8 Commits

Author SHA1 Message Date
bakpakin
b1c7e2ba83 Update to version 1.1-6. 2015-07-07 19:47:06 -04:00
bakpakin
6b549fcbc1 Readd tiny.getSystemIndex(world, system) 2015-07-07 19:26:12 -04:00
bakpakin
b9d994ad50 Update documentation for what functions return.
Remove useless code in world metatable
Make tiny.world(...) return newworld, ...
2015-07-07 19:05:56 -04:00
bakpakin
ce8ca35f7e Remove world.systemIndices to fix possible obscure bugs.
Remove tiny.getSystemIndex(world, system) in favor of a System 'index'
field.
Add some comments and documentation.
2015-07-06 23:28:50 -04:00
bakpakin
19ae03707f Make tiny.add, tiny.remove, and similar methods return entities and systems. 2015-07-06 22:01:06 -04:00
bakpakin
c1f1225248 Update to version 1.1-5. 2015-06-21 14:48:48 -04:00
bakpakin
45e8552054 Fix entity count in worlds. 2015-06-21 14:42:03 -04:00
bakpakin
f187dce4fd Update documentation. 2015-06-19 19:45:26 -04:00
4 changed files with 95 additions and 42 deletions
+24
View File
@@ -0,0 +1,24 @@
package = "tiny-ecs"
version = "1.1-5"
source = {
url = "git://github.com/bakpakin/tiny-ecs",
tag = "1.1-5"
}
description = {
summary = "Entity Component System for Lua.",
detailed = [[
Pure Lua implementation of an easy to use, compact, fast, and flexible
Entity Component System. Works well with Object Orientation.
]],
homepage = "https://github.com/bakpakin/tiny-ecs",
license = "MIT"
}
dependencies = {
"lua >= 5.1"
}
build = {
type = "builtin",
modules = {
tiny = "tiny.lua"
}
}
+24
View File
@@ -0,0 +1,24 @@
package = "tiny-ecs"
version = "1.1-6"
source = {
url = "git://github.com/bakpakin/tiny-ecs",
tag = "1.1-6"
}
description = {
summary = "Entity Component System for Lua.",
detailed = [[
Pure Lua implementation of an easy to use, compact, fast, and flexible
Entity Component System. Works well with Object Orientation.
]],
homepage = "https://github.com/bakpakin/tiny-ecs",
license = "MIT"
}
dependencies = {
"lua >= 5.1"
}
build = {
type = "builtin",
modules = {
tiny = "tiny.lua"
}
}
+2 -2
View File
@@ -211,8 +211,8 @@ describe('tiny-ecs:', function()
world:update(1) world:update(1)
world:setSystemIndex(moveSystem, 2) world:setSystemIndex(moveSystem, 2)
world:update(1) world:update(1)
assert.equals(2, world:getSystemIndex(moveSystem)) assert.equals(2, moveSystem.index)
assert.equals(1, world:getSystemIndex(oneTimeSystem)) assert.equals(1, oneTimeSystem.index)
end) end)
it("Sorts Entities in Sorting Systems", function() it("Sorts Entities in Sorting Systems", function()
+44 -39
View File
@@ -23,7 +23,7 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-- @author Calvin Rose -- @author Calvin Rose
-- @license MIT -- @license MIT
-- @copyright 2015 -- @copyright 2015
local tiny = { _VERSION = "1.1-4" } local tiny = { _VERSION = "1.1-6" }
-- Local versions of standard lua functions -- Local versions of standard lua functions
local tinsert = table.insert local tinsert = table.insert
@@ -206,12 +206,15 @@ end
-- * The `active` flag is whether or not the System is updated automatically. -- * The `active` flag is whether or not the System is updated automatically.
-- Inactive Systems should be updated manually or not at all via -- Inactive Systems should be updated manually or not at all via
-- `system:update(dt)`. Defaults to true. -- `system:update(dt)`. Defaults to true.
-- * The 'entities' field is an ordered list of Entities in the System. This -- * The `entities` field is an ordered list of Entities in the System. This
-- list can be used to quickly iterate through all Entities in a System. -- list can be used to quickly iterate through all Entities in a System.
-- * The `interval` field is an optional field that makes Systems update at -- * The `interval` field is an optional field that makes Systems update at
-- certain intervals using buffered time, regardless of World update frequency. -- certain intervals using buffered time, regardless of World update frequency.
-- For example, to make a System update once a second, set the System's interval -- For example, to make a System update once a second, set the System's interval
-- to 1. -- to 1.
-- * The `index` field is the System's index in the World. Lower indexed
-- Systems are processed before higher indices. The `index` is a read only
-- field; to set the `index`, use `tiny.setSystemIndex(world, system)`.
-- * The `indices` field is a table of Entity keys to their indices in the -- * The `indices` field is a table of Entity keys to their indices in the
-- `entities` list. Most Systems can ignore this. -- `entities` list. Most Systems can ignore this.
-- * The `modified` flag is an indicator if the System has been modified in -- * The `modified` flag is an indicator if the System has been modified in
@@ -286,11 +289,11 @@ end
-- Systems process each entity individual, and are usually what is needed. -- Systems process each entity individual, and are usually what is needed.
-- Processing Systems have three extra callbacks besides those inheritted from -- Processing Systems have three extra callbacks besides those inheritted from
-- vanilla Systems. -- vanilla Systems.
-- * `function system:preProcess(entities, dt)` - Called before iterating --
-- over each Entity. -- function system:preProcess(entities, dt) -- Called before iteration.
-- * `function system:process(entities, dt)` - Called for each Entity in -- function system:process(entities, dt) -- Process each entity.
-- the System. -- function system:postProcess(entity, dt) -- Called after iteration.
-- * `function system:postProcess(entity, dt)` - Called after iteration. --
-- Processing Systems have their own `update` method, so don't implement a -- Processing Systems have their own `update` method, so don't implement a
-- a custom `update` callback for Processing Systems. -- a custom `update` callback for Processing Systems.
-- @see system -- @see system
@@ -342,7 +345,8 @@ end
local worldMetaTable local worldMetaTable
--- Creates a new World. --- Creates a new World.
-- Can optionally add default Systems and Entities. -- Can optionally add default Systems and Entities. Returns the new World along
-- with default Entities and Systems.
function tiny.world(...) function tiny.world(...)
local ret = { local ret = {
@@ -361,44 +365,43 @@ function tiny.world(...)
-- Set of Entities -- Set of Entities
entities = {}, entities = {},
-- Number of Entities in World. -- Number of Entities in World
entityCount = 0, entityCount = 0,
-- List of System Data. A data element is a table with 4 -- List of Systems
-- keys: system, indices, entities, and active. systems = {}
systems = {},
-- Table of Systems to System Indices
systemIndices = {}
} }
tiny_add(ret, ...) tiny_add(ret, ...)
tiny_manageSystems(ret) tiny_manageSystems(ret)
tiny_manageEntities(ret) tiny_manageEntities(ret)
return setmetatable(ret, worldMetaTable) return setmetatable(ret, worldMetaTable), ...
end end
--- Adds an Entity to the world. --- Adds an Entity to the world.
-- Also call this on Entities that have changed Components such that they -- Also call this on Entities that have changed Components such that they
-- match different Filters. -- match different Filters. Returns the Entity.
function tiny.addEntity(world, entity) function tiny.addEntity(world, entity)
local e2a = world.entitiesToAdd local e2a = world.entitiesToAdd
e2a[#e2a + 1] = entity e2a[#e2a + 1] = entity
if world.entities[entity] then if world.entities[entity] then
tiny_removeEntity(world, entity) tiny_removeEntity(world, entity)
end end
return entity
end end
tiny_addEntity = tiny.addEntity tiny_addEntity = tiny.addEntity
--- Adds a System to the world. --- Adds a System to the world. Returns the System.
function tiny.addSystem(world, system) function tiny.addSystem(world, system)
local s2a = world.systemsToAdd local s2a = world.systemsToAdd
s2a[#s2a + 1] = system s2a[#s2a + 1] = system
return system
end end
tiny_addSystem = tiny.addSystem tiny_addSystem = tiny.addSystem
--- Shortcut for adding multiple Entities and Systems to the World. --- Shortcut for adding multiple Entities and Systems to the World. Returns all
-- added Entities and Systems.
function tiny.add(world, ...) function tiny.add(world, ...)
local obj local obj
for i = 1, select("#", ...) do for i = 1, select("#", ...) do
@@ -411,24 +414,28 @@ function tiny.add(world, ...)
end end
end end
end end
return ...
end end
tiny_add = tiny.add tiny_add = tiny.add
--- Removes an Entity to the World. --- Removes an Entity to the World. Returns the Entity.
function tiny.removeEntity(world, entity) function tiny.removeEntity(world, entity)
local e2r = world.entitiesToRemove local e2r = world.entitiesToRemove
e2r[#e2r + 1] = entity e2r[#e2r + 1] = entity
return entity
end end
tiny_removeEntity = tiny.removeEntity tiny_removeEntity = tiny.removeEntity
--- Removes a System from the world. --- Removes a System from the world. Returns the System.
function tiny.removeSystem(world, system) function tiny.removeSystem(world, system)
local s2r = world.systemsToRemove local s2r = world.systemsToRemove
s2r[#s2r + 1] = system s2r[#s2r + 1] = system
return system
end end
tiny_removeSystem = tiny.removeSystem tiny_removeSystem = tiny.removeSystem
--- Shortcut for removing multiple Entities and Systems from the World. --- Shortcut for removing multiple Entities and Systems from the World. Returns
-- all rmeove Systems and Entities
function tiny.remove(world, ...) function tiny.remove(world, ...)
local obj local obj
for i = 1, select("#", ...) do for i = 1, select("#", ...) do
@@ -441,6 +448,7 @@ function tiny.remove(world, ...)
end end
end end
end end
return ...
end end
tiny_remove = tiny.remove tiny_remove = tiny.remove
@@ -453,7 +461,6 @@ function tiny_manageSystems(world)
return return
end end
local systemIndices = world.systemIndices
local entities = world.entities local entities = world.entities
local systems = world.systems local systems = world.systems
local system, index, filter local system, index, filter
@@ -462,8 +469,8 @@ function tiny_manageSystems(world)
-- Remove Systems -- Remove Systems
for i = 1, #s2r do for i = 1, #s2r do
system = s2r[i] system = s2r[i]
index = systemIndices[system] index = system.index
if index then if system.world == world then
onRemove = system.onRemove onRemove = system.onRemove
if onRemove then if onRemove then
entityList = system.entities entityList = system.entities
@@ -471,10 +478,9 @@ function tiny_manageSystems(world)
onRemove(system, entityList[j]) onRemove(system, entityList[j])
end end
end end
systemIndices[system] = nil
tremove(systems, index) tremove(systems, index)
for j = index, #systems do for j = index, #systems do
systemIndices[systems[j]] = j systems[j].index = j
end end
end end
s2r[i] = nil s2r[i] = nil
@@ -483,12 +489,13 @@ function tiny_manageSystems(world)
system.world = nil system.world = nil
system.entities = nil system.entities = nil
system.indices = nil system.indices = nil
system.index = nil
end end
-- Add Systems -- Add Systems
for i = 1, #s2a do for i = 1, #s2a do
system = s2a[i] system = s2a[i]
if not systemIndices[system] then if systems[system.index] ~= system then
entityList = {} entityList = {}
entityIndices = {} entityIndices = {}
system.entities = entityList system.entities = entityList
@@ -499,7 +506,7 @@ function tiny_manageSystems(world)
system.modified = true system.modified = true
system.world = world system.world = world
index = #systems + 1 index = #systems + 1
systemIndices[system] = index system.index = index
systems[index] = system systems[index] = system
-- Try to add Entities -- Try to add Entities
@@ -542,6 +549,7 @@ function tiny_manageEntities(world)
entity = e2r[i] entity = e2r[i]
if entities[entity] then if entities[entity] then
entities[entity] = nil entities[entity] = nil
entityCount = entityCount - 1
for j = 1, #systems do for j = 1, #systems do
system = systems[j] system = systems[j]
@@ -556,7 +564,6 @@ function tiny_manageEntities(world)
seis[tmpEntity] = index seis[tmpEntity] = index
seis[entity] = nil seis[entity] = nil
ses[#ses] = nil ses[#ses] = nil
entityCount = entityCount - 1
onRemove = system.onRemove onRemove = system.onRemove
if onRemove then if onRemove then
onRemove(system, entity) onRemove(system, entity)
@@ -574,6 +581,7 @@ function tiny_manageEntities(world)
entity = e2a[i] entity = e2a[i]
if not entities[entity] then if not entities[entity] then
entities[entity] = true entities[entity] = true
entityCount = entityCount + 1
for j = 1, #systems do for j = 1, #systems do
system = systems[j] system = systems[j]
@@ -585,7 +593,6 @@ function tiny_manageEntities(world)
index = #ses + 1 index = #ses + 1
ses[index] = entity ses[index] = entity
seis[entity] = index seis[entity] = index
entityCount = entityCount + 1
onAdd = system.onAdd onAdd = system.onAdd
if onAdd then if onAdd then
onAdd(system, entity) onAdd(system, entity)
@@ -673,26 +680,24 @@ function tiny.getSystemCount(world)
return #(world.systems) return #(world.systems)
end end
--- Gets the index of a System in the World. Lower indexed Systems are processed --- Gets the index of the System in the World.
-- before higher indexed systems. -- A simpler alternative is `system.index`.
function tiny.getSystemIndex(world, system) function tiny.getSystemIndex(world, system)
return world.systemIndices[system] return system.index
end end
--- Sets the index of a System in the World, and returns the old index. Changes --- Sets the index of a System in the World, and returns the old index. Changes
-- the order in which they Systems processed, because lower indexed Systems are -- the order in which they Systems processed, because lower indexed Systems are
-- processed first. -- processed first. Returns the old system.index.
function tiny.setSystemIndex(world, system, index) function tiny.setSystemIndex(world, system, index)
local systemIndices = world.systemIndices local oldIndex = system.index
local oldIndex = systemIndices[system]
local systems = world.systems local systems = world.systems
local system = systems[oldIndex]
tremove(systems, oldIndex) tremove(systems, oldIndex)
tinsert(systems, index, system) tinsert(systems, index, system)
for i = oldIndex, index, index >= oldIndex and 1 or -1 do for i = oldIndex, index, index >= oldIndex and 1 or -1 do
systemIndices[systems[i]] = i systems[i].index = i
end end
return oldIndex return oldIndex