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+39
@@ -0,0 +1,39 @@
|
|||||||
|
language: erlang
|
||||||
|
|
||||||
|
env:
|
||||||
|
global:
|
||||||
|
- LUAROCKS_BASE=luarocks-2.2.2
|
||||||
|
matrix:
|
||||||
|
- LUA=lua5.1 LUA_DEV=liblua5.1-dev LUA_VER=5.1 LUA_SFX=5.1 LUA_INCDIR=/usr/include/lua5.1
|
||||||
|
- LUA=lua5.2 LUA_DEV=liblua5.2-dev LUA_VER=5.2 LUA_SFX=5.2 LUA_INCDIR=/usr/include/lua5.2
|
||||||
|
- LUA=luajit LUA_DEV=libluajit-5.1-dev LUA_VER=5.1 LUA_SFX=jit LUA_INCDIR=/usr/include/luajit-2.0
|
||||||
|
|
||||||
|
before_install:
|
||||||
|
- if [ $LUA = "luajit" ]; then
|
||||||
|
sudo add-apt-repository ppa:mwild1/ppa -y && sudo apt-get update -y;
|
||||||
|
sudo apt-get install lua5.1;
|
||||||
|
sudo apt-get install liblua5.1-dev;
|
||||||
|
fi
|
||||||
|
- sudo apt-get install $LUA
|
||||||
|
- sudo apt-get install $LUA_DEV
|
||||||
|
- lua$LUA_SFX -v
|
||||||
|
# Install a recent luarocks release
|
||||||
|
- wget http://luarocks.org/releases/$LUAROCKS_BASE.tar.gz
|
||||||
|
- tar zxvpf $LUAROCKS_BASE.tar.gz
|
||||||
|
- cd $LUAROCKS_BASE
|
||||||
|
- ./configure
|
||||||
|
--lua-version=$LUA_VER --lua-suffix=$LUA_SFX --with-lua-include="$LUA_INCDIR"
|
||||||
|
- sudo make
|
||||||
|
- sudo make install
|
||||||
|
- cd $TRAVIS_BUILD_DIR
|
||||||
|
|
||||||
|
install:
|
||||||
|
- sudo -E luarocks install busted
|
||||||
|
|
||||||
|
script:
|
||||||
|
- sudo -E busted -v
|
||||||
|
|
||||||
|
notifications:
|
||||||
|
email:
|
||||||
|
on_success: change
|
||||||
|
on_failure: always
|
||||||
@@ -1,4 +1,9 @@
|
|||||||
# tiny-ecs #
|
# tiny-ecs #
|
||||||
|
|
||||||
|
[](https://travis-ci.org/bakpakin/tiny-ecs)
|
||||||
|
|
||||||
|
[](LICENSE)
|
||||||
|
|
||||||
Tiny-ecs is an Entity Component System for lua that's simple, flexible, and useful.
|
Tiny-ecs is an Entity Component System for lua that's simple, flexible, and useful.
|
||||||
Because of lua's tabular nature, Entity Component Systems are a natural choice
|
Because of lua's tabular nature, Entity Component Systems are a natural choice
|
||||||
for simulating large and complex systems. For more explanation on Entity
|
for simulating large and complex systems. For more explanation on Entity
|
||||||
@@ -75,7 +80,7 @@ Tiny-ecs is also on [Luarocks](https://luarocks.org/) and can be installed with
|
|||||||
## Demo ##
|
## Demo ##
|
||||||
Check out the [demo](https://github.com/bakpakin/tiny-ecs/tree/demo-commandokibbles), a game
|
Check out the [demo](https://github.com/bakpakin/tiny-ecs/tree/demo-commandokibbles), a game
|
||||||
originally written for Ludum Dare 32 with the theme 'An Unconventional Weapon'. The demo uses
|
originally written for Ludum Dare 32 with the theme 'An Unconventional Weapon'. The demo uses
|
||||||
[LOVE](https://love2d.org/), an amazing game framework for lua.
|
[LÖVE](https://love2d.org/), an amazing game framework for lua.
|
||||||
|
|
||||||
## Testing ##
|
## Testing ##
|
||||||
Tiny-ecs uses [busted](http://olivinelabs.com/busted/) for testing. Install and run
|
Tiny-ecs uses [busted](http://olivinelabs.com/busted/) for testing. Install and run
|
||||||
@@ -85,3 +90,4 @@ Tiny-ecs uses [busted](http://olivinelabs.com/busted/) for testing. Install and
|
|||||||
See API [here](http://bakpakin.github.io/tiny-ecs/doc/).
|
See API [here](http://bakpakin.github.io/tiny-ecs/doc/).
|
||||||
For the most up-to-date documentation, read the source code, or generate the HTML
|
For the most up-to-date documentation, read the source code, or generate the HTML
|
||||||
locally with [LDoc](http://stevedonovan.github.io/ldoc/).
|
locally with [LDoc](http://stevedonovan.github.io/ldoc/).
|
||||||
|
See the original forum thread [here](https://love2d.org/forums/viewtopic.php?f=5&t=79937&p=182589).
|
||||||
|
|||||||
@@ -10,3 +10,4 @@ style = '!fixed'
|
|||||||
package = 'tiny-ecs'
|
package = 'tiny-ecs'
|
||||||
not_luadoc = true
|
not_luadoc = true
|
||||||
boilerplate = true
|
boilerplate = true
|
||||||
|
no_return_or_parms = true
|
||||||
|
|||||||
@@ -0,0 +1,24 @@
|
|||||||
|
package = "tiny-ecs"
|
||||||
|
version = "1.1-4"
|
||||||
|
source = {
|
||||||
|
url = "git://github.com/bakpakin/tiny-ecs",
|
||||||
|
tag = "1.1-4"
|
||||||
|
}
|
||||||
|
description = {
|
||||||
|
summary = "Entity Component System for Lua.",
|
||||||
|
detailed = [[
|
||||||
|
Pure Lua implementation of an easy to use, compact, fast, and flexible
|
||||||
|
Entity Component System. Works well with Object Orientation.
|
||||||
|
]],
|
||||||
|
homepage = "https://github.com/bakpakin/tiny-ecs",
|
||||||
|
license = "MIT"
|
||||||
|
}
|
||||||
|
dependencies = {
|
||||||
|
"lua >= 5.1"
|
||||||
|
}
|
||||||
|
build = {
|
||||||
|
type = "builtin",
|
||||||
|
modules = {
|
||||||
|
tiny = "tiny.lua"
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
package = "tiny-ecs"
|
||||||
|
version = "1.1-5"
|
||||||
|
source = {
|
||||||
|
url = "git://github.com/bakpakin/tiny-ecs",
|
||||||
|
tag = "1.1-5"
|
||||||
|
}
|
||||||
|
description = {
|
||||||
|
summary = "Entity Component System for Lua.",
|
||||||
|
detailed = [[
|
||||||
|
Pure Lua implementation of an easy to use, compact, fast, and flexible
|
||||||
|
Entity Component System. Works well with Object Orientation.
|
||||||
|
]],
|
||||||
|
homepage = "https://github.com/bakpakin/tiny-ecs",
|
||||||
|
license = "MIT"
|
||||||
|
}
|
||||||
|
dependencies = {
|
||||||
|
"lua >= 5.1"
|
||||||
|
}
|
||||||
|
build = {
|
||||||
|
type = "builtin",
|
||||||
|
modules = {
|
||||||
|
tiny = "tiny.lua"
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
package = "tiny-ecs"
|
||||||
|
version = "1.1-6"
|
||||||
|
source = {
|
||||||
|
url = "git://github.com/bakpakin/tiny-ecs",
|
||||||
|
tag = "1.1-6"
|
||||||
|
}
|
||||||
|
description = {
|
||||||
|
summary = "Entity Component System for Lua.",
|
||||||
|
detailed = [[
|
||||||
|
Pure Lua implementation of an easy to use, compact, fast, and flexible
|
||||||
|
Entity Component System. Works well with Object Orientation.
|
||||||
|
]],
|
||||||
|
homepage = "https://github.com/bakpakin/tiny-ecs",
|
||||||
|
license = "MIT"
|
||||||
|
}
|
||||||
|
dependencies = {
|
||||||
|
"lua >= 5.1"
|
||||||
|
}
|
||||||
|
build = {
|
||||||
|
type = "builtin",
|
||||||
|
modules = {
|
||||||
|
tiny = "tiny.lua"
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
package = "tiny-ecs"
|
||||||
|
version = "1.1-7"
|
||||||
|
source = {
|
||||||
|
url = "git://github.com/bakpakin/tiny-ecs",
|
||||||
|
tag = "1.1-7"
|
||||||
|
}
|
||||||
|
description = {
|
||||||
|
summary = "Entity Component System for Lua.",
|
||||||
|
detailed = [[
|
||||||
|
Pure Lua implementation of an easy to use, compact, fast, and flexible
|
||||||
|
Entity Component System. Works well with Object Orientation.
|
||||||
|
]],
|
||||||
|
homepage = "https://github.com/bakpakin/tiny-ecs",
|
||||||
|
license = "MIT"
|
||||||
|
}
|
||||||
|
dependencies = {
|
||||||
|
"lua >= 5.1"
|
||||||
|
}
|
||||||
|
build = {
|
||||||
|
type = "builtin",
|
||||||
|
modules = {
|
||||||
|
tiny = "tiny.lua"
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
package = "tiny-ecs"
|
||||||
|
version = "1.2-1"
|
||||||
|
source = {
|
||||||
|
url = "git://github.com/bakpakin/tiny-ecs",
|
||||||
|
tag = "1.2-1"
|
||||||
|
}
|
||||||
|
description = {
|
||||||
|
summary = "Entity Component System for Lua.",
|
||||||
|
detailed = [[
|
||||||
|
Pure Lua implementation of an easy to use, compact, fast, and flexible
|
||||||
|
Entity Component System. Works well with Object Orientation.
|
||||||
|
]],
|
||||||
|
homepage = "https://github.com/bakpakin/tiny-ecs",
|
||||||
|
license = "MIT"
|
||||||
|
}
|
||||||
|
dependencies = {
|
||||||
|
"lua >= 5.1"
|
||||||
|
}
|
||||||
|
build = {
|
||||||
|
type = "builtin",
|
||||||
|
modules = {
|
||||||
|
tiny = "tiny.lua"
|
||||||
|
}
|
||||||
|
}
|
||||||
+31
-4
@@ -1,3 +1,8 @@
|
|||||||
|
local GLOBALS = {}
|
||||||
|
for k, v in pairs(_G) do
|
||||||
|
GLOBALS[k] = v
|
||||||
|
end
|
||||||
|
|
||||||
local tiny = require "tiny"
|
local tiny = require "tiny"
|
||||||
|
|
||||||
local function deep_copy(x)
|
local function deep_copy(x)
|
||||||
@@ -115,6 +120,11 @@ describe('tiny-ecs:', function()
|
|||||||
timePassed = 0
|
timePassed = 0
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
after_each(function()
|
||||||
|
world:clearSystems()
|
||||||
|
world:refresh()
|
||||||
|
end)
|
||||||
|
|
||||||
it("Create World", function()
|
it("Create World", function()
|
||||||
assert.equals(world:getEntityCount(), 3)
|
assert.equals(world:getEntityCount(), 3)
|
||||||
assert.equals(world:getSystemCount(), 2)
|
assert.equals(world:getSystemCount(), 2)
|
||||||
@@ -191,7 +201,7 @@ describe('tiny-ecs:', function()
|
|||||||
|
|
||||||
it("Add Systems Multiple Times", function()
|
it("Add Systems Multiple Times", function()
|
||||||
world:update(1)
|
world:update(1)
|
||||||
world:add(moveSystem, oneTimeSystem)
|
assert.has_error(function() world:add(moveSystem, oneTimeSystem) end, "System already belongs to a World.")
|
||||||
world:update(2)
|
world:update(2)
|
||||||
assert.equals(2, world:getSystemCount())
|
assert.equals(2, world:getSystemCount())
|
||||||
assert.equals(3, world:getEntityCount())
|
assert.equals(3, world:getEntityCount())
|
||||||
@@ -201,7 +211,7 @@ describe('tiny-ecs:', function()
|
|||||||
world:update(1)
|
world:update(1)
|
||||||
world:remove(moveSystem)
|
world:remove(moveSystem)
|
||||||
world:update(2)
|
world:update(2)
|
||||||
world:remove(moveSystem)
|
assert.has_error(function() world:remove(moveSystem) end, "System does not belong to this World.")
|
||||||
world:update(2)
|
world:update(2)
|
||||||
assert.equals(1, world:getSystemCount())
|
assert.equals(1, world:getSystemCount())
|
||||||
assert.equals(3, world:getEntityCount())
|
assert.equals(3, world:getEntityCount())
|
||||||
@@ -211,10 +221,27 @@ describe('tiny-ecs:', function()
|
|||||||
world:update(1)
|
world:update(1)
|
||||||
world:setSystemIndex(moveSystem, 2)
|
world:setSystemIndex(moveSystem, 2)
|
||||||
world:update(1)
|
world:update(1)
|
||||||
assert.equals(2, world:getSystemIndex(moveSystem))
|
assert.equals(2, moveSystem.index)
|
||||||
assert.equals(1, world:getSystemIndex(oneTimeSystem))
|
assert.equals(1, oneTimeSystem.index)
|
||||||
|
end)
|
||||||
|
|
||||||
|
it("Sorts Entities in Sorting Systems", function()
|
||||||
|
local sortsys = tiny.sortedProcessingSystem()
|
||||||
|
sortsys.filter = tiny.requireAll("vel")
|
||||||
|
function sortsys:compare(e1, e2)
|
||||||
|
return e1.vel.x < e2.vel.x
|
||||||
|
end
|
||||||
|
world:add(sortsys)
|
||||||
|
world:update(0)
|
||||||
|
assert.equals(sortsys.entities[1], entity2)
|
||||||
|
assert.equals(sortsys.entities[2], entity3)
|
||||||
|
assert.equals(sortsys.entities[3], entity1)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
it("Doesn't pollute the global namespace", function()
|
||||||
|
assert.are.same(_G, GLOBALS)
|
||||||
|
end)
|
||||||
|
|
||||||
end)
|
end)
|
||||||
|
|||||||
@@ -23,14 +23,13 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|||||||
-- @author Calvin Rose
|
-- @author Calvin Rose
|
||||||
-- @license MIT
|
-- @license MIT
|
||||||
-- @copyright 2015
|
-- @copyright 2015
|
||||||
local tiny = { _VERSION = "1.1-3" }
|
local tiny = { _VERSION = "1.2-1" }
|
||||||
|
|
||||||
-- Local versions of standard lua functions
|
-- Local versions of standard lua functions
|
||||||
local tinsert = table.insert
|
local tinsert = table.insert
|
||||||
local tremove = table.remove
|
local tremove = table.remove
|
||||||
local tsort = table.sort
|
local tsort = table.sort
|
||||||
local pairs = pairs
|
local pairs = pairs
|
||||||
local ipairs = ipairs
|
|
||||||
local setmetatable = setmetatable
|
local setmetatable = setmetatable
|
||||||
local type = type
|
local type = type
|
||||||
local select = select
|
local select = select
|
||||||
@@ -51,8 +50,8 @@ local tiny_remove
|
|||||||
-- value indicating if the Entity should be processed by the System.
|
-- value indicating if the Entity should be processed by the System.
|
||||||
--
|
--
|
||||||
-- Filters must be added to Systems by setting the `filter` field of the System.
|
-- Filters must be added to Systems by setting the `filter` field of the System.
|
||||||
-- Filter's returned by `tiny.requireAll` and `tiny.requireAny` are immutable
|
-- Filter's returned by tiny-ecs's Filter functions are immutable and can be
|
||||||
-- and can be used by multiple Systems.
|
-- used by multiple Systems.
|
||||||
--
|
--
|
||||||
-- local f1 = tiny.requireAll("position", "velocity", "size")
|
-- local f1 = tiny.requireAll("position", "velocity", "size")
|
||||||
-- local f2 = tiny.requireAny("position", "velocity", "size")
|
-- local f2 = tiny.requireAny("position", "velocity", "size")
|
||||||
@@ -88,7 +87,6 @@ local tiny_remove
|
|||||||
|
|
||||||
--- Makes a Filter that selects Entities with all specified Components and
|
--- Makes a Filter that selects Entities with all specified Components and
|
||||||
-- Filters.
|
-- Filters.
|
||||||
-- @param ... List of required Components and other Filters.
|
|
||||||
function tiny.requireAll(...)
|
function tiny.requireAll(...)
|
||||||
local components = {...}
|
local components = {...}
|
||||||
local len = #components
|
local len = #components
|
||||||
@@ -110,7 +108,6 @@ end
|
|||||||
|
|
||||||
--- Makes a Filter that selects Entities with at least one of the specified
|
--- Makes a Filter that selects Entities with at least one of the specified
|
||||||
-- Components and Filters.
|
-- Components and Filters.
|
||||||
-- @param ... List of required Components and other Filters.
|
|
||||||
function tiny.requireAny(...)
|
function tiny.requireAny(...)
|
||||||
local components = {...}
|
local components = {...}
|
||||||
local len = #components
|
local len = #components
|
||||||
@@ -132,7 +129,6 @@ end
|
|||||||
|
|
||||||
--- Makes a Filter that rejects Entities with all specified Components and
|
--- Makes a Filter that rejects Entities with all specified Components and
|
||||||
-- Filters, and selects all other Entities.
|
-- Filters, and selects all other Entities.
|
||||||
-- @param ... List of required Components and other Filters.
|
|
||||||
function tiny.rejectAll(...)
|
function tiny.rejectAll(...)
|
||||||
local components = {...}
|
local components = {...}
|
||||||
local len = #components
|
local len = #components
|
||||||
@@ -154,7 +150,6 @@ end
|
|||||||
|
|
||||||
--- Makes a Filter that rejects Entities with at least one of the specified
|
--- Makes a Filter that rejects Entities with at least one of the specified
|
||||||
-- Components and Filters, and selects all other Entities.
|
-- Components and Filters, and selects all other Entities.
|
||||||
-- @param ... List of required Components and other Filters.
|
|
||||||
function tiny.rejectAny(...)
|
function tiny.rejectAny(...)
|
||||||
local components = {...}
|
local components = {...}
|
||||||
local len = #components
|
local len = #components
|
||||||
@@ -183,10 +178,19 @@ end
|
|||||||
--
|
--
|
||||||
-- There are also a few other optional callbacks:
|
-- There are also a few other optional callbacks:
|
||||||
--
|
--
|
||||||
-- * `function system:filter(entity)`
|
-- * `function system:filter(entity)` - Returns true if this System should
|
||||||
-- * `function system:onAdd(entity)`
|
-- include this Entity, otherwise should return false. If this isn't specified,
|
||||||
-- * `function system:onRemove(entity)`
|
-- no Entities are included in the System.
|
||||||
-- * `function system:onModify(dt)`
|
-- * `function system:onAdd(entity)` - Called when an Entity is added to the
|
||||||
|
-- System.
|
||||||
|
-- * `function system:onRemove(entity)` - Called when an Entity is removed
|
||||||
|
-- from the System.
|
||||||
|
-- * `function system:onModify(dt)` - Called when the System is modified by
|
||||||
|
-- adding or removing Entities from the System.
|
||||||
|
-- * `function system:onAddToWorld(world)` - Called when the System is added
|
||||||
|
-- to the World, before any entities are added to the system.
|
||||||
|
-- * `function system:onRemoveFromWorld(world)` - Called when the System is
|
||||||
|
-- removed from the world, after all Entities are removed from the System.
|
||||||
--
|
--
|
||||||
-- For Filters, it is convenient to use `tiny.requireAll` or `tiny.requireAny`,
|
-- For Filters, it is convenient to use `tiny.requireAll` or `tiny.requireAny`,
|
||||||
-- but one can write their own filters as well. Set the Filter of a System like
|
-- but one can write their own filters as well. Set the Filter of a System like
|
||||||
@@ -201,11 +205,20 @@ end
|
|||||||
-- system is added to the World. A few are important, and few should be less
|
-- system is added to the World. A few are important, and few should be less
|
||||||
-- commonly used.
|
-- commonly used.
|
||||||
--
|
--
|
||||||
|
-- * The `world` field points to the World that the System belongs to. Useful
|
||||||
|
-- for adding and removing Entities from the world dynamically via the System.
|
||||||
-- * The `active` flag is whether or not the System is updated automatically.
|
-- * The `active` flag is whether or not the System is updated automatically.
|
||||||
-- Inactive Systems should be updated manually or not at all via
|
-- Inactive Systems should be updated manually or not at all via
|
||||||
-- `system:update(dt)`. Defaults to true.
|
-- `system:update(dt)`. Defaults to true.
|
||||||
-- * The 'entities' field is an ordered list of Entities in the System. This
|
-- * The `entities` field is an ordered list of Entities in the System. This
|
||||||
-- list can be used to quickly iterate through all Entities in a System.
|
-- list can be used to quickly iterate through all Entities in a System.
|
||||||
|
-- * The `interval` field is an optional field that makes Systems update at
|
||||||
|
-- certain intervals using buffered time, regardless of World update frequency.
|
||||||
|
-- For example, to make a System update once a second, set the System's interval
|
||||||
|
-- to 1.
|
||||||
|
-- * The `index` field is the System's index in the World. Lower indexed
|
||||||
|
-- Systems are processed before higher indices. The `index` is a read only
|
||||||
|
-- field; to set the `index`, use `tiny.setSystemIndex(world, system)`.
|
||||||
-- * The `indices` field is a table of Entity keys to their indices in the
|
-- * The `indices` field is a table of Entity keys to their indices in the
|
||||||
-- `entities` list. Most Systems can ignore this.
|
-- `entities` list. Most Systems can ignore this.
|
||||||
-- * The `modified` flag is an indicator if the System has been modified in
|
-- * The `modified` flag is an indicator if the System has been modified in
|
||||||
@@ -219,36 +232,26 @@ end
|
|||||||
-- this key is considered a System rather than an Entity.
|
-- this key is considered a System rather than an Entity.
|
||||||
local systemTableKey = { "SYSTEM_TABLE_KEY" }
|
local systemTableKey = { "SYSTEM_TABLE_KEY" }
|
||||||
|
|
||||||
-- Check if tables are systems.
|
-- Checks if a table is a System.
|
||||||
local function isSystem(table)
|
local function isSystem(table)
|
||||||
return table[systemTableKey]
|
return table[systemTableKey]
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Creates a default System.
|
|
||||||
-- @param table A table to be used as a System, or `nil` to create a new System.
|
|
||||||
-- @return A new System or System class
|
|
||||||
function tiny.system(table)
|
|
||||||
table = table or {}
|
|
||||||
table[systemTableKey] = true
|
|
||||||
return table
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Update function for all Processing Systems.
|
-- Update function for all Processing Systems.
|
||||||
local function processingSystemUpdate(system, dt)
|
local function processingSystemUpdate(system, dt)
|
||||||
local entities = system.entities
|
|
||||||
local preProcess = system.preProcess
|
local preProcess = system.preProcess
|
||||||
local process = system.process
|
local process = system.process
|
||||||
local postProcess = system.postProcess
|
local postProcess = system.postProcess
|
||||||
local entity
|
|
||||||
|
|
||||||
if preProcess then
|
if preProcess then
|
||||||
preProcess(system, dt)
|
preProcess(system, dt)
|
||||||
end
|
end
|
||||||
|
|
||||||
if process then
|
if process then
|
||||||
|
local entities = system.entities
|
||||||
local len = #entities
|
local len = #entities
|
||||||
for i = 1, len do
|
for i = 1, len do
|
||||||
entity = entities[i]
|
local entity = entities[i]
|
||||||
process(system, entity, dt)
|
process(system, entity, dt)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -258,24 +261,45 @@ local function processingSystemUpdate(system, dt)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Creates a Processing System.
|
-- Sorts Systems by a function system.sort(entity1, entity2) on modify.
|
||||||
|
local function sortedSystemOnModify(system, dt)
|
||||||
|
local entities = system.entities
|
||||||
|
local indices = system.indices
|
||||||
|
local sortDelegate = system.sortDelegate
|
||||||
|
if not sortDelegate then
|
||||||
|
local compare = system.compare
|
||||||
|
sortDelegate = function(e1, e2)
|
||||||
|
return compare(system, e1, e2)
|
||||||
|
end
|
||||||
|
system.sortDelegate = sortDelegate
|
||||||
|
end
|
||||||
|
tsort(entities, sortDelegate)
|
||||||
|
for i = 1, #entities do
|
||||||
|
local entity = entities[i]
|
||||||
|
indices[entity] = i
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Creates a new System or System class from the supplied table. If `table` is
|
||||||
|
-- nil, creates a new table.
|
||||||
|
function tiny.system(table)
|
||||||
|
table = table or {}
|
||||||
|
table[systemTableKey] = true
|
||||||
|
return table
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Creates a new Processing System or Processing System class. Processing
|
||||||
|
-- Systems process each entity individual, and are usually what is needed.
|
||||||
|
-- Processing Systems have three extra callbacks besides those inheritted from
|
||||||
|
-- vanilla Systems.
|
||||||
--
|
--
|
||||||
-- A Processing System iterates through its Entities in no particluar order, and
|
-- function system:preProcess(dt) -- Called before iteration.
|
||||||
-- updates them individually. It has two important fields:
|
-- function system:process(entity, dt) -- Process each entity.
|
||||||
|
-- function system:postProcess(dt) -- Called after iteration.
|
||||||
--
|
--
|
||||||
-- * `function system:process(entity, dt)`
|
-- Processing Systems have their own `update` method, so don't implement a
|
||||||
-- * `function system:filter(entity)`
|
-- a custom `update` callback for Processing Systems.
|
||||||
--
|
|
||||||
-- There are also a few other optional callbacks, including the optional
|
|
||||||
-- callbacks in `tiny.system`:
|
|
||||||
--
|
|
||||||
-- * `function system:preProcess(entities, dt)`
|
|
||||||
-- * `function system:postProcess(entities, dt)`
|
|
||||||
--
|
|
||||||
-- @param table A table to be used as a System, or `nil` to create a new
|
|
||||||
-- Processing System.
|
|
||||||
-- @see system
|
-- @see system
|
||||||
-- @return A new Processing System or Processing System class
|
|
||||||
function tiny.processingSystem(table)
|
function tiny.processingSystem(table)
|
||||||
table = table or {}
|
table = table or {}
|
||||||
table[systemTableKey] = true
|
table[systemTableKey] = true
|
||||||
@@ -283,45 +307,31 @@ function tiny.processingSystem(table)
|
|||||||
return table
|
return table
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Sorts Systems by a function system.sort(entity1, entity2) on modify.
|
--- Creates a new Sorted System or Sorted System class. Sorted Systems sort
|
||||||
local function sortedSystemOnModify(system, dt)
|
-- their Entities according to a user-defined method, `system:compare(e1, e2)`,
|
||||||
local entities = system.entities
|
-- which should return true if `e1` should come before `e2` and false otherwise.
|
||||||
local entityIndices = system.entityIndices
|
-- Sorted Systems also override the default System's `onModify` callback, so be
|
||||||
local sortDelegate = system.sortDelegate
|
-- careful if defining a custom callback. However, for processing the sorted
|
||||||
if not sortDelegate then
|
-- entities, consider `tiny.sortedProcessingSystem(table)`.
|
||||||
local compare = system.compare
|
-- @see system
|
||||||
sortDelegate = function(e1, e2)
|
function tiny.sortedSystem(table)
|
||||||
compare(system, e1, e2)
|
table = table or {}
|
||||||
end
|
table[systemTableKey] = true
|
||||||
system.sortDelegate = sortDelegate
|
table.onModify = sortedSystemOnModify
|
||||||
end
|
return table
|
||||||
tsort(entities, sortDelegate)
|
|
||||||
for i = 1, #entities do
|
|
||||||
local entity = entities[i]
|
|
||||||
entityIndices[entity] = i
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Creates a Sorted Processing System. A Sorted System iterates through its
|
--- Creates a new Sorted Processing System or Sorted Processing System class.
|
||||||
-- Entities in a specific order, and updates them individually. It has three
|
-- Sorted Processing Systems have both the aspects of Processing Systems and
|
||||||
-- important methods:
|
-- Sorted Systems.
|
||||||
--
|
|
||||||
-- * `function system:process(entity, dt)`
|
|
||||||
-- * `function system:compare(entity1, entity2)`
|
|
||||||
-- * `function system:filter(entity)`
|
|
||||||
--
|
|
||||||
-- Sorted Systems have the same optitonal callbacks as ProcessingSystems.
|
|
||||||
-- @param table A table to be used as a System, or `nil` to create a new
|
|
||||||
-- Sorted System.
|
|
||||||
-- @see system
|
-- @see system
|
||||||
-- @see processingSystem
|
-- @see processingSystem
|
||||||
-- @return A new Sorted System or Sorted System class
|
-- @see sortedSystem
|
||||||
function tiny.sortedSystem(table)
|
function tiny.sortedProcessingSystem(table)
|
||||||
table = table or {}
|
table = table or {}
|
||||||
table[systemTableKey] = true
|
table[systemTableKey] = true
|
||||||
table.update = processingSystemUpdate
|
table.update = processingSystemUpdate
|
||||||
table.onModify = sortedSystemOnModify
|
table.onModify = sortedSystemOnModify
|
||||||
table.sort = sortedSystemOnModify
|
|
||||||
return table
|
return table
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -338,12 +348,10 @@ end
|
|||||||
local worldMetaTable
|
local worldMetaTable
|
||||||
|
|
||||||
--- Creates a new World.
|
--- Creates a new World.
|
||||||
-- Can optionally add default Systems and Entities.
|
-- Can optionally add default Systems and Entities. Returns the new World along
|
||||||
-- @param ... Systems and Entities to add to the World
|
-- with default Entities and Systems.
|
||||||
-- @return A new World
|
|
||||||
function tiny.world(...)
|
function tiny.world(...)
|
||||||
|
local ret = setmetatable({
|
||||||
local ret = {
|
|
||||||
|
|
||||||
-- List of Entities to add
|
-- List of Entities to add
|
||||||
entitiesToAdd = {},
|
entitiesToAdd = {},
|
||||||
@@ -351,6 +359,9 @@ function tiny.world(...)
|
|||||||
-- List of Entities to remove
|
-- List of Entities to remove
|
||||||
entitiesToRemove = {},
|
entitiesToRemove = {},
|
||||||
|
|
||||||
|
-- List of Entities to change
|
||||||
|
entitiesToChange = {},
|
||||||
|
|
||||||
-- List of Entities to add
|
-- List of Entities to add
|
||||||
systemsToAdd = {},
|
systemsToAdd = {},
|
||||||
|
|
||||||
@@ -360,57 +371,50 @@ function tiny.world(...)
|
|||||||
-- Set of Entities
|
-- Set of Entities
|
||||||
entities = {},
|
entities = {},
|
||||||
|
|
||||||
-- Number of Entities in World.
|
-- Number of Entities in World
|
||||||
entityCount = 0,
|
entityCount = 0,
|
||||||
|
|
||||||
-- List of System Data. A data element is a table with 4
|
-- List of Systems
|
||||||
-- keys: system, indices, entities, and active.
|
systems = {}
|
||||||
systems = {},
|
}, worldMetaTable)
|
||||||
|
|
||||||
-- Table of Systems to System Indices
|
|
||||||
systemIndices = {}
|
|
||||||
}
|
|
||||||
|
|
||||||
tiny_add(ret, ...)
|
tiny_add(ret, ...)
|
||||||
tiny_manageSystems(ret)
|
tiny_manageSystems(ret)
|
||||||
tiny_manageEntities(ret)
|
tiny_manageEntities(ret)
|
||||||
|
|
||||||
return setmetatable(ret, worldMetaTable)
|
return ret, ...
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Adds an Entity to the world.
|
--- Adds an Entity to the world.
|
||||||
-- Also call this on Entities that have changed Components such that they
|
-- Also call this on Entities that have changed Components such that they
|
||||||
-- match different Filters.
|
-- match different Filters. Returns the Entity.
|
||||||
-- @param world
|
|
||||||
-- @param entity
|
|
||||||
function tiny.addEntity(world, entity)
|
function tiny.addEntity(world, entity)
|
||||||
local e2a = world.entitiesToAdd
|
|
||||||
e2a[#e2a + 1] = entity
|
|
||||||
if world.entities[entity] then
|
if world.entities[entity] then
|
||||||
tiny_removeEntity(world, entity)
|
local e2c = world.entitiesToChange
|
||||||
|
e2c[#e2c + 1] = entity
|
||||||
|
else
|
||||||
|
local e2a = world.entitiesToAdd
|
||||||
|
e2a[#e2a + 1] = entity
|
||||||
end
|
end
|
||||||
|
return entity
|
||||||
end
|
end
|
||||||
tiny_addEntity = tiny.addEntity
|
tiny_addEntity = tiny.addEntity
|
||||||
|
|
||||||
--- Adds a System to the world.
|
--- Adds a System to the world. Returns the System.
|
||||||
-- @param world
|
|
||||||
-- @param system
|
|
||||||
function tiny.addSystem(world, system)
|
function tiny.addSystem(world, system)
|
||||||
|
assert(system.world == nil, "System already belongs to a World.")
|
||||||
local s2a = world.systemsToAdd
|
local s2a = world.systemsToAdd
|
||||||
s2a[#s2a + 1] = system
|
s2a[#s2a + 1] = system
|
||||||
|
system.world = world
|
||||||
|
return system
|
||||||
end
|
end
|
||||||
tiny_addSystem = tiny.addSystem
|
tiny_addSystem = tiny.addSystem
|
||||||
|
|
||||||
--- Shortcut for adding multiple Entities and Systems to the World.
|
--- Shortcut for adding multiple Entities and Systems to the World. Returns all
|
||||||
-- @param world
|
-- added Entities and Systems.
|
||||||
-- @param ... Systems and Entities
|
|
||||||
-- @see addEntity
|
|
||||||
-- @see addSystem
|
|
||||||
function tiny.add(world, ...)
|
function tiny.add(world, ...)
|
||||||
local obj
|
|
||||||
for i = 1, select("#", ...) do
|
for i = 1, select("#", ...) do
|
||||||
obj = select(i, ...)
|
local obj = select(i, ...)
|
||||||
if obj then
|
if obj then
|
||||||
if isSystem(obj) then
|
if isSystem(obj) then
|
||||||
tiny_addSystem(world, obj)
|
tiny_addSystem(world, obj)
|
||||||
@@ -419,229 +423,290 @@ function tiny.add(world, ...)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
return ...
|
||||||
end
|
end
|
||||||
tiny_add = tiny.add
|
tiny_add = tiny.add
|
||||||
|
|
||||||
--- Removes an Entity to the World.
|
--- Removes an Entity to the World. Returns the Entity.
|
||||||
-- @param world
|
|
||||||
-- @param entity
|
|
||||||
function tiny.removeEntity(world, entity)
|
function tiny.removeEntity(world, entity)
|
||||||
local e2r = world.entitiesToRemove
|
local e2r = world.entitiesToRemove
|
||||||
e2r[#e2r + 1] = entity
|
e2r[#e2r + 1] = entity
|
||||||
|
return entity
|
||||||
end
|
end
|
||||||
tiny_removeEntity = tiny.removeEntity
|
tiny_removeEntity = tiny.removeEntity
|
||||||
|
|
||||||
--- Removes a System from the world.
|
--- Removes a System from the world. Returns the System.
|
||||||
-- @param world
|
|
||||||
-- @param system
|
|
||||||
function tiny.removeSystem(world, system)
|
function tiny.removeSystem(world, system)
|
||||||
|
assert(system.world == world, "System does not belong to this World.")
|
||||||
local s2r = world.systemsToRemove
|
local s2r = world.systemsToRemove
|
||||||
s2r[#s2r + 1] = system
|
s2r[#s2r + 1] = system
|
||||||
|
return system
|
||||||
end
|
end
|
||||||
tiny_removeSystem = tiny.removeSystem
|
tiny_removeSystem = tiny.removeSystem
|
||||||
|
|
||||||
--- Shortcut for removing multiple Entities and Systems from the World.
|
--- Shortcut for removing multiple Entities and Systems from the World. Returns
|
||||||
-- @param world
|
-- all removed Systems and Entities
|
||||||
-- @param ... Systems and Entities
|
|
||||||
-- @see removeEntity
|
|
||||||
-- @see removeSystem
|
|
||||||
function tiny.remove(world, ...)
|
function tiny.remove(world, ...)
|
||||||
local obj
|
|
||||||
for i = 1, select("#", ...) do
|
for i = 1, select("#", ...) do
|
||||||
obj = select(i, ...)
|
local obj = select(i, ...)
|
||||||
if obj then
|
if obj then
|
||||||
if isSystem(obj) then
|
if isSystem(obj) then
|
||||||
tiny_removeSystem(world, obj)
|
tiny_removeSystem(world, obj)
|
||||||
else -- Assume obj is an Entity
|
else -- Assume obj is an Entity
|
||||||
tiny_removeEntity(world, obj)
|
tiny_removeEntity(world, obj)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
return ...
|
||||||
end
|
end
|
||||||
tiny_remove = tiny.remove
|
tiny_remove = tiny.remove
|
||||||
|
|
||||||
-- Adds and removes Systems that have been marked from the World.
|
-- Adds and removes Systems that have been marked from the World.
|
||||||
function tiny_manageSystems(world)
|
function tiny_manageSystems(world)
|
||||||
|
local s2a, s2r = world.systemsToAdd, world.systemsToRemove
|
||||||
|
|
||||||
local s2a, s2r = world.systemsToAdd, world.systemsToRemove
|
-- Early exit
|
||||||
|
if #s2a == 0 and #s2r == 0 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
-- Early exit
|
world.systemsToAdd = {}
|
||||||
if #s2a == 0 and #s2r == 0 then
|
world.systemsToRemove = {}
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local systemIndices = world.systemIndices
|
local entities = world.entities
|
||||||
local entities = world.entities
|
local systems = world.systems
|
||||||
local systems = world.systems
|
|
||||||
local system, index, filter
|
|
||||||
local entityList, entityIndices, entityIndex, onRemove, onAdd
|
|
||||||
|
|
||||||
-- Remove Systems
|
-- Remove Systems
|
||||||
for i = 1, #s2r do
|
for i = 1, #s2r do
|
||||||
system = s2r[i]
|
local system = s2r[i]
|
||||||
index = systemIndices[system]
|
local index = system.index
|
||||||
if index then
|
local onRemove = system.onRemove
|
||||||
onRemove = system.onRemove
|
if onRemove then
|
||||||
if onRemove then
|
local entityList = system.entities
|
||||||
entityList = system.entities
|
for j = 1, #entityList do
|
||||||
for j = 1, #entityList do
|
onRemove(system, entityList[j])
|
||||||
onRemove(system, entityList[j])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
systemIndices[system] = nil
|
|
||||||
tremove(systems, index)
|
|
||||||
for j = index, #systems do
|
|
||||||
systemIndices[systems[j]] = j
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
s2r[i] = nil
|
|
||||||
end
|
end
|
||||||
|
tremove(systems, index)
|
||||||
|
for j = index, #systems do
|
||||||
|
systems[j].index = j
|
||||||
|
end
|
||||||
|
local onRemoveFromWorld = system.onRemoveFromWorld
|
||||||
|
if onRemoveFromWorld then
|
||||||
|
onRemoveFromWorld(system, world)
|
||||||
|
end
|
||||||
|
s2r[i] = nil
|
||||||
|
|
||||||
-- Add Systems
|
-- Clean up System
|
||||||
for i = 1, #s2a do
|
system.world = nil
|
||||||
system = s2a[i]
|
system.entities = nil
|
||||||
if not systemIndices[system] then
|
system.indices = nil
|
||||||
entityList = {}
|
system.index = nil
|
||||||
entityIndices = {}
|
end
|
||||||
system.entities = entityList
|
|
||||||
system.indices = entityIndices
|
-- Add Systems
|
||||||
|
for i = 1, #s2a do
|
||||||
|
local system = s2a[i]
|
||||||
|
if systems[system.index] ~= system then
|
||||||
|
local entityList = {}
|
||||||
|
local entityIndices = {}
|
||||||
|
system.entities = entityList
|
||||||
|
system.indices = entityIndices
|
||||||
|
if system.active == nil then
|
||||||
system.active = true
|
system.active = true
|
||||||
system.modified = true
|
end
|
||||||
index = #systems + 1
|
system.modified = true
|
||||||
systemIndices[system] = index
|
system.world = world
|
||||||
systems[index] = system
|
local index = #systems + 1
|
||||||
|
system.index = index
|
||||||
|
systems[index] = system
|
||||||
|
local onAddToWorld = system.onAddToWorld
|
||||||
|
if onAddToWorld then
|
||||||
|
onAddToWorld(system, world)
|
||||||
|
end
|
||||||
|
|
||||||
-- Try to add Entities
|
-- Try to add Entities
|
||||||
onAdd = system.onAdd
|
local onAdd = system.onAdd
|
||||||
filter = system.filter
|
local filter = system.filter
|
||||||
if filter then
|
if filter then
|
||||||
for entity in pairs(entities) do
|
for entity in pairs(entities) do
|
||||||
if filter(system, entity) then
|
if filter(system, entity) then
|
||||||
entityIndex = #entityList + 1
|
local entityIndex = #entityList + 1
|
||||||
entityList[entityIndex] = entity
|
entityList[entityIndex] = entity
|
||||||
entityIndices[entity] = entityIndex
|
entityIndices[entity] = entityIndex
|
||||||
if onAdd then
|
if onAdd then
|
||||||
onAdd(system, entity)
|
onAdd(system, entity)
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
s2a[i] = nil
|
|
||||||
end
|
end
|
||||||
|
s2a[i] = nil
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Adds and removes Entities that have been marked.
|
-- Adds, removes, and changes Entities that have been marked.
|
||||||
function tiny_manageEntities(world)
|
function tiny_manageEntities(world)
|
||||||
|
|
||||||
local e2a, e2r = world.entitiesToAdd, world.entitiesToRemove
|
local e2a = world.entitiesToAdd
|
||||||
|
local e2r = world.entitiesToRemove
|
||||||
|
local e2c = world.entitiesToChange
|
||||||
|
|
||||||
-- Early exit
|
-- Early exit
|
||||||
if #e2a == 0 and #e2r == 0 then
|
if #e2a == 0 and #e2r == 0 and #e2c == 0 then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
world.entitiesToChange = {}
|
||||||
|
world.entitiesToAdd = {}
|
||||||
|
world.entitiesToRemove = {}
|
||||||
|
|
||||||
local entities = world.entities
|
local entities = world.entities
|
||||||
local systems = world.systems
|
local systems = world.systems
|
||||||
local entityCount = world.entityCount
|
local entityCount = world.entityCount
|
||||||
local entity, system, index
|
|
||||||
local onRemove, onAdd, ses, seis, filter, tmpEntity
|
|
||||||
|
|
||||||
-- Remove Entities
|
-- Change Entities
|
||||||
for i = 1, #e2r do
|
for i = 1, #e2c do
|
||||||
entity = e2r[i]
|
local entity = e2c[i]
|
||||||
if entities[entity] then
|
if entities[entity] then
|
||||||
entities[entity] = nil
|
|
||||||
|
|
||||||
for j = 1, #systems do
|
for j = 1, #systems do
|
||||||
system = systems[j]
|
local system = systems[j]
|
||||||
ses = system.entities
|
local ses = system.entities
|
||||||
seis = system.indices
|
local seis = system.indices
|
||||||
index = seis[entity]
|
local index = seis[entity]
|
||||||
|
local filter = system.filter
|
||||||
if index then
|
if filter and filter(system, entity) then
|
||||||
|
if not index then
|
||||||
|
system.modified = true
|
||||||
|
index = #ses + 1
|
||||||
|
ses[index] = entity
|
||||||
|
seis[entity] = index
|
||||||
|
local onAdd = system.onAdd
|
||||||
|
if onAdd then
|
||||||
|
onAdd(system, entity)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif index then
|
||||||
system.modified = true
|
system.modified = true
|
||||||
tmpEntity = ses[#ses]
|
local tmpEntity = ses[#ses]
|
||||||
ses[index] = tmpEntity
|
ses[index] = tmpEntity
|
||||||
seis[tmpEntity] = index
|
seis[tmpEntity] = index
|
||||||
seis[entity] = nil
|
seis[entity] = nil
|
||||||
ses[#ses] = nil
|
ses[#ses] = nil
|
||||||
entityCount = entityCount - 1
|
local onRemove = system.onRemove
|
||||||
onRemove = system.onRemove
|
|
||||||
if onRemove then
|
if onRemove then
|
||||||
onRemove(system, entity)
|
onRemove(system, entity)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
e2c[i] = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Remove Entities
|
||||||
|
for i = 1, #e2r do
|
||||||
|
local entity = e2r[i]
|
||||||
|
if entities[entity] then
|
||||||
|
entities[entity] = nil
|
||||||
|
entityCount = entityCount - 1
|
||||||
|
for j = 1, #systems do
|
||||||
|
local system = systems[j]
|
||||||
|
local ses = system.entities
|
||||||
|
local seis = system.indices
|
||||||
|
local index = seis[entity]
|
||||||
|
if index then
|
||||||
|
system.modified = true
|
||||||
|
local tmpEntity = ses[#ses]
|
||||||
|
ses[index] = tmpEntity
|
||||||
|
seis[tmpEntity] = index
|
||||||
|
seis[entity] = nil
|
||||||
|
ses[#ses] = nil
|
||||||
|
local onRemove = system.onRemove
|
||||||
|
if onRemove then
|
||||||
|
onRemove(system, entity)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
e2r[i] = nil
|
e2r[i] = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- Add Entities
|
-- Add Entities
|
||||||
for i = 1, #e2a do
|
for i = 1, #e2a do
|
||||||
entity = e2a[i]
|
local entity = e2a[i]
|
||||||
if not entities[entity] then
|
if not entities[entity] then
|
||||||
entities[entity] = true
|
entities[entity] = true
|
||||||
|
entityCount = entityCount + 1
|
||||||
for j = 1, #systems do
|
for j = 1, #systems do
|
||||||
system = systems[j]
|
local system = systems[j]
|
||||||
ses = system.entities
|
local ses = system.entities
|
||||||
seis = system.indices
|
local seis = system.indices
|
||||||
filter = system.filter
|
local filter = system.filter
|
||||||
if filter and filter(system, entity) then
|
if filter and filter(system, entity) then
|
||||||
system.modified = true
|
system.modified = true
|
||||||
index = #ses + 1
|
local index = #ses + 1
|
||||||
ses[index] = entity
|
ses[index] = entity
|
||||||
seis[entity] = index
|
seis[entity] = index
|
||||||
entityCount = entityCount + 1
|
local onAdd = system.onAdd
|
||||||
onAdd = system.onAdd
|
|
||||||
if onAdd then
|
if onAdd then
|
||||||
onAdd(system, entity)
|
onAdd(system, entity)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
e2a[i] = nil
|
e2a[i] = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Update Entity count
|
-- Update Entity count
|
||||||
world.entityCount = entityCount
|
world.entityCount = entityCount
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Updates the World.
|
--- Manages Entities and Systems marked for deletion or addition. Call this
|
||||||
-- Put this in your main loop.
|
-- before modifying Systems and Entities outside of a call to `tiny.update`.
|
||||||
-- @param world
|
-- Do not call this within a call to `tiny.update`.
|
||||||
-- @param dt Delta time
|
function tiny.refresh(world)
|
||||||
function tiny.update(world, dt)
|
tiny_manageSystems(world)
|
||||||
|
tiny_manageEntities(world)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the World by dt (delta time). Takes an optional parameter, `filter`,
|
||||||
|
-- which is a Filter that selects Systems from the World, and updates only those
|
||||||
|
-- Systems. If `filter` is not supplied, all Systems are updated. Put this
|
||||||
|
-- function in your main loop.
|
||||||
|
function tiny.update(world, dt, filter)
|
||||||
|
|
||||||
tiny_manageSystems(world)
|
tiny_manageSystems(world)
|
||||||
tiny_manageEntities(world)
|
tiny_manageEntities(world)
|
||||||
|
|
||||||
local systems = world.systems
|
local systems = world.systems
|
||||||
local system, update, onModify, entities
|
|
||||||
|
|
||||||
-- Iterate through Systems IN ORDER
|
-- Iterate through Systems IN ORDER
|
||||||
for i = 1, #systems do
|
for i = 1, #systems do
|
||||||
system = systems[i]
|
local system = systems[i]
|
||||||
if system.active then
|
if system.active and ((not filter) or filter(world, system)) then
|
||||||
|
|
||||||
-- Call the modify callback on Systems that have been modified.
|
-- Call the modify callback on Systems that have been modified.
|
||||||
onModify = system.onModify
|
local onModify = system.onModify
|
||||||
if onModify and system.modified then
|
if onModify and system.modified then
|
||||||
onModify(system, dt)
|
onModify(system, dt)
|
||||||
end
|
end
|
||||||
|
|
||||||
--Update Systems that have an update method (most Systems)
|
-- Update Systems that have an update method (most Systems)
|
||||||
update = system.update
|
local update = system.update
|
||||||
if update then
|
if update then
|
||||||
update(system, dt)
|
local interval = system.interval
|
||||||
|
if interval then
|
||||||
|
local bufferedTime = (system.bufferedTime or 0) + dt
|
||||||
|
while bufferedTime >= interval do
|
||||||
|
bufferedTime = bufferedTime - interval
|
||||||
|
if update then
|
||||||
|
update(system, interval)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
system.bufferedTime = bufferedTime
|
||||||
|
else
|
||||||
|
update(system, dt)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
system.modified = false
|
system.modified = false
|
||||||
@@ -650,7 +715,6 @@ function tiny.update(world, dt)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Removes all Entities from the World.
|
--- Removes all Entities from the World.
|
||||||
-- @param world
|
|
||||||
function tiny.clearEntities(world)
|
function tiny.clearEntities(world)
|
||||||
for e in pairs(world.entities) do
|
for e in pairs(world.entities) do
|
||||||
tiny_removeEntity(world, e)
|
tiny_removeEntity(world, e)
|
||||||
@@ -658,7 +722,6 @@ function tiny.clearEntities(world)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Removes all Systems from the World.
|
--- Removes all Systems from the World.
|
||||||
-- @param world
|
|
||||||
function tiny.clearSystems(world)
|
function tiny.clearSystems(world)
|
||||||
local systems = world.systems
|
local systems = world.systems
|
||||||
for i = #systems, 1, -1 do
|
for i = #systems, 1, -1 do
|
||||||
@@ -667,46 +730,37 @@ function tiny.clearSystems(world)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Gets number of Entities in the World.
|
--- Gets number of Entities in the World.
|
||||||
-- @param world
|
|
||||||
-- @return An integer
|
|
||||||
function tiny.getEntityCount(world)
|
function tiny.getEntityCount(world)
|
||||||
return world.entityCount
|
return world.entityCount
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Gets number of Systems in World.
|
--- Gets number of Systems in World.
|
||||||
-- @param world
|
|
||||||
-- @return An integer
|
|
||||||
function tiny.getSystemCount(world)
|
function tiny.getSystemCount(world)
|
||||||
return #(world.systems)
|
return #(world.systems)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Gets the index of a System in the World. Lower indexed Systems are processed
|
--- Gets the index of the System in the World.
|
||||||
-- before higher indexed systems.
|
-- A simpler alternative is `system.index`.
|
||||||
-- @param world
|
|
||||||
-- @param system
|
|
||||||
-- @return An integer between 1 and world:getSystemCount() inclusive
|
|
||||||
function tiny.getSystemIndex(world, system)
|
function tiny.getSystemIndex(world, system)
|
||||||
return world.systemIndices[system]
|
return system.index
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Sets the index of a System in the World. Changes the order in
|
--- Sets the index of a System in the World, and returns the old index. Changes
|
||||||
-- which they Systems processed, because lower indexed Systems are processed
|
-- the order in which they Systems processed, because lower indexed Systems are
|
||||||
-- first.
|
-- processed first. Returns the old system.index.
|
||||||
-- @param world
|
|
||||||
-- @param system
|
|
||||||
-- @param index
|
|
||||||
-- @return Old index
|
|
||||||
function tiny.setSystemIndex(world, system, index)
|
function tiny.setSystemIndex(world, system, index)
|
||||||
local systemIndices = world.systemIndices
|
local oldIndex = system.index
|
||||||
local oldIndex = systemIndices[system]
|
|
||||||
local systems = world.systems
|
local systems = world.systems
|
||||||
local system = systems[oldIndex]
|
|
||||||
|
if index < 0 then
|
||||||
|
index = tiny.getSystemCount(world) + 1 + index
|
||||||
|
end
|
||||||
|
|
||||||
tremove(systems, oldIndex)
|
tremove(systems, oldIndex)
|
||||||
tinsert(systems, index, system)
|
tinsert(systems, index, system)
|
||||||
|
|
||||||
for i = oldIndex, index, index >= oldIndex and 1 or -1 do
|
for i = oldIndex, index, index >= oldIndex and 1 or -1 do
|
||||||
systemIndices[systems[i]] = i
|
systems[i].index = i
|
||||||
end
|
end
|
||||||
|
|
||||||
return oldIndex
|
return oldIndex
|
||||||
@@ -721,6 +775,7 @@ worldMetaTable = {
|
|||||||
remove = tiny.remove,
|
remove = tiny.remove,
|
||||||
removeEntity = tiny.removeEntity,
|
removeEntity = tiny.removeEntity,
|
||||||
removeSystem = tiny.removeSystem,
|
removeSystem = tiny.removeSystem,
|
||||||
|
refresh = tiny.refresh,
|
||||||
update = tiny.update,
|
update = tiny.update,
|
||||||
clearEntities = tiny.clearEntities,
|
clearEntities = tiny.clearEntities,
|
||||||
clearSystems = tiny.clearSystems,
|
clearSystems = tiny.clearSystems,
|
||||||
@@ -728,7 +783,10 @@ worldMetaTable = {
|
|||||||
getSystemCount = tiny.getSystemCount,
|
getSystemCount = tiny.getSystemCount,
|
||||||
getSystemIndex = tiny.getSystemIndex,
|
getSystemIndex = tiny.getSystemIndex,
|
||||||
setSystemIndex = tiny.setSystemIndex
|
setSystemIndex = tiny.setSystemIndex
|
||||||
}
|
},
|
||||||
|
__tostring = function(self)
|
||||||
|
return "<tiny-ecs_World>"
|
||||||
|
end
|
||||||
}
|
}
|
||||||
|
|
||||||
return tiny
|
return tiny
|
||||||
|
|||||||
Reference in New Issue
Block a user