Update README.md

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Calvin Rose
2019-01-23 16:57:20 -05:00
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# tiny-ecs # # tiny-ecs #
## NOTE
Although there have been almost no commits in several years, this
project is not abandoned. tiny-ecs is for most intents and
purposes, finished, and no bugs have been brought to my attention in a while.
New issues on Github will be addressed.
[![Build Status](https://travis-ci.org/bakpakin/tiny-ecs.png?branch=master)](https://travis-ci.org/bakpakin/tiny-ecs)[![License](http://img.shields.io/badge/Licence-MIT-brightgreen.svg)](LICENSE) [![Build Status](https://travis-ci.org/bakpakin/tiny-ecs.png?branch=master)](https://travis-ci.org/bakpakin/tiny-ecs)[![License](http://img.shields.io/badge/Licence-MIT-brightgreen.svg)](LICENSE)
Tiny-ecs is an Entity Component System for Lua that's simple, flexible, and useful. Tiny-ecs is an Entity Component System for Lua that's simple, flexible, and useful.
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### Entities ### ### Entities ###
Entities are simply Lua tables of data that gets processed by Systems. Entities Entities are simply Lua tables of data that gets processed by Systems. Entities
should contain primarily data rather than code, as it is the Systems's job to should contain primarily data rather than code, as it is the System's job to
do logic on data. Henceforth, a key-value pair in an Entity will do logic on data. Henceforth, a key-value pair in an Entity will
be referred to as a Component. be referred to as a Component.