mirror of
https://github.com/bakpakin/tiny-ecs.git
synced 2026-07-21 23:56:50 -06:00
Add attributes to tiny.system. Implement Interval Systems.
This commit is contained in:
@@ -75,7 +75,7 @@ Tiny-ecs is also on [Luarocks](https://luarocks.org/) and can be installed with
|
||||
## Demo ##
|
||||
Check out the [demo](https://github.com/bakpakin/tiny-ecs/tree/demo-commandokibbles), a game
|
||||
originally written for Ludum Dare 32 with the theme 'An Unconventional Weapon'. The demo uses
|
||||
[LOVE](https://love2d.org/), an amazing game framework for lua.
|
||||
[LÖVE](https://love2d.org/), an amazing game framework for lua.
|
||||
|
||||
## Testing ##
|
||||
Tiny-ecs uses [busted](http://olivinelabs.com/busted/) for testing. Install and run
|
||||
@@ -85,3 +85,4 @@ Tiny-ecs uses [busted](http://olivinelabs.com/busted/) for testing. Install and
|
||||
See API [here](http://bakpakin.github.io/tiny-ecs/doc/).
|
||||
For the most up-to-date documentation, read the source code, or generate the HTML
|
||||
locally with [LDoc](http://stevedonovan.github.io/ldoc/).
|
||||
See the original forum thread [here](https://love2d.org/forums/viewtopic.php?f=5&t=79937&p=182589).
|
||||
|
||||
+1
-1
@@ -91,7 +91,7 @@ describe('tiny-ecs:', function()
|
||||
|
||||
local world, entity1, entity2, entity3
|
||||
|
||||
local moveSystem = tiny.processingSystem()
|
||||
local moveSystem = tiny.system({}, {"process"})
|
||||
moveSystem.filter = tiny.requireAll("xform", "vel")
|
||||
function moveSystem:process(e, dt)
|
||||
local xform = e.xform
|
||||
|
||||
@@ -30,7 +30,6 @@ local tinsert = table.insert
|
||||
local tremove = table.remove
|
||||
local tsort = table.sort
|
||||
local pairs = pairs
|
||||
local ipairs = ipairs
|
||||
local setmetatable = setmetatable
|
||||
local type = type
|
||||
local select = select
|
||||
@@ -224,15 +223,6 @@ local function isSystem(table)
|
||||
return table[systemTableKey]
|
||||
end
|
||||
|
||||
--- Creates a default System.
|
||||
-- @param table A table to be used as a System, or `nil` to create a new System.
|
||||
-- @return A new System or System class
|
||||
function tiny.system(table)
|
||||
table = table or {}
|
||||
table[systemTableKey] = true
|
||||
return table
|
||||
end
|
||||
|
||||
-- Update function for all Processing Systems.
|
||||
local function processingSystemUpdate(system, dt)
|
||||
local entities = system.entities
|
||||
@@ -258,6 +248,72 @@ local function processingSystemUpdate(system, dt)
|
||||
end
|
||||
end
|
||||
|
||||
-- Sorts Systems by a function system.sort(entity1, entity2) on modify.
|
||||
local function sortedSystemOnModify(system, dt)
|
||||
local entities = system.entities
|
||||
local entityIndices = system.entityIndices
|
||||
local sortDelegate = system.sortDelegate
|
||||
if not sortDelegate then
|
||||
local compare = system.compare
|
||||
sortDelegate = function(e1, e2)
|
||||
return compare(system, e1, e2)
|
||||
end
|
||||
system.sortDelegate = sortDelegate
|
||||
end
|
||||
tsort(entities, sortDelegate)
|
||||
for i = 1, #entities do
|
||||
local entity = entities[i]
|
||||
entityIndices[entity] = i
|
||||
end
|
||||
end
|
||||
|
||||
-- Update function for Interval Systems.
|
||||
local function intervalSystemUpdate(system, dt)
|
||||
local interval = self.interval or 1
|
||||
local intervalUpdate = self.intervalUpdate
|
||||
local bufferedTime = (self.bufferedTime or 0) + dt
|
||||
while bufferedTime >= interval do
|
||||
bufferedTime = bufferedTime - interval
|
||||
intervalUpdate(system, interval)
|
||||
end
|
||||
self.bufferedTime = bufferedTime
|
||||
end
|
||||
|
||||
--- Creates a new System.
|
||||
-- @param table A table to be used as a System, or `nil` to create a new System.
|
||||
-- @param attributes An optional list of System attributes.
|
||||
-- @return A new System or System class
|
||||
function tiny.system(table, attributes)
|
||||
table = table or {}
|
||||
table[systemTableKey] = true
|
||||
|
||||
-- Get attributes into a table as the keys.
|
||||
attributes = attributes or {}
|
||||
attributesMap = {}
|
||||
for i = 1, #attributes do
|
||||
attributesMap[attributes[i]] = true
|
||||
end
|
||||
|
||||
-- Set up Interval Systems.
|
||||
local updateMethodName = "update"
|
||||
if attributesMap.interval then
|
||||
table.update = intervalSystemUpdate
|
||||
updateMethodName = "intervalSystemUpdate"
|
||||
end
|
||||
|
||||
-- Set up Sorted Systems.
|
||||
if attributesMap.sorted then
|
||||
table.onModify = sortedSystemOnModify
|
||||
end
|
||||
|
||||
-- Set up Processing Systems.
|
||||
if attributesMap.process then
|
||||
table[updateMethodName] = processingSystemUpdate
|
||||
end
|
||||
|
||||
return table
|
||||
end
|
||||
|
||||
--- Creates a Processing System.
|
||||
--
|
||||
-- A Processing System iterates through its Entities in no particluar order, and
|
||||
@@ -283,25 +339,6 @@ function tiny.processingSystem(table)
|
||||
return table
|
||||
end
|
||||
|
||||
-- Sorts Systems by a function system.sort(entity1, entity2) on modify.
|
||||
local function sortedSystemOnModify(system, dt)
|
||||
local entities = system.entities
|
||||
local entityIndices = system.entityIndices
|
||||
local sortDelegate = system.sortDelegate
|
||||
if not sortDelegate then
|
||||
local compare = system.compare
|
||||
sortDelegate = function(e1, e2)
|
||||
compare(system, e1, e2)
|
||||
end
|
||||
system.sortDelegate = sortDelegate
|
||||
end
|
||||
tsort(entities, sortDelegate)
|
||||
for i = 1, #entities do
|
||||
local entity = entities[i]
|
||||
entityIndices[entity] = i
|
||||
end
|
||||
end
|
||||
|
||||
--- Creates a Sorted Processing System. A Sorted System iterates through its
|
||||
-- Entities in a specific order, and updates them individually. It has three
|
||||
-- important methods:
|
||||
@@ -321,7 +358,6 @@ function tiny.sortedSystem(table)
|
||||
table[systemTableKey] = true
|
||||
table.update = processingSystemUpdate
|
||||
table.onModify = sortedSystemOnModify
|
||||
table.sort = sortedSystemOnModify
|
||||
return table
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user