax can
|
||||
be used instead of the documented syntax. For example,
|
||||
<code>tiny.add(world, e1, e2, e3)</code> is the same as <code>world:add(e1, e2, e3)</code>.
|
||||
</div>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
<a name = "tiny.world"></a>
|
||||
@@ -477,18 +425,7 @@ users should mostly ignore this, too.</li>
|
||||
Can optionally add default Systems and Entities.
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">...</span>
|
||||
Systems and Entities to add to the World
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3>Returns:</h3>
|
||||
<ol>
|
||||
|
||||
A new World
|
||||
</ol>
|
||||
|
||||
|
||||
|
||||
@@ -504,17 +441,6 @@ users should mostly ignore this, too.</li>
|
||||
match different Filters.
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">world</span>
|
||||
|
||||
|
||||
</li>
|
||||
<li><span class="parameter">entity</span>
|
||||
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
@@ -529,17 +455,6 @@ users should mostly ignore this, too.</li>
|
||||
Adds a System to the world.
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">world</span>
|
||||
|
||||
|
||||
</li>
|
||||
<li><span class="parameter">system</span>
|
||||
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
@@ -554,24 +469,9 @@ users should mostly ignore this, too.</li>
|
||||
Shortcut for adding multiple Entities and Systems to the World.
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">world</span>
|
||||
|
||||
|
||||
</li>
|
||||
<li><span class="parameter">...</span>
|
||||
Systems and Entities
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
<h3>See also:</h3>
|
||||
<ul>
|
||||
<li><a href="index.html#tiny.addEntity">addEntity</a></li>
|
||||
<li><a href="index.html#tiny.addSystem">addSystem</a></li>
|
||||
</ul>
|
||||
|
||||
|
||||
</dd>
|
||||
@@ -583,17 +483,6 @@ users should mostly ignore this, too.</li>
|
||||
Removes an Entity to the World.
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">world</span>
|
||||
|
||||
|
||||
</li>
|
||||
<li><span class="parameter">entity</span>
|
||||
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
@@ -608,17 +497,6 @@ users should mostly ignore this, too.</li>
|
||||
Removes a System from the world.
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">world</span>
|
||||
|
||||
|
||||
</li>
|
||||
<li><span class="parameter">system</span>
|
||||
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
@@ -633,46 +511,22 @@ users should mostly ignore this, too.</li>
|
||||
Shortcut for removing multiple Entities and Systems from the World.
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">world</span>
|
||||
|
||||
|
||||
</li>
|
||||
<li><span class="parameter">...</span>
|
||||
Systems and Entities
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
<h3>See also:</h3>
|
||||
<ul>
|
||||
<li><a href="index.html#tiny.removeEntity">removeEntity</a></li>
|
||||
<li><a href="index.html#tiny.removeSystem">removeSystem</a></li>
|
||||
</ul>
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "tiny.update"></a>
|
||||
<strong>tiny.update (world, dt)</strong>
|
||||
<strong>tiny.update (world, dt, filter)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Updates the World.
|
||||
Put this in your main loop.
|
||||
Updates the World by dt (delta time). Takes an optional parameter, <code>filter</code>,
|
||||
which is a Filter that selects Systems from the World. Only selected Systems
|
||||
are updated. Put this function in your main loop.
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">world</span>
|
||||
|
||||
|
||||
</li>
|
||||
<li><span class="parameter">dt</span>
|
||||
Delta time
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
@@ -687,13 +541,6 @@ users should mostly ignore this, too.</li>
|
||||
Removes all Entities from the World.
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">world</span>
|
||||
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
@@ -708,13 +555,6 @@ users should mostly ignore this, too.</li>
|
||||
Removes all Systems from the World.
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">world</span>
|
||||
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
@@ -729,20 +569,8 @@ users should mostly ignore this, too.</li>
|
||||
Gets number of Entities in the World.
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">world</span>
|
||||
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3>Returns:</h3>
|
||||
<ol>
|
||||
|
||||
An integer
|
||||
</ol>
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -755,20 +583,8 @@ users should mostly ignore this, too.</li>
|
||||
Gets number of Systems in World.
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">world</span>
|
||||
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3>Returns:</h3>
|
||||
<ol>
|
||||
|
||||
An integer
|
||||
</ol>
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -782,24 +598,8 @@ users should mostly ignore this, too.</li>
|
||||
before higher indexed systems.
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">world</span>
|
||||
|
||||
|
||||
</li>
|
||||
<li><span class="parameter">system</span>
|
||||
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3>Returns:</h3>
|
||||
<ol>
|
||||
|
||||
An integer between 1 and world:getSystemCount() inclusive
|
||||
</ol>
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -809,33 +609,13 @@ users should mostly ignore this, too.</li>
|
||||
<strong>tiny.setSystemIndex (world, system, index)</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Sets the index of a System in the World. Changes the order in
|
||||
which they Systems processed, because lower indexed Systems are processed
|
||||
first.
|
||||
Sets the index of a System in the World, and returns the old index. Changes
|
||||
the order in which they Systems processed, because lower indexed Systems are
|
||||
processed first.
|
||||
|
||||
|
||||
<h3>Parameters:</h3>
|
||||
<ul>
|
||||
<li><span class="parameter">world</span>
|
||||
|
||||
|
||||
</li>
|
||||
<li><span class="parameter">system</span>
|
||||
|
||||
|
||||
</li>
|
||||
<li><span class="parameter">index</span>
|
||||
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3>Returns:</h3>
|
||||
<ol>
|
||||
|
||||
Old index
|
||||
</ol>
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -847,7 +627,7 @@ users should mostly ignore this, too.</li>
|
||||
</div> <!-- id="main" -->
|
||||
<div id="about">
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.3</a></i>
|
||||
<i style="float:right;">Last updated 2015-05-07 19:57:49 </i>
|
||||
<i style="float:right;">Last updated 2015-06-16 23:50:18 </i>
|
||||
</div> <!-- id="about" -->
|
||||
</div> <!-- id="container" -->
|
||||
</body>
|
||||
|
||||
+9
-12
@@ -28,7 +28,7 @@ del,ins {
|
||||
text-decoration: none;
|
||||
}
|
||||
li {
|
||||
list-style: bullet;
|
||||
list-style: disc;
|
||||
margin-left: 20px;
|
||||
}
|
||||
caption,th {
|
||||
@@ -114,24 +114,18 @@ p.name {
|
||||
padding-top: 1em;
|
||||
}
|
||||
|
||||
pre.example {
|
||||
background-color: rgb(245, 245, 245);
|
||||
border: 1px solid silver;
|
||||
padding: 10px;
|
||||
margin: 10px 0 10px 0;
|
||||
font-family: "Andale Mono", monospace;
|
||||
font-size: .85em;
|
||||
}
|
||||
|
||||
pre {
|
||||
background-color: rgb(245,245,255); // rgb(245, 245, 245);
|
||||
border: 1px solid #cccccc; //silver;
|
||||
background-color: rgb(245, 245, 245);
|
||||
border: 1px solid #C0C0C0; /* silver */
|
||||
padding: 10px;
|
||||
margin: 10px 0 10px 0;
|
||||
overflow: auto;
|
||||
font-family: "Andale Mono", monospace;
|
||||
}
|
||||
|
||||
pre.example {
|
||||
font-size: .85em;
|
||||
}
|
||||
|
||||
table.index { border: 1px #00007f; }
|
||||
table.index td { text-align: left; vertical-align: top; }
|
||||
@@ -299,6 +293,7 @@ a:target + * {
|
||||
background-color: #FF9;
|
||||
}
|
||||
|
||||
|
||||
/* styles for prettification of source */
|
||||
pre .comment { color: #558817; }
|
||||
pre .constant { color: #a8660d; }
|
||||
@@ -311,5 +306,7 @@ pre .number { color: #f8660d; }
|
||||
pre .operator { color: #2239a8; font-weight: bold; }
|
||||
pre .preprocessor, pre .prepro { color: #a33243; }
|
||||
pre .global { color: #800080; }
|
||||
pre .user-keyword { color: #800080; }
|
||||
pre .prompt { color: #558817; }
|
||||
pre .url { color: #272fc2; text-decoration: underline; }
|
||||
|
||||
|
||||
Reference in New Issue
Block a user