mirror of
https://github.com/bakpakin/tiny-ecs.git
synced 2026-07-22 07:56:52 -06:00
Remove use of systemData - instead, Systems now have mutable data.
This removes a level of indirection and prevents passing around of entities.
This commit is contained in:
+1
-1
@@ -97,7 +97,7 @@ describe('tiny-ecs:', function()
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local timePassed = 0
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local timePassed = 0
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local oneTimeSystem = tiny.system()
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local oneTimeSystem = tiny.system()
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function oneTimeSystem:update(entities, dt)
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function oneTimeSystem:update(dt)
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timePassed = timePassed + dt
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timePassed = timePassed + dt
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end
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end
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@@ -124,14 +124,15 @@ function tiny.system(table)
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end
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end
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-- Update function for all Processing Systems.
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-- Update function for all Processing Systems.
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local function processingSystemUpdate(system, entities, dt)
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local function processingSystemUpdate(system, dt)
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local entities = system.entities
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local preProcess = system.preProcess
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local preProcess = system.preProcess
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local process = system.process
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local process = system.process
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local postProcess = system.postProcess
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local postProcess = system.postProcess
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local entity
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local entity
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if preProcess then
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if preProcess then
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preProcess(system, entities, dt)
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preProcess(system, dt)
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end
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end
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if process then
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if process then
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@@ -143,7 +144,7 @@ local function processingSystemUpdate(system, entities, dt)
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end
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end
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if postProcess then
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if postProcess then
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postProcess(system, entities, dt)
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postProcess(system, dt)
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end
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end
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end
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end
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@@ -172,17 +173,16 @@ function tiny.processingSystem(table)
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end
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end
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-- Sorts Systems by a function system.sort(entity1, entity2) on modify.
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-- Sorts Systems by a function system.sort(entity1, entity2) on modify.
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local function sortedSystemOnModify(system, systemData, dt)
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local function sortedSystemOnModify(system, dt)
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local system = systemData.system
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local entities = system.entities
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local entities = systemData.entities
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local entityIndices = system.entityIndices
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local entityIndices = systemData.entityIndices
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local sortDelegate = system.sortDelegate
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local sortDelegate = systemData.sortDelegate
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if not sortDelegate then
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if not sortDelegate then
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local sort = system.sort
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local sort = system.sort
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sortDelegate = function(e1, e2)
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sortDelegate = function(e1, e2)
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sort(system, e1, e2)
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sort(system, e1, e2)
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end
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end
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systemData.sortDelegate = sortDelegate
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system.sortDelegate = sortDelegate
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end
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end
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tsort(entities, sortDelegate)
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tsort(entities, sortDelegate)
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for i = 1, #entities do
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for i = 1, #entities do
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@@ -348,15 +348,6 @@ function tiny.remove(world, ...)
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end
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end
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tiny_remove = tiny.remove
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tiny_remove = tiny.remove
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--- Updates a System.
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-- @param world
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-- @param system A System in the World to update
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-- @param dt Delta time
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function tiny.updateSystem(world, system, dt)
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local es = world.systemEntities[system]
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system:update(es, dt)
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end
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-- Adds and removes Systems that have been marked from the World.
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-- Adds and removes Systems that have been marked from the World.
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function tiny_manageSystems(world)
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function tiny_manageSystems(world)
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@@ -370,7 +361,7 @@ function tiny_manageSystems(world)
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local systemIndices = world.systemIndices
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local systemIndices = world.systemIndices
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local entities = world.entities
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local entities = world.entities
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local systems = world.systems
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local systems = world.systems
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local system, systemData, index, filter
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local system, index, filter
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local entityList, entityIndices, entityIndex, onRemove, onAdd
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local entityList, entityIndices, entityIndex, onRemove, onAdd
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-- Remove Systems
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-- Remove Systems
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@@ -378,10 +369,9 @@ function tiny_manageSystems(world)
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system = s2r[i]
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system = s2r[i]
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index = systemIndices[system]
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index = systemIndices[system]
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if index then
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if index then
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systemData = systems[index]
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onRemove = system.onRemove
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onRemove = system.onRemove
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if onRemove then
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if onRemove then
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entityList = systemData.entities
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entityList = system.entities
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for j = 1, #entityList do
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for j = 1, #entityList do
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onRemove(system, entityList[j])
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onRemove(system, entityList[j])
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end
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end
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@@ -389,7 +379,7 @@ function tiny_manageSystems(world)
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systemIndices[system] = nil
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systemIndices[system] = nil
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tremove(systems, index)
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tremove(systems, index)
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for j = index, #systems do
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for j = index, #systems do
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systemIndices[systems[j].system] = j
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systemIndices[systems[j]] = j
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end
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end
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end
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end
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s2r[i] = nil
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s2r[i] = nil
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@@ -401,16 +391,13 @@ function tiny_manageSystems(world)
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if not systemIndices[system] then
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if not systemIndices[system] then
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entityList = {}
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entityList = {}
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entityIndices = {}
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entityIndices = {}
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systemData = {
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system.entities = entityList
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system = system,
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system.indices = entityIndices
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entities = entityList,
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system.active = true
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indices = entityIndices,
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system.modified = true
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active = true,
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modified = true
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}
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index = #systems + 1
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index = #systems + 1
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systemIndices[system] = index
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systemIndices[system] = index
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systems[index] = systemData
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systems[index] = system
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-- Try to add Entities
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-- Try to add Entities
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onAdd = system.onAdd
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onAdd = system.onAdd
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@@ -446,7 +433,7 @@ function tiny_manageEntities(world)
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local entities = world.entities
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local entities = world.entities
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local systems = world.systems
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local systems = world.systems
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local entityCount = world.entityCount
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local entityCount = world.entityCount
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local entity, system, systemData, index
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local entity, system, index
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local onRemove, onAdd, ses, seis, filter, tmpEntity
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local onRemove, onAdd, ses, seis, filter, tmpEntity
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-- Remove Entities
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-- Remove Entities
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@@ -456,14 +443,13 @@ function tiny_manageEntities(world)
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entities[entity] = nil
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entities[entity] = nil
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for j = 1, #systems do
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for j = 1, #systems do
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systemData = systems[j]
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system = systems[j]
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system = systemData.system
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ses = system.entities
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ses = systemData.entities
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seis = system.indices
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seis = systemData.indices
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index = seis[entity]
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index = seis[entity]
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if index then
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if index then
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systemData.modified = true
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system.modified = true
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tmpEntity = ses[#ses]
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tmpEntity = ses[#ses]
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ses[index] = tmpEntity
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ses[index] = tmpEntity
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seis[tmpEntity] = index
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seis[tmpEntity] = index
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@@ -490,13 +476,12 @@ function tiny_manageEntities(world)
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entities[entity] = true
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entities[entity] = true
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for j = 1, #systems do
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for j = 1, #systems do
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systemData = systems[j]
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system = systems[j]
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system = systemData.system
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ses = system.entities
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ses = systemData.entities
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seis = system.indices
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seis = systemData.indices
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filter = system.filter
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filter = system.filter
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if filter and filter(system, entity) then
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if filter and filter(system, entity) then
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systemData.modified = true
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system.modified = true
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index = #ses + 1
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index = #ses + 1
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ses[index] = entity
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ses[index] = entity
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seis[entity] = index
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seis[entity] = index
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@@ -529,29 +514,26 @@ function tiny.update(world, dt)
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tiny_manageEntities(world)
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tiny_manageEntities(world)
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local systems = world.systems
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local systems = world.systems
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local systemData, system, update, onModify, entities
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local system, update, onModify, entities
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-- Iterate through Systems IN ORDER
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-- Iterate through Systems IN ORDER
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for i = 1, #systems do
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for i = 1, #systems do
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systemData = systems[i]
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system = systems[i]
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if systemData.active then
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if system.active then
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system = systemData.system
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-- Call the modify callback on Systems that have been modified.
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-- Call the modify callback on Systems that have been modified.
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if systemData.modified then
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onModify = system.onModify
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onModify = system.onModify
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if onModify then
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if onModify and system.modified then
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onModify(system, systemData, dt)
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onModify(system, dt)
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end
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end
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end
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--Update Systems that have an update method (most Systems)
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--Update Systems that have an update method (most Systems)
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update = system.update
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update = system.update
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if update then
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if update then
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update(system, systemData.entities, dt)
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update(system, dt)
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end
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end
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systemData.modified = false
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system.modified = false
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end
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end
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end
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end
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end
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end
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@@ -607,13 +589,13 @@ function tiny.setSystemIndex(world, system, index)
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local systemIndices = world.systemIndices
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local systemIndices = world.systemIndices
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local oldIndex = systemIndices[system]
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local oldIndex = systemIndices[system]
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local systems = world.systems
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local systems = world.systems
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local systemData = systems[oldIndex]
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local system = systems[oldIndex]
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tremove(systems, oldIndex)
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tremove(systems, oldIndex)
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tinsert(systems, index, systemData)
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tinsert(systems, index, system)
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for i = oldIndex, index, index >= oldIndex and 1 or -1 do
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for i = oldIndex, index, index >= oldIndex and 1 or -1 do
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systemIndices[systems[i].system] = i
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systemIndices[systems[i]] = i
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end
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end
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end
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end
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@@ -623,7 +605,7 @@ end
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-- @param system System to activate. The System must already be added to the
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-- @param system System to activate. The System must already be added to the
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-- World.
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-- World.
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function tiny.activate(world, system)
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function tiny.activate(world, system)
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world.systems[world.systemIndices[system]].active = true
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system.active = true
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end
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end
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--- Deactivates a System in the World.
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--- Deactivates a System in the World.
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@@ -634,7 +616,7 @@ end
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-- @param system System to deactivate. The System must already be added to the
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-- @param system System to deactivate. The System must already be added to the
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-- World.
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-- World.
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function tiny.deactivate(world, system)
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function tiny.deactivate(world, system)
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world.systems[world.systemIndices[system]].active = false
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system.active = false
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end
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end
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return tiny
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return tiny
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