mirror of
https://github.com/bakpakin/tiny-ecs.git
synced 2026-07-21 23:56:50 -06:00
Changed Implementation of Entity Storage.
Remove Use of Sets for Storing Entities in hopes to speed up Iteration. Add some tests.
This commit is contained in:
+21
-3
@@ -110,8 +110,8 @@ describe('tiny-ecs:', function()
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end)
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it("Create World", function()
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assert.equals(world.entityCount, 3)
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assert.equals(world.systemCount, 2)
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assert.equals(world:getEntityCount(), 3)
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assert.equals(world:getSystemCount(), 2)
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end)
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it("Run simple simulation", function()
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@@ -131,10 +131,11 @@ describe('tiny-ecs:', function()
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end)
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it("Remove Systems", function()
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world:remove(oneTimeSystem, moveSystem)
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world:remove(moveSystem, oneTimeSystem)
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world:update(1)
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assert.equals(timePassed, 0)
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assert.equals(entity1.xform.x, entityTemplate1.xform.x)
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assert.equals(0, world:getSystemCount())
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end)
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it("Disable and Enable Systems", function()
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@@ -160,6 +161,23 @@ describe('tiny-ecs:', function()
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assert.equals(0, world:getSystemCount())
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end)
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it("Add Entities Multiple Times", function()
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world:update(1)
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world:add(entity1, entity2, entity3)
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world:update(2)
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assert.equals(2, world:getSystemCount())
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assert.equals(3, world:getEntityCount())
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end)
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it("Remove Entities Multiple Times", function()
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world:update(1)
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world:remove(entity1, entity2, entity3)
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world:update(2)
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world:remove(entity1, entity2, entity3)
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world:update(2)
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assert.equals(2, world:getSystemCount())
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assert.equals(0, world:getEntityCount())
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end)
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end)
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@@ -2,6 +2,9 @@
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-- @author Calvin Rose
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local tiny = { _VERSION = "1.0.1" }
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require "luarocks.loader"
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local inspect = require "inspect"
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-- Local versions of standard lua functions
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local tinsert = table.insert
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local tremove = table.remove
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@@ -13,7 +16,6 @@ local type = type
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-- Local versions of the library functions
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local tiny_manageEntities
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local tiny_manageSystems
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local tiny_updateSystem
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local tiny_addEntity
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local tiny_addSystem
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local tiny_add
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@@ -75,7 +77,7 @@ end
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-- Use an empty table as a key for identifying Systems. Any table that contains
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-- this key is considered a System rather than an Entity.
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local systemTableKey = {}
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local systemTableKey = { "SYSTEM_TABLE_KEY" }
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-- Check if tables are systems.
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local function isSystem(table)
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@@ -106,14 +108,20 @@ local function processingSystemUpdate(system, entities, dt)
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local preProcess = system.preProcess
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local process = system.process
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local postProcess = system.postProcess
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local entity
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if preProcess then
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preProcess(system, entities, dt)
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end
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if process then
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for entity in pairs(entities) do
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local len = #entities
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for i = 1, len do
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entity = entities[i]
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process(system, entity, dt)
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end
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end
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if postProcess then
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postProcess(system, entities, dt)
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end
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@@ -122,8 +130,8 @@ end
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--- Creates a Processing System. A Processing System iterates through its
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-- Entities in no particluar order, and updates them individually. It has two
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-- important fields, `function system:process(entity, dt)`, and `function
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-- system:filter(entity)`. `entities` is an unordered table of Entities with
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-- Entities as KEYS, and `dt` is the delta time. There are also a few other
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-- system:filter(entity)`. `entities` is Entities,
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-- and `dt` is the delta time. There are also a few other
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-- optional callbacks:
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-- `function system:preProcess(entities, dt)` - returns nil,
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-- `function system:postProcess(entities, dt)` - returns nil,
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@@ -159,13 +167,17 @@ function tiny.world(...)
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local ret = {
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-- Table of Entities to status
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-- Statuses: remove, add
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entityStatus = {},
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-- List of Entities to add
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entitiesToAdd = {},
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-- Table of Systems to status
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-- Statuses: remove, add
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systemStatus = {},
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-- List of Entities to remove
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entitiesToRemove = {},
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-- List of Entities to add
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systemsToAdd = {},
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-- List of Entities to remove
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systemsToRemove = {},
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-- Set of Entities
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entities = {},
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@@ -173,9 +185,6 @@ function tiny.world(...)
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-- Number of Entities in World.
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entityCount = 0,
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-- Number of Systems in World.
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systemCount = 0,
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-- List of Systems
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systems = {},
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@@ -185,8 +194,11 @@ function tiny.world(...)
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-- Table of Systems to System Indices
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systemIndices = {},
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-- Table of Systems to Sets of matching Entities
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systemEntities = {}
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-- Table of Systems to Lists of matching Entities
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systemEntities = {},
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-- Table of Systems to Tables of Entities to their Indices
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systemEntityIndices = {}
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}
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tiny_add(ret, ...)
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@@ -204,7 +216,11 @@ end
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-- @param world
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-- @param entity
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function tiny.addEntity(world, entity)
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world.entityStatus[entity] = "add"
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local e2a = world.entitiesToAdd
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e2a[#e2a + 1] = entity
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if world.entities[entity] then
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tiny_removeEntity(world, entity)
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end
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end
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tiny_addEntity = tiny.addEntity
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@@ -213,7 +229,8 @@ tiny_addEntity = tiny.addEntity
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-- @param world
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-- @param system
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function tiny.addSystem(world, system)
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world.systemStatus[system] = "add"
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local s2a = world.systemsToAdd
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s2a[#s2a + 1] = system
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end
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tiny_addSystem = tiny.addSystem
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@@ -242,7 +259,8 @@ tiny_add = tiny.add
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-- @param world
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-- @param entity
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function tiny.removeEntity(world, entity)
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world.entityStatus[entity] = "remove"
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local e2r = world.entitiesToRemove
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e2r[#e2r + 1] = entity
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end
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tiny_removeEntity = tiny.removeEntity
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@@ -251,7 +269,8 @@ tiny_removeEntity = tiny.removeEntity
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-- @param world
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-- @param system
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function tiny.removeSystem(world, system)
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world.systemStatus[system] = "remove"
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local s2r = world.systemsToRemove
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s2r[#s2r + 1] = system
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end
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tiny_removeSystem = tiny.removeSystem
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@@ -279,60 +298,90 @@ function tiny.updateSystem(world, system, dt)
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local es = world.systemEntities[system]
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system:update(es, dt)
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end
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tiny_updateSystem = tiny.updateSystem
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--- Adds and removes Systems that have been marked from the World.
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-- The user of this library should seldom if ever call this.
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-- @param world
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function tiny.manageSystems(world)
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local systemEntities = world.systemEntities
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local s2a, s2r = world.systemsToAdd, world.systemsToRemove
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-- Early exit
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if #s2a == 0 and #s2r == 0 then
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return
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end
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local systemIndices = world.systemIndices
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local entities = world.entities
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local systems = world.systems
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local systemStatus = world.systemStatus
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local activeSystems = world.activeSystems
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local systemCount = world.systemCount
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local systemEntities = world.systemEntities
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local systemEntityIndices = world.systemEntityIndices
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for system, status in pairs(systemStatus) do
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local system, index, filter, entityList, entityIndices, entityIndex, onRemove, onAdd
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if status == "add" then
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local es = {}
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systemEntities[system] = es
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systemIndices[system] = systemCount + 1
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systemCount = systemCount + 1
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systems[systemIndices[system]] = system
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-- Remove Systems
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for i = 1, #s2r do
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system = s2r[i]
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index = systemIndices[system]
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if index then
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onRemove = system.onRemove
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if onRemove then
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entityList = systemEntities[system]
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for j = 1, #entityList do
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onRemove(system, entityList[j])
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end
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end
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for j = index + 1, #systems do
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systemIndices[systems[j]] = j - 1
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end
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systemIndices[system] = nil
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activeSystems[system] = nil
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systemEntities[system] = nil
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systemEntityIndices[system] = nil
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tremove(systems, index)
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end
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s2r[i] = nil
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end
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-- Add Systems
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for i = 1, #s2a do
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system = s2a[i]
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if not systemIndices[system] then
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index = #systems + 1
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systemIndices[system] = index
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systems[index] = system
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activeSystems[system] = true
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local filter = system.filter
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local onAdd = system.onAdd
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entityList = {}
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systemEntities[system] = entityList
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entityIndices = {}
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systemEntityIndices[system] = entityIndices
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-- Try to add Entities
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onAdd = system.onAdd
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filter = system.filter
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if filter then
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for e in pairs(entities) do
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local added = filter(system, e) and true or nil
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es[e] = added
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if added and onAdd then
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onAdd(system, e)
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for entity in pairs(entities) do
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if filter(system, entity) then
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entityIndex = #entityList + 1
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entityList[entityIndex] = entity
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entityIndices[entity] = entityIndex
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if onAdd then
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onAdd(system, entity)
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end
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end
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end
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end
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elseif status == "remove" then
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local index = systemIndices[system]
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systemCount = systemCount - 1
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tremove(systems, index)
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local onRemove = system.onRemove
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if onRemove then
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for e in pairs(systemEntities[sys]) do
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onRemove(e)
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end
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end
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systemEntities[system] = nil
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activeSystems[system] = nil
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end
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systemStatus[system] = nil
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s2a[i] = nil
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end
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-- Update the number of Systems in the World
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world.systemCount = systemCount
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end
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tiny_manageSystems = tiny.manageSystems
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@@ -341,48 +390,79 @@ tiny_manageSystems = tiny.manageSystems
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-- @param world
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function tiny.manageEntities(world)
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local e2a, e2r = world.entitiesToAdd, world.entitiesToRemove
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-- Early exit
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if #e2a == 0 and #e2r == 0 then
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return
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end
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local entityStatus = world.entityStatus
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local systemEntities = world.systemEntities
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local entities = world.entities
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local systems = world.systems
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local entityCount = world.entityCount
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local systemEntityIndices = world.systemEntityIndices
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local entity, system, index, onRemove, onAdd, ses, seis, filter, tmpEntity
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-- Add, remove, or change Entities
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for e, s in pairs(entityStatus) do
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if s == "add" then
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if not entities[e] then
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entityCount = entityCount + 1
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end
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entities[e] = true
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for system, es in pairs(systemEntities) do
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local filter = system.filter
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if filter then
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local matches = filter(system, e) and true or nil
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local onRemove = system.onRemove
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if not matches and es[e] and onRemove then
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onRemove(system, e)
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-- Remove Entities
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for i = 1, #e2r do
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entity = e2r[i]
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if entities[entity] then
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entities[entity] = nil
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for j = 1, #systems do
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system = systems[j]
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ses = systemEntities[system]
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seis = systemEntityIndices[system]
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index = seis[entity]
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if index then
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tmpEntity = ses[#ses]
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ses[index] = tmpEntity
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seis[tmpEntity] = index
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seis[entity] = nil
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ses[#ses] = nil
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entityCount = entityCount - 1
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onRemove = system.onRemove
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if onRemove then
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onRemove(system, entity)
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end
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local onAdd = system.onAdd
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if onAdd and matches and not es[e] then
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onAdd(system, e)
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end
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es[e] = matches
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end
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end
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elseif s == "remove" then
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if entities[e] then
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entityCount = entityCount - 1
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end
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entities[e] = nil
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for system, es in pairs(systemEntities) do
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local onRemove = system.onRemove
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if es[e] and onRemove then
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onRemove(system, e)
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end
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es[e] = nil
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end
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end
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entityStatus[e] = nil
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e2r[i] = nil
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end
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-- Add Entities
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for i = 1, #e2a do
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entity = e2a[i]
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if not entities[entity] then
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entities[entity] = true
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for j = 1, #systems do
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system = systems[j]
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ses = systemEntities[system]
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seis = systemEntityIndices[system]
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filter = system.filter
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if filter and filter(system, entity) then
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index = #ses + 1
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ses[index] = entity
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seis[entity] = index
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entityCount = entityCount + 1
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onAdd = system.onAdd
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if onAdd then
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onAdd(system, entity)
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end
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end
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end
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end
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e2a[i] = nil
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end
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-- Update Entity count
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@@ -401,10 +481,16 @@ function tiny.update(world, dt)
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tiny_manageSystems(world)
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tiny_manageEntities(world)
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local activeSystems = world.activeSystems
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local systems = world.systems
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local systemEntities = world.systemEntities
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local system
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-- Iterate through Systems IN ORDER
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for _, s in ipairs(world.systems) do
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if world.activeSystems[s] then
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tiny_updateSystem(world, s, dt)
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for i = 1, #systems do
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system = systems[i]
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if activeSystems[system] then
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system:update(systemEntities[system], dt)
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end
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end
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end
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@@ -414,9 +500,8 @@ end
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-- all Entities will be removed.
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-- @param world
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function tiny.clearEntities(world)
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local entityStatus = world.entityStatus
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for e in pairs(world.entities) do
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entityStatus[e] = "remove"
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tiny_removeEntity(world, e)
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end
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end
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@@ -425,9 +510,9 @@ end
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-- all Systems will be removed.
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-- @param world
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function tiny.clearSystems(world)
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local systemStatus = world.systemStatus
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for _, s in ipairs(world.systems) do
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systemStatus[s] = "remove"
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local systems = world.systems
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for i = #systems, 1, -1 do
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tiny_removeSystem(world, systems[i])
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end
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end
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@@ -440,7 +525,7 @@ end
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--- Gets count of Systems in World.
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-- @param world
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function tiny.getSystemCount(world)
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return world.systemCount
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return #(world.systems)
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end
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--- Gets the index of a System in the world. Lower indexed Systems are processed
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