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https://github.com/bakpakin/tiny-ecs.git
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Initial Commit.
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@@ -0,0 +1,290 @@
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local jojo = {
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_VERSION = "0.0.1",
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_URL = "https://github.com/bakpakin/Jojo"
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}
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-- Simplified class implementation with no inheritance or polymorphism.
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local setmetatable = setmetatable
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local function class()
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local c = {}
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local mt = {}
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setmetatable(c, mt)
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c.__index = c
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function mt.__call(_, ...)
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local newobj = {}
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setmetatable(newobj, c)
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if c.init then
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c.init(newobj, ...)
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end
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return newobj
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end
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return c
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end
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local World = class()
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local Aspect = class()
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local System = class()
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jojo.World = World
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jojo.Aspect = Aspect
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jojo.System = System
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local tpack = table.pack
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local tinsert = table.insert
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local tremove = table.remove
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local tconcat = table.concat
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local pairs = pairs
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local ipairs = ipairs
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local print = print
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----- Aspect -----
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-- Aspect(required, excluded, oneRequired)
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-- Creates an Aspect. Aspects are used to select which Entities are inlcuded
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-- in each system. An Aspect has three fields, namely all required Components,
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-- all excluded Components, and Components of which a system requires only one.
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-- If an Entitiy has all required Components, none of the excluded Components,
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-- and at least one of the oneRequired Components, it matches the Aspects.
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-- This method expects at least one and up to three lists of strings, the names
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-- of components. If no arguments are supplied, the Aspect will not match any
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-- Entities. Will not mutate supplied arguments.
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function Aspect:init(required, excluded, oneRequired)
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local r, e, o = {}, {}, {}
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self[1], self[2], self[3] = r, e, o
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-- Check for empty Aspect
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if not required and not oneRequired then
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self[4] = true
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return
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end
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self[4] = false
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local excludeSet, requiredSet = {}, {}
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-- Iterate through excluded Components
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for _, v in ipairs(excluded or {}) do
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tinsert(e, v)
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excludeSet[v] = true
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end
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-- Iterate through required Components
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for _, v in ipairs(required or {}) do
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if excludeSet[v] then -- If Comp. is required and excluded, empty Aspect
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self[1], self[2], self[3], self[4] = {}, {}, {}, true
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return
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else
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tinsert(r, v)
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requiredSet[v] = true
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end
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end
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-- Iterate through one-required Components
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for _, v in ipairs(oneRequired or {}) do
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if requiredSet[v] then -- If one-required Comp. is also required,
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-- don't need one required Components
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self[3] = {}
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return
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end
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if not excludeSet[v] then
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tinsert(o, v)
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end
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end
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end
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-- Aspect.compose(...)
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-- Composes multiple Aspects into one Aspect. The resulting Aspect will match
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-- any Entity that matches all sub Aspects.
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function Aspect.compose(...)
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local args = tpack(...)
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local newa = {{}, {}, {}}
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for j = 1, args.n do
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local a = args[j]
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if a[4] then
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return Aspect()
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end
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for i = 1, 3 do
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for _, c in ipairs(a[i]) do
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tinsert(newa[i], c)
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end
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end
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end
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return Aspect(newa[1], newa[2], newa[3])
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end
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-- Aspect:matches(entity)
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-- Returns boolean indicating if an Entity matches the Aspect.
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function Aspect:matches(entity)
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if self[4] then return false end
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local rs, es, os = self[1], self[2], self[3]
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for i = 1, #rs do
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local r = rs[i]
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if entity[r] == nil then return false end
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end
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for i = 1, #es do
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local e = es[i]
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if entity[e] ~= nil then return false end
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end
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if #os >= 1 then
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for i = 1, #os do
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local o = os[i]
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if entity[o] ~= nil then return true end
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end
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return false
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end
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return true
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end
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-- Aspect:trace()
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-- Prints out a description of this Aspect.
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function Aspect:trace()
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if self[4] then
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print("Empty Aspect.")
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else
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print("Required Components:", tconcat(self[1], ", "))
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print("Excluded Components:", tconcat(self[2], ", "))
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print("One Req. Components:", tconcat(self[3], ", "))
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end
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end
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----- System -----
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-- System(preupdate, update, [aspect])
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-- Creates a new System with the given aspect and update callback. The update
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-- callback should be a function of one parameter, an entity. If no aspect is
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-- provided the empty Aspect, which matches no Entity, is used. Preupdate is a
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-- function of no arguments that is called once per system update before the
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-- entities are updated.
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function System:init(preupdate, update, aspect)
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self.preupdate = preupdate
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self.update = update
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self.aspect = aspect or Aspect()
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self.active = true
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end
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----- World -----
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-- World(...)
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-- Creates a new World with the given Systems in order. TODO - Add or remove
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-- Systems after creation.
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function World:init(...)
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local args = tpack(...)
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-- Table of Entity IDs to status
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self.status = {}
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-- Table of Entity IDs to Entities
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self.entities = {}
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-- List of Systems
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self.systems = args
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-- Accumulated time for each System.
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self.times = {}
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-- Next available entity ID
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self.nextID = 0
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-- Table of System indices to Sets of matching Entity IDs
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local aspectEntities = {}
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self.aspectEntities = aspectEntities
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for i, sys in ipairs(args) do
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aspectEntities[i] = {}
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end
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end
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-- World:add(...)
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-- Adds Entities to the World. An Entity is just a table of Components.
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function World:add(...)
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local args = tpack(...)
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local status = self.status
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local entities = self.entities
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for _, e in ipairs(args) do
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local id = self.nextID
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self.nextID = id + 1
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e._id = id
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entities[id] = e
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status[id] = "add"
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end
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end
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-- World:changed(...)
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-- Call this function on any Entities that have changed such that they would
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-- now match different systems.
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function World:changed(...)
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local args = tpack(...)
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local status = self.status
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for _, e in ipairs(args) do
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status[e._id] = "add"
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end
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end
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-- World:free(...)
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-- Frees Entities from the World.
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function World:free(...)
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local args = tpack(...)
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local status = self.status
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for _, e in ipairs(args) do
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status[e._id] = "free"
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end
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end
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-- World:update()
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-- Updates the World.
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function World:update(dt)
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local statuses = self.status
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local aspectEntities = self.aspectEntities
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local entities = self.entities
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local systems = self.systems
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for eid, s in pairs(statuses) do
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if s == "add" then
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local e = entities[eid]
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for sysi, set in pairs(aspectEntities) do
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local a = systems[sysi].aspect
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set[eid] = a:matches(e) and true or nil
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end
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statuses[eid] = nil
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end
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end
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for sysi, s in ipairs(self.systems) do
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local preupdate = s.preupdate
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if s.active and preupdate then
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preupdate(dt)
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end
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local eids = aspectEntities[sysi]
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local u = s.update
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for eid in pairs(eids) do
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local status = statuses[eid]
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if status == "free" then
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eids[eid] = nil
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end
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u(entities[eid], dt)
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end
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end
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for eid, s in pairs(statuses) do
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if s == "free" then
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entities[eid].id = nil
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entities[eid] = nil
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end
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statuses[eid] = nil
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end
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end
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return jojo
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