Update documentation to version 1.1-6.

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bakpakin
2015-07-07 20:43:17 -04:00
parent 6c2b0a5629
commit 5b8fd2b1d0
+19 -13
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@@ -153,7 +153,7 @@
</tr> </tr>
<tr> <tr>
<td class="name" nowrap><a href="#tiny.getSystemIndex">tiny.getSystemIndex (world, system)</a></td> <td class="name" nowrap><a href="#tiny.getSystemIndex">tiny.getSystemIndex (world, system)</a></td>
<td class="summary">Gets the index of a System in the World.</td> <td class="summary">Gets the index of the System in the World.</td>
</tr> </tr>
<tr> <tr>
<td class="name" nowrap><a href="#tiny.setSystemIndex">tiny.setSystemIndex (world, system, index)</a></td> <td class="name" nowrap><a href="#tiny.setSystemIndex">tiny.setSystemIndex (world, system, index)</a></td>
@@ -322,12 +322,15 @@ end
<li>The <code>active</code> flag is whether or not the System is updated automatically. <li>The <code>active</code> flag is whether or not the System is updated automatically.
Inactive Systems should be updated manually or not at all via Inactive Systems should be updated manually or not at all via
<code>system:update(dt)</code>. Defaults to true.</li> <code>system:update(dt)</code>. Defaults to true.</li>
<li>The 'entities' field is an ordered list of Entities in the System. This <li>The <code>entities</code> field is an ordered list of Entities in the System. This
list can be used to quickly iterate through all Entities in a System.</li> list can be used to quickly iterate through all Entities in a System.</li>
<li>The <code>interval</code> field is an optional field that makes Systems update at <li>The <code>interval</code> field is an optional field that makes Systems update at
certain intervals using buffered time, regardless of World update frequency. certain intervals using buffered time, regardless of World update frequency.
For example, to make a System update once a second, set the System's interval For example, to make a System update once a second, set the System's interval
to 1.</li> to 1.</li>
<li>The <code>index</code> field is the System's index in the World. Lower indexed
Systems are processed before higher indices. The <code>index</code> is a read only
field; to set the <code>index</code>, use <code>tiny.setSystemIndex(world, system)</code>.</li>
<li>The <code>indices</code> field is a table of Entity keys to their indices in the <li>The <code>indices</code> field is a table of Entity keys to their indices in the
<code>entities</code> list. Most Systems can ignore this.</li> <code>entities</code> list. Most Systems can ignore this.</li>
<li>The <code>modified</code> flag is an indicator if the System has been modified in <li>The <code>modified</code> flag is an indicator if the System has been modified in
@@ -446,7 +449,8 @@ end
</dt> </dt>
<dd> <dd>
Creates a new World. Creates a new World.
Can optionally add default Systems and Entities. Can optionally add default Systems and Entities. Returns the new World along
with default Entities and Systems.
@@ -462,7 +466,7 @@ end
<dd> <dd>
Adds an Entity to the world. Adds an Entity to the world.
Also call this on Entities that have changed Components such that they Also call this on Entities that have changed Components such that they
match different Filters. match different Filters. Returns the Entity.
@@ -476,7 +480,7 @@ end
<strong>tiny.addSystem (world, system)</strong> <strong>tiny.addSystem (world, system)</strong>
</dt> </dt>
<dd> <dd>
Adds a System to the world. Adds a System to the world. Returns the System.
@@ -490,7 +494,8 @@ end
<strong>tiny.add (world, ...)</strong> <strong>tiny.add (world, ...)</strong>
</dt> </dt>
<dd> <dd>
Shortcut for adding multiple Entities and Systems to the World. Shortcut for adding multiple Entities and Systems to the World. Returns all
added Entities and Systems.
@@ -504,7 +509,7 @@ end
<strong>tiny.removeEntity (world, entity)</strong> <strong>tiny.removeEntity (world, entity)</strong>
</dt> </dt>
<dd> <dd>
Removes an Entity to the World. Removes an Entity to the World. Returns the Entity.
@@ -518,7 +523,7 @@ end
<strong>tiny.removeSystem (world, system)</strong> <strong>tiny.removeSystem (world, system)</strong>
</dt> </dt>
<dd> <dd>
Removes a System from the world. Removes a System from the world. Returns the System.
@@ -532,7 +537,8 @@ end
<strong>tiny.remove (world, ...)</strong> <strong>tiny.remove (world, ...)</strong>
</dt> </dt>
<dd> <dd>
Shortcut for removing multiple Entities and Systems from the World. Shortcut for removing multiple Entities and Systems from the World. Returns
all rmeove Systems and Entities
@@ -619,8 +625,8 @@ end
<strong>tiny.getSystemIndex (world, system)</strong> <strong>tiny.getSystemIndex (world, system)</strong>
</dt> </dt>
<dd> <dd>
Gets the index of a System in the World. Lower indexed Systems are processed Gets the index of the System in the World.
before higher indexed systems. A simpler alternative is <code>system.index</code>.
@@ -636,7 +642,7 @@ end
<dd> <dd>
Sets the index of a System in the World, and returns the old index. Changes Sets the index of a System in the World, and returns the old index. Changes
the order in which they Systems processed, because lower indexed Systems are the order in which they Systems processed, because lower indexed Systems are
processed first. processed first. Returns the old system.index.
@@ -652,7 +658,7 @@ end
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