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https://github.com/bakpakin/tiny-ecs.git
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Fix Adding systems and items to the world inside a call to system:onAdd()
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@@ -348,7 +348,7 @@ local worldMetaTable
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-- Can optionally add default Systems and Entities. Returns the new World along
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-- with default Entities and Systems.
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function tiny.world(...)
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local ret = {
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local ret = setmetatable({
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-- List of Entities to add
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entitiesToAdd = {},
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@@ -370,13 +370,13 @@ function tiny.world(...)
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-- List of Systems
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systems = {}
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}
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}, worldMetaTable)
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tiny_add(ret, ...)
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tiny_manageSystems(ret)
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tiny_manageEntities(ret)
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return setmetatable(ret, worldMetaTable), ...
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return ret, ...
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end
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--- Adds an Entity to the world.
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@@ -461,6 +461,9 @@ function tiny_manageSystems(world)
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return
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end
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world.systemsToAdd = {}
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world.systemsToRemove = {}
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local entities = world.entities
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local systems = world.systems
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local system, index, filter
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@@ -531,6 +534,7 @@ end
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-- Adds and removes Entities that have been marked.
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function tiny_manageEntities(world)
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local e2a, e2r = world.entitiesToAdd, world.entitiesToRemove
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-- Early exit
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@@ -538,6 +542,9 @@ function tiny_manageEntities(world)
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return
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end
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world.entitiesToAdd = {}
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world.entitiesToRemove = {}
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local entities = world.entities
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local systems = world.systems
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local entityCount = world.entityCount
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@@ -696,9 +703,7 @@ end
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--- Sets the index of a System in the World, and returns the old index. Changes
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-- the order in which they Systems processed, because lower indexed Systems are
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-- processed first. If 'index' < 0, then sets 'index' relative to the last index
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-- in the World; -1 is the index of the last System, -2 is the second to last,
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-- and so on. Returns the old system.index.
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-- processed first. Returns the old system.index.
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function tiny.setSystemIndex(world, system, index)
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local oldIndex = system.index
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local systems = world.systems
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@@ -734,7 +739,10 @@ worldMetaTable = {
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getSystemCount = tiny.getSystemCount,
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getSystemIndex = tiny.getSystemIndex,
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setSystemIndex = tiny.setSystemIndex
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}
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},
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__tostring = function(self)
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return "tiny-ecs_World"
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end
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}
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return tiny
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