mirror of
https://github.com/bakpakin/tiny-ecs.git
synced 2026-07-21 23:56:50 -06:00
Initial Commit.
This commit is contained in:
@@ -0,0 +1,82 @@
|
||||
# Jojo #
|
||||
Jojo is an Entity Component System for lua that's simple, flexible, and useful.
|
||||
Because of lua's tabular nature, Entity Component Systems are a natural choice
|
||||
for simulating large and complex systems. For more explanation on Entity
|
||||
Component Systems, here is some
|
||||
[basic info](http://en.wikipedia.org/wiki/Entity_component_system "Wikipedia").
|
||||
|
||||
## Use It ##
|
||||
Copy paste jojo.lua into your source folder.
|
||||
|
||||
## Overview ##
|
||||
Jojo has four important types: Worlds, Aspects, Systems, and Entities.
|
||||
Entities, however, can be any lua table.
|
||||
|
||||
### Entities ###
|
||||
Entities are simply lua tables of data that gets processed by Systems. Entities
|
||||
should contain primarily data rather that code, as it is the Systems's job to
|
||||
do logic on data. Henceforth, a key-value pair in an Entity will
|
||||
be referred to as a Component.
|
||||
|
||||
### Worlds ###
|
||||
Worlds are the outermost containers in Jojo that contain both Systems
|
||||
and Entities. In typical use, only one World is used at a time.
|
||||
|
||||
### Systems ###
|
||||
Systems in Jojo describe how to update Entities. Systems select certain Entities
|
||||
using an aspect, and then only update those select Entities. Systems have three
|
||||
parts: a one-time update function, a per Entity update function, and an Aspect.
|
||||
The one-time update function is called once per World update, and the per Entity
|
||||
update function is called once per Entity per World update. The Aspect is used
|
||||
to select which Entities the System will update.
|
||||
|
||||
### Aspects ###
|
||||
Aspects are used to select Entities by the presence or absence of specific
|
||||
Components. If an Entity contains all Components required by an Aspect, and
|
||||
doesn't contain Components that are excluded by the Aspect, it is said to match
|
||||
the Aspect. Aspects can also be composed into more complicated Aspects that
|
||||
are equivalent to the union of all sub-Aspects.
|
||||
|
||||
## Example ##
|
||||
```lua
|
||||
local jojo = require("jojo")
|
||||
|
||||
local World = jojo.World
|
||||
local Aspect = jojo.Aspect
|
||||
local System = jojo.System
|
||||
|
||||
local personAspect = Aspect({"name", "mass", "phrase"})
|
||||
local talkingSystem = System(
|
||||
function (delta)
|
||||
print("Talking system has started.")
|
||||
end,
|
||||
function (p, delta)
|
||||
print(p.name .. ", who weighs " .. p.mass .. "pounds, says, " .. p.phrase)
|
||||
end,
|
||||
personAspect
|
||||
)
|
||||
|
||||
local world = World(talkingSystem)
|
||||
|
||||
local joe = {
|
||||
name = "Joe",
|
||||
phrase = "I'm a plumber.",
|
||||
mass = 150,
|
||||
hairColor = "brown"
|
||||
}
|
||||
|
||||
world:add(joe)
|
||||
|
||||
world:update(1)
|
||||
```
|
||||
|
||||
## Testing ##
|
||||
To test Jojo, simply clone the project, cd into the project directory, and
|
||||
run `lua jojotest.lua` from command line.
|
||||
|
||||
## TODO ##
|
||||
|
||||
* Dynamically add and remove systems
|
||||
* More testing
|
||||
* Performance testing / optimization
|
||||
* API outside of source code
|
||||
Reference in New Issue
Block a user