Add attributes to tiny.system. Implement Interval Systems.

This commit is contained in:
bakpakin
2015-06-16 20:28:21 -04:00
parent d35d62ed3c
commit cbfc3d360f
3 changed files with 69 additions and 32 deletions
+2 -1
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@@ -75,7 +75,7 @@ Tiny-ecs is also on [Luarocks](https://luarocks.org/) and can be installed with
## Demo ##
Check out the [demo](https://github.com/bakpakin/tiny-ecs/tree/demo-commandokibbles), a game
originally written for Ludum Dare 32 with the theme 'An Unconventional Weapon'. The demo uses
[LOVE](https://love2d.org/), an amazing game framework for lua.
[LÖVE](https://love2d.org/), an amazing game framework for lua.
## Testing ##
Tiny-ecs uses [busted](http://olivinelabs.com/busted/) for testing. Install and run
@@ -85,3 +85,4 @@ Tiny-ecs uses [busted](http://olivinelabs.com/busted/) for testing. Install and
See API [here](http://bakpakin.github.io/tiny-ecs/doc/).
For the most up-to-date documentation, read the source code, or generate the HTML
locally with [LDoc](http://stevedonovan.github.io/ldoc/).
See the original forum thread [here](https://love2d.org/forums/viewtopic.php?f=5&t=79937&p=182589).
+1 -1
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@@ -91,7 +91,7 @@ describe('tiny-ecs:', function()
local world, entity1, entity2, entity3
local moveSystem = tiny.processingSystem()
local moveSystem = tiny.system({}, {"process"})
moveSystem.filter = tiny.requireAll("xform", "vel")
function moveSystem:process(e, dt)
local xform = e.xform
+66 -30
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@@ -30,7 +30,6 @@ local tinsert = table.insert
local tremove = table.remove
local tsort = table.sort
local pairs = pairs
local ipairs = ipairs
local setmetatable = setmetatable
local type = type
local select = select
@@ -224,15 +223,6 @@ local function isSystem(table)
return table[systemTableKey]
end
--- Creates a default System.
-- @param table A table to be used as a System, or `nil` to create a new System.
-- @return A new System or System class
function tiny.system(table)
table = table or {}
table[systemTableKey] = true
return table
end
-- Update function for all Processing Systems.
local function processingSystemUpdate(system, dt)
local entities = system.entities
@@ -258,6 +248,72 @@ local function processingSystemUpdate(system, dt)
end
end
-- Sorts Systems by a function system.sort(entity1, entity2) on modify.
local function sortedSystemOnModify(system, dt)
local entities = system.entities
local entityIndices = system.entityIndices
local sortDelegate = system.sortDelegate
if not sortDelegate then
local compare = system.compare
sortDelegate = function(e1, e2)
return compare(system, e1, e2)
end
system.sortDelegate = sortDelegate
end
tsort(entities, sortDelegate)
for i = 1, #entities do
local entity = entities[i]
entityIndices[entity] = i
end
end
-- Update function for Interval Systems.
local function intervalSystemUpdate(system, dt)
local interval = self.interval or 1
local intervalUpdate = self.intervalUpdate
local bufferedTime = (self.bufferedTime or 0) + dt
while bufferedTime >= interval do
bufferedTime = bufferedTime - interval
intervalUpdate(system, interval)
end
self.bufferedTime = bufferedTime
end
--- Creates a new System.
-- @param table A table to be used as a System, or `nil` to create a new System.
-- @param attributes An optional list of System attributes.
-- @return A new System or System class
function tiny.system(table, attributes)
table = table or {}
table[systemTableKey] = true
-- Get attributes into a table as the keys.
attributes = attributes or {}
attributesMap = {}
for i = 1, #attributes do
attributesMap[attributes[i]] = true
end
-- Set up Interval Systems.
local updateMethodName = "update"
if attributesMap.interval then
table.update = intervalSystemUpdate
updateMethodName = "intervalSystemUpdate"
end
-- Set up Sorted Systems.
if attributesMap.sorted then
table.onModify = sortedSystemOnModify
end
-- Set up Processing Systems.
if attributesMap.process then
table[updateMethodName] = processingSystemUpdate
end
return table
end
--- Creates a Processing System.
--
-- A Processing System iterates through its Entities in no particluar order, and
@@ -283,25 +339,6 @@ function tiny.processingSystem(table)
return table
end
-- Sorts Systems by a function system.sort(entity1, entity2) on modify.
local function sortedSystemOnModify(system, dt)
local entities = system.entities
local entityIndices = system.entityIndices
local sortDelegate = system.sortDelegate
if not sortDelegate then
local compare = system.compare
sortDelegate = function(e1, e2)
compare(system, e1, e2)
end
system.sortDelegate = sortDelegate
end
tsort(entities, sortDelegate)
for i = 1, #entities do
local entity = entities[i]
entityIndices[entity] = i
end
end
--- Creates a Sorted Processing System. A Sorted System iterates through its
-- Entities in a specific order, and updates them individually. It has three
-- important methods:
@@ -321,7 +358,6 @@ function tiny.sortedSystem(table)
table[systemTableKey] = true
table.update = processingSystemUpdate
table.onModify = sortedSystemOnModify
table.sort = sortedSystemOnModify
return table
end