21 Commits

Author SHA1 Message Date
Calvin Rose
5997f949cd Update rockspecs. 2016-06-19 11:01:57 -04:00
Calvin Rose
ea6009a8d2 Add a rockspec. 2016-06-18 22:47:06 -04:00
Calvin Rose
7da4efb7df Edit README and remove version from library code for easier release cycle.
I don't like git hooks for that kind of thing and its not really necessary.
2016-06-18 13:35:26 -04:00
Calvin Rose
9bc366a2fb Merge branch 'master' of https://github.com/bakpakin/tiny-ecs 2016-06-18 13:22:08 -04:00
Calvin Rose
80b7b48703 Conform to 80 column lines. 2016-06-18 13:21:34 -04:00
bakpakin
0488bff1d9 Fix slightly incorrect pattern for matching filters (only matters on incorrect filters). 2016-05-19 18:18:39 +08:00
bakpakin
ee192d94af Add init.lua for easy require if used as a submodule. 2016-05-19 17:50:54 +08:00
Calvin Rose
a518e15e44 Merge pull request #7 from tst2005/patch-1
typo fix
2016-04-27 10:30:25 -04:00
TsT
37c2c49300 typo fix
Currenty the `doc = doc` is equal to `doc = nil`.
The "doc" directory is used because it's the internal LDoc default.
2016-04-27 13:55:10 +02:00
Calvin Rose
195c882bbd Add documentation for preWrap and postWrap. 2016-04-13 15:01:53 -04:00
Calvin Rose
29a4a02f30 Add tests for postWrap and preWrap. 2016-04-13 14:39:39 -04:00
Calvin Rose
df5c84033b Add code for preWrap and postWrap to system. 2016-04-13 14:28:38 -04:00
bakpakin
d9c296dae6 Update documentation. 2016-03-06 18:20:18 -05:00
bakpakin
08e5f13d85 Begin experimental option to not use caching. 2016-03-06 14:42:48 -05:00
bakpakin
cbf71d2cb2 Add rockspec for version to 1.3-1 2016-03-05 16:42:14 -05:00
bakpakin
93a19d93c8 Wrap error throwing functions in pcalls and make doc look cleaner for tiny.filter. 2016-03-05 16:35:06 -05:00
bakpakin
4148855233 Bump version. 2016-03-05 16:20:09 -05:00
bakpakin
27f881444a Fix string filter generator. 2016-03-05 16:06:56 -05:00
bakpakin
3b4bd9920b Add generic filter. 2016-03-05 15:34:21 -05:00
bakpakin
206361ca38 Make filters compile. Add some filter tests. 2016-03-05 13:34:44 -05:00
bakpakin
29158282bd Update Copyright Date. 2016-02-29 19:19:34 -05:00
17 changed files with 414 additions and 174 deletions
+1 -1
View File
@@ -1,4 +1,4 @@
Copyright (c) 2015 Calvin Rose Copyright (c) 2016 Calvin Rose
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
+12 -15
View File
@@ -1,28 +1,26 @@
# tiny-ecs # # tiny-ecs #
[![Build Status](https://travis-ci.org/bakpakin/tiny-ecs.png?branch=master)](https://travis-ci.org/bakpakin/tiny-ecs) [![Build Status](https://travis-ci.org/bakpakin/tiny-ecs.png?branch=master)](https://travis-ci.org/bakpakin/tiny-ecs)[![License](http://img.shields.io/badge/Licence-MIT-brightgreen.svg)](LICENSE)
[![License](http://img.shields.io/badge/Licence-MIT-brightgreen.svg)](LICENSE) Tiny-ecs is an Entity Component System for Lua that's simple, flexible, and useful.
Because of Lua's tabular nature, Entity Component Systems are a natural choice
Tiny-ecs is an Entity Component System for lua that's simple, flexible, and useful.
Because of lua's tabular nature, Entity Component Systems are a natural choice
for simulating large and complex systems. For more explanation on Entity for simulating large and complex systems. For more explanation on Entity
Component Systems, here is some Component Systems, here is some
[basic info](http://en.wikipedia.org/wiki/Entity_component_system "Wikipedia"). [basic info](http://en.wikipedia.org/wiki/Entity_component_system "Wikipedia").
Tiny-ecs also works well with objected oriented programming in lua because Tiny-ecs also works well with objected oriented programming in Lua because
Systems and Entities do not use metatables. This means you can subclass your Systems and Entities do not use metatables. This means you can subclass your
Systems and Entities, and use existing lua class frameworks with tiny-ecs, no problem. Systems and Entities, and use existing Lua class frameworks with tiny-ecs, no problem.
For an example on how to use tiny-ecs with object-oriented lua, take a look at the For an example on how to use tiny-ecs with object-oriented Lua, take a look at the
demo branch, specifically the systems and entities sub-directories. demo branch, specifically the systems and entities sub-directories.
## Overview ## ## Overview ##
Tiny-ecs has four important types: Worlds, Filters, Systems, and Entities. Tiny-ecs has four important types: Worlds, Filters, Systems, and Entities.
Entities, however, can be any lua table, and Filters are just functions that Entities, however, can be any Lua table, and Filters are just functions that
take an Entity as a parameter. take an Entity as a parameter.
### Entities ### ### Entities ###
Entities are simply lua tables of data that gets processed by Systems. Entities Entities are simply Lua tables of data that gets processed by Systems. Entities
should contain primarily data rather than code, as it is the Systems's job to should contain primarily data rather than code, as it is the Systems's job to
do logic on data. Henceforth, a key-value pair in an Entity will do logic on data. Henceforth, a key-value pair in an Entity will
be referred to as a Component. be referred to as a Component.
@@ -39,7 +37,7 @@ provides functions for creating Systems easily, as well as creating Systems that
can be used in an object oriented fashion. can be used in an object oriented fashion.
### Filters ### ### Filters ###
Filters are used to select Entities. Filters can be any lua function, but Filters are used to select Entities. Filters can be any Lua function, but
tiny-ecs provides some functions for generating common ones, like selecting tiny-ecs provides some functions for generating common ones, like selecting
only Entities that have all required components. only Entities that have all required components.
@@ -51,7 +49,7 @@ local talkingSystem = tiny.processingSystem()
talkingSystem.filter = tiny.requireAll("name", "mass", "phrase") talkingSystem.filter = tiny.requireAll("name", "mass", "phrase")
function talkingSystem:process(e, dt) function talkingSystem:process(e, dt)
e.mass = e.mass + dt * 3 e.mass = e.mass + dt * 3
print(e.name .. ", who weighs " .. e.mass .. " pounds, says, \"" .. e.phrase .. "\"") print(("%s who weighs %d pounds, says %q."):format(e.name, e.mass, e.phrase)
end end
local joe = { local joe = {
@@ -70,8 +68,7 @@ end
## Use It ## ## Use It ##
Copy paste tiny.lua into your source folder. For stability and consistent API, Copy paste tiny.lua into your source folder. For stability and consistent API,
please use a tagged release or use luarocks. Tagged releases will have a version please use a tagged release or use luarocks.
number in `tiny._VERSION`, while other commits will just have the string 'scm'.
## Luarocks ## ## Luarocks ##
Tiny-ecs is also on [Luarocks](https://luarocks.org/) and can be installed with Tiny-ecs is also on [Luarocks](https://luarocks.org/) and can be installed with
@@ -80,7 +77,7 @@ Tiny-ecs is also on [Luarocks](https://luarocks.org/) and can be installed with
## Demo ## ## Demo ##
Check out the [demo](https://github.com/bakpakin/tiny-ecs/tree/demo-commandokibbles), a game Check out the [demo](https://github.com/bakpakin/tiny-ecs/tree/demo-commandokibbles), a game
originally written for Ludum Dare 32 with the theme 'An Unconventional Weapon'. The demo uses originally written for Ludum Dare 32 with the theme 'An Unconventional Weapon'. The demo uses
[LÖVE](https://love2d.org/), an amazing game framework for lua. [LÖVE](https://love2d.org/), an amazing game framework for Lua.
## Testing ## ## Testing ##
Tiny-ecs uses [busted](http://olivinelabs.com/busted/) for testing. Install and run Tiny-ecs uses [busted](http://olivinelabs.com/busted/) for testing. Install and run
+1 -1
View File
@@ -5,7 +5,7 @@ backtick_references = true
format = 'discount' format = 'discount'
title = "tiny-ecs API" title = "tiny-ecs API"
one = true one = true
dir = doc dir = "doc"
style = '!fixed' style = '!fixed'
package = 'tiny-ecs' package = 'tiny-ecs'
not_luadoc = true not_luadoc = true
+5
View File
@@ -0,0 +1,5 @@
-- Helper Lua file for easy require if tiny-ecs is used as a git submodule or
-- folder. Not needed in many cases, including luarocks distribution.
local directory = (...):match("(.-)[^%.]+$")
return require(directory .. 'tiny')
+1 -1
View File
@@ -2,7 +2,7 @@ package = "tiny-ecs"
version = "1.0-2" version = "1.0-2"
source = { source = {
url = "git://github.com/bakpakin/tiny-ecs", url = "git://github.com/bakpakin/tiny-ecs",
tag = "1.0-2" tag = version
} }
description = { description = {
summary = "Entity Component System for Lua.", summary = "Entity Component System for Lua.",
+1 -1
View File
@@ -2,7 +2,7 @@ package = "tiny-ecs"
version = "1.1-1" version = "1.1-1"
source = { source = {
url = "git://github.com/bakpakin/tiny-ecs", url = "git://github.com/bakpakin/tiny-ecs",
tag = "1.1-1" tag = version
} }
description = { description = {
summary = "Entity Component System for Lua.", summary = "Entity Component System for Lua.",
+1 -1
View File
@@ -2,7 +2,7 @@ package = "tiny-ecs"
version = "1.1-2" version = "1.1-2"
source = { source = {
url = "git://github.com/bakpakin/tiny-ecs", url = "git://github.com/bakpakin/tiny-ecs",
tag = "1.1-2" tag = version
} }
description = { description = {
summary = "Entity Component System for Lua.", summary = "Entity Component System for Lua.",
+1 -1
View File
@@ -2,7 +2,7 @@ package = "tiny-ecs"
version = "1.1-3" version = "1.1-3"
source = { source = {
url = "git://github.com/bakpakin/tiny-ecs", url = "git://github.com/bakpakin/tiny-ecs",
tag = "1.1-3" tag = version
} }
description = { description = {
summary = "Entity Component System for Lua.", summary = "Entity Component System for Lua.",
+1 -1
View File
@@ -2,7 +2,7 @@ package = "tiny-ecs"
version = "1.1-4" version = "1.1-4"
source = { source = {
url = "git://github.com/bakpakin/tiny-ecs", url = "git://github.com/bakpakin/tiny-ecs",
tag = "1.1-4" tag = version
} }
description = { description = {
summary = "Entity Component System for Lua.", summary = "Entity Component System for Lua.",
+1 -1
View File
@@ -2,7 +2,7 @@ package = "tiny-ecs"
version = "1.1-5" version = "1.1-5"
source = { source = {
url = "git://github.com/bakpakin/tiny-ecs", url = "git://github.com/bakpakin/tiny-ecs",
tag = "1.1-5" tag = version
} }
description = { description = {
summary = "Entity Component System for Lua.", summary = "Entity Component System for Lua.",
+1 -1
View File
@@ -2,7 +2,7 @@ package = "tiny-ecs"
version = "1.1-6" version = "1.1-6"
source = { source = {
url = "git://github.com/bakpakin/tiny-ecs", url = "git://github.com/bakpakin/tiny-ecs",
tag = "1.1-6" tag = version
} }
description = { description = {
summary = "Entity Component System for Lua.", summary = "Entity Component System for Lua.",
+1 -1
View File
@@ -2,7 +2,7 @@ package = "tiny-ecs"
version = "1.1-7" version = "1.1-7"
source = { source = {
url = "git://github.com/bakpakin/tiny-ecs", url = "git://github.com/bakpakin/tiny-ecs",
tag = "1.1-7" tag = version
} }
description = { description = {
summary = "Entity Component System for Lua.", summary = "Entity Component System for Lua.",
+1 -1
View File
@@ -2,7 +2,7 @@ package = "tiny-ecs"
version = "1.2-1" version = "1.2-1"
source = { source = {
url = "git://github.com/bakpakin/tiny-ecs", url = "git://github.com/bakpakin/tiny-ecs",
tag = "1.2-1" tag = version
} }
description = { description = {
summary = "Entity Component System for Lua.", summary = "Entity Component System for Lua.",
+24
View File
@@ -0,0 +1,24 @@
package = "tiny-ecs"
version = "1.3-1"
source = {
url = "git://github.com/bakpakin/tiny-ecs",
tag = version
}
description = {
summary = "Entity Component System for Lua.",
detailed = [[
Pure Lua implementation of an easy to use, compact, fast, and flexible
Entity Component System. Works well with Object Orientation.
]],
homepage = "https://github.com/bakpakin/tiny-ecs",
license = "MIT"
}
dependencies = {
"lua >= 5.1"
}
build = {
type = "builtin",
modules = {
tiny = "tiny.lua"
}
}
+24
View File
@@ -0,0 +1,24 @@
package = "tiny-ecs"
version = "1.3-2"
source = {
url = "git://github.com/bakpakin/tiny-ecs",
tag = version
}
description = {
summary = "Entity Component System for Lua.",
detailed = [[
Pure Lua implementation of an easy to use, compact, fast, and flexible
Entity Component System. Works well with Object Orientation.
]],
homepage = "https://github.com/bakpakin/tiny-ecs",
license = "MIT"
}
dependencies = {
"lua >= 5.1"
}
build = {
type = "builtin",
modules = {
tiny = "tiny.lua"
}
}
+68 -2
View File
@@ -90,6 +90,49 @@ describe('tiny-ecs:', function()
end) end)
it("Can use functions as subfilters", function()
local f1 = tiny.requireAny('a', 'b', 'c')
local f2 = tiny.requireAll('x', 'y', 'z')
local f = tiny.requireAll(f1, f2)
assert.truthy(f(nil, {
x = true, y = true, z = true, a = true, b = true, c = true
}))
assert.truthy(f(nil, {
x = true, y = true, z = true, a = true
}))
assert.falsy(f(nil, {
x = true, y = true, a = true
}))
assert.falsy(f(nil, {
x = true, y = true, z = true
}))
end)
it("Can use string filters", function()
local f = tiny.filter('a|b|c')
assert.truthy(f(nil, {
a = true, b = true, c = true
}))
assert.truthy(f(nil, {
a = true
}))
assert.truthy(f(nil, {
b = true
}))
assert.truthy(f(nil, {
c = true
}))
assert.falsy(f(nil, {
x = true, y = true, z = true
}))
end)
end) end)
describe('World:', function() describe('World:', function()
@@ -190,9 +233,11 @@ describe('tiny-ecs:', function()
end) end)
it("Remove Entities Multiple Times", function() it("Remove Entities Multiple Times", function()
assert.equals(3, world:getEntityCount())
world:update(1) world:update(1)
world:remove(entity1, entity2, entity3) world:remove(entity1, entity2, entity3)
world:update(2) world:update(2)
assert.equals(0, world:getEntityCount())
world:remove(entity1, entity2, entity3) world:remove(entity1, entity2, entity3)
world:update(2) world:update(2)
assert.equals(2, world:getSystemCount()) assert.equals(2, world:getSystemCount())
@@ -227,17 +272,38 @@ describe('tiny-ecs:', function()
it("Sorts Entities in Sorting Systems", function() it("Sorts Entities in Sorting Systems", function()
local sortsys = tiny.sortedProcessingSystem() local sortsys = tiny.sortedProcessingSystem()
sortsys.filter = tiny.requireAll("vel") sortsys.filter = tiny.filter("vel|xform")
function sortsys:compare(e1, e2) function sortsys:compare(e1, e2)
return e1.vel.x < e2.vel.x return e1.vel.x < e2.vel.x
end end
world:add(sortsys) world:add(sortsys)
world:update(0) world:refresh()
assert.equals(sortsys.entities[1], entity2) assert.equals(sortsys.entities[1], entity2)
assert.equals(sortsys.entities[2], entity3) assert.equals(sortsys.entities[2], entity3)
assert.equals(sortsys.entities[3], entity1) assert.equals(sortsys.entities[3], entity1)
end) end)
it("Runs preWrap and postWrap for systems.", function()
local str = ""
local sys1 = tiny.system()
local sys2 = tiny.system()
function sys1:preWrap(dt)
str = str .. "<"
end
function sys2:preWrap(dt)
str = str .. "{"
end
function sys1:postWrap(dt)
str = str .. ">"
end
function sys2:postWrap(dt)
str = str .. "}"
end
world:add(sys1, sys2)
world:update(1)
assert.equals(str, "{<>}")
end)
end) end)
it("Doesn't pollute the global namespace", function() it("Doesn't pollute the global namespace", function()
+270 -146
View File
@@ -1,5 +1,5 @@
--[[ --[[
Copyright (c) 2015 Calvin Rose Copyright (c) 2016 Calvin Rose
Permission is hereby granted, free of charge, to any person obtaining a copy of Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in this software and associated documentation files (the "Software"), to deal in
@@ -22,14 +22,13 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
--- @module tiny-ecs --- @module tiny-ecs
-- @author Calvin Rose -- @author Calvin Rose
-- @license MIT -- @license MIT
-- @copyright 2015 -- @copyright 2016
local tiny = { _VERSION = "1.2-1" } local tiny = {}
-- Local versions of standard lua functions -- Local versions of standard lua functions
local tinsert = table.insert local tinsert = table.insert
local tremove = table.remove local tremove = table.remove
local tsort = table.sort local tsort = table.sort
local pairs = pairs
local setmetatable = setmetatable local setmetatable = setmetatable
local type = type local type = type
local select = select local select = select
@@ -85,88 +84,125 @@ local tiny_remove
-- --
-- @section Filter -- @section Filter
-- A helper function to compile filters.
local filterJoin
-- A helper function to filters from string
local filterBuildString
do
local loadstring = loadstring or load
local function getchr(c)
return "\\" .. c:byte()
end
local function make_safe(text)
return ("%q"):format(text):gsub('\n', 'n'):gsub("[\128-\255]", getchr)
end
local function filterJoinRaw(prefix, seperator, ...)
local accum = {}
local build = {}
for i = 1, select('#', ...) do
local item = select(i, ...)
if type(item) == 'string' then
accum[#accum + 1] = ("(e[%s] ~= nil)"):format(make_safe(item))
elseif type(item) == 'function' then
build[#build + 1] = ('local subfilter_%d_ = select(%d, ...)')
:format(i, i)
accum[#accum + 1] = ('(subfilter_%d_(system, e))'):format(i)
else
error 'Filter token must be a string or a filter function.'
end
end
local source = ('%s\nreturn function(system, e) return %s(%s) end')
:format(
table.concat(build, '\n'),
prefix,
table.concat(accum, seperator))
local loader, err = loadstring(source)
if err then error(err) end
return loader(...)
end
function filterJoin(...)
local state, value = pcall(filterJoinRaw, ...)
if state then return value else return nil, value end
end
local function buildPart(str)
local accum = {}
local subParts = {}
str = str:gsub('%b()', function(p)
subParts[#subParts + 1] = buildPart(p:sub(2, -2))
return ('\255%d'):format(#subParts)
end)
for invert, part, sep in str:gmatch('(%!?)([^%|%&%!]+)([%|%&]?)') do
if part:match('^\255%d+$') then
local partIndex = tonumber(part:match(part:sub(2)))
accum[#accum + 1] = ('%s(%s)')
:format(invert == '' and '' or 'not', subParts[partIndex])
else
accum[#accum + 1] = ("(e[%s] %s nil)")
:format(make_safe(part), invert == '' and '~=' or '==')
end
if sep ~= '' then
accum[#accum + 1] = (sep == '|' and ' or ' or ' and ')
end
end
return table.concat(accum)
end
function filterBuildString(str)
local source = ("return function(_, e) return %s end")
:format(buildPart(str))
local loader, err = loadstring(source)
if err then
error(err)
end
return loader()
end
end
--- Makes a Filter that selects Entities with all specified Components and --- Makes a Filter that selects Entities with all specified Components and
-- Filters. -- Filters.
function tiny.requireAll(...) function tiny.requireAll(...)
local components = {...} return filterJoin('', ' and ', ...)
local len = #components
return function(system, e)
local c
for i = 1, len do
c = components[i]
if type(c) == 'function' then
if not c(system, e) then
return false
end
elseif e[c] == nil then
return false
end
end
return true
end
end end
--- Makes a Filter that selects Entities with at least one of the specified --- Makes a Filter that selects Entities with at least one of the specified
-- Components and Filters. -- Components and Filters.
function tiny.requireAny(...) function tiny.requireAny(...)
local components = {...} return filterJoin('', ' or ', ...)
local len = #components
return function(system, e)
local c
for i = 1, len do
c = components[i]
if type(c) == 'function' then
if c(system, e) then
return true
end
elseif e[c] ~= nil then
return true
end
end
return false
end
end end
--- Makes a Filter that rejects Entities with all specified Components and --- Makes a Filter that rejects Entities with all specified Components and
-- Filters, and selects all other Entities. -- Filters, and selects all other Entities.
function tiny.rejectAll(...) function tiny.rejectAll(...)
local components = {...} return filterJoin('not', ' and ', ...)
local len = #components
return function(system, e)
local c
for i = 1, len do
c = components[i]
if type(c) == 'function' then
if not c(system, e) then
return true
end
elseif e[c] == nil then
return true
end
end
return false
end
end end
--- Makes a Filter that rejects Entities with at least one of the specified --- Makes a Filter that rejects Entities with at least one of the specified
-- Components and Filters, and selects all other Entities. -- Components and Filters, and selects all other Entities.
function tiny.rejectAny(...) function tiny.rejectAny(...)
local components = {...} return filterJoin('not', ' or ', ...)
local len = #components end
return function(system, e)
local c --- Makes a Filter from a string. Syntax of `pattern` is as follows.
for i = 1, len do --
c = components[i] -- * Tokens are alphanumeric strings including underscores.
if type(c) == 'function' then -- * Tokens can be separated by |, &, or surrounded by parentheses.
if c(system, e) then -- * Tokens can be prefixed with !, and are then inverted.
return false --
end -- Examples are best:
elseif e[c] ~= nil then -- 'a|b|c' - Matches entities with an 'a' OR 'b' OR 'c'.
return false -- 'a&!b&c' - Matches entities with an 'a' AND NOT 'b' AND 'c'.
end -- 'a|(b&c&d)|e - Matches 'a' OR ('b' AND 'c' AND 'd') OR 'e'
end -- @param pattern
return true function tiny.filter(pattern)
end local state, value = pcall(filterBuildString, pattern)
if state then return value else return nil, value end
end end
--- System functions. --- System functions.
@@ -191,6 +227,19 @@ end
-- to the World, before any entities are added to the system. -- to the World, before any entities are added to the system.
-- * `function system:onRemoveFromWorld(world)` - Called when the System is -- * `function system:onRemoveFromWorld(world)` - Called when the System is
-- removed from the world, after all Entities are removed from the System. -- removed from the world, after all Entities are removed from the System.
-- * `function system:preWrap(dt)` - Called on each system before update is
-- called on any system.
-- * `function system:postWrap(dt) - Called on each system in reverse order
-- after update is called on each system. The idea behind `preWrap` and
-- `postWrap` is to allow for systems that modify the behavior of other systems.
-- Say there is a DrawingSystem, which draws sprites to the screen, and a
-- PostProcessingSystem, that adds some blur and bloom effects. In the preWrap
-- method of the PostProcessingSystem, the System could set the drawing target
-- for the DrawingSystem to a special buffer instead the screen. In the postWrap
-- method, the PostProcessingSystem could then modify the buffer and render it
-- to the screen. In this setup, the PostProcessingSystem would be added to the
-- World after the drawingSystem (A similar but less flexible behavior could
-- be accomplished with a single custom update function in the DrawingSystem).
-- --
-- For Filters, it is convenient to use `tiny.requireAll` or `tiny.requireAny`, -- For Filters, it is convenient to use `tiny.requireAll` or `tiny.requireAny`,
-- but one can write their own filters as well. Set the Filter of a System like -- but one can write their own filters as well. Set the Filter of a System like
@@ -226,6 +275,14 @@ end
-- in the next update, if it has one. This is usually managed by tiny-ecs, so -- in the next update, if it has one. This is usually managed by tiny-ecs, so
-- users should mostly ignore this, too. -- users should mostly ignore this, too.
-- --
-- There is another option to (hopefully) increase performance in systems that
-- have items added to or removed from them often, and have lots of entities in
-- them. Setting the `nocache' field of the system might improve performance.
-- It is still experimental. There are some restriction to systems without
-- caching, however. * There is no `entities` table. * Callbacks such onAdd,
-- onRemove, and onModify will never be called * Noncached systems cannot be
-- sorted (There is no entities list to sort).
--
-- @section System -- @section System
-- Use an empty table as a key for identifying Systems. Any table that contains -- Use an empty table as a key for identifying Systems. Any table that contains
@@ -248,11 +305,22 @@ local function processingSystemUpdate(system, dt)
end end
if process then if process then
local entities = system.entities if system.nocache then
local len = #entities local entities = system.world.entityList
for i = 1, len do local filter = system.filter
local entity = entities[i] if filter then
process(system, entity, dt) for i = 1, #entities do
local entity = entities[i]
if filter(system, entity) then
process(system, entity, dt)
end
end
end
else
local entities = system.entities
for i = 1, #entities do
process(system, entities[i], dt)
end
end end
end end
@@ -261,7 +329,7 @@ local function processingSystemUpdate(system, dt)
end end
end end
-- Sorts Systems by a function system.sort(entity1, entity2) on modify. -- Sorts Systems by a function system.sortDelegate(entity1, entity2) on modify.
local function sortedSystemOnModify(system, dt) local function sortedSystemOnModify(system, dt)
local entities = system.entities local entities = system.entities
local indices = system.indices local indices = system.indices
@@ -275,8 +343,7 @@ local function sortedSystemOnModify(system, dt)
end end
tsort(entities, sortDelegate) tsort(entities, sortDelegate)
for i = 1, #entities do for i = 1, #entities do
local entity = entities[i] indices[entities[i]] = i
indices[entity] = i
end end
end end
@@ -371,6 +438,9 @@ function tiny.world(...)
-- Set of Entities -- Set of Entities
entities = {}, entities = {},
-- List of Entities
entityList = {},
-- Number of Entities in World -- Number of Entities in World
entityCount = 0, entityCount = 0,
@@ -473,7 +543,7 @@ function tiny_manageSystems(world)
world.systemsToAdd = {} world.systemsToAdd = {}
world.systemsToRemove = {} world.systemsToRemove = {}
local entities = world.entities local worldEntityList = world.entityList
local systems = world.systems local systems = world.systems
-- Remove Systems -- Remove Systems
@@ -481,7 +551,7 @@ function tiny_manageSystems(world)
local system = s2r[i] local system = s2r[i]
local index = system.index local index = system.index
local onRemove = system.onRemove local onRemove = system.onRemove
if onRemove then if onRemove and not system.nocache then
local entityList = system.entities local entityList = system.entities
for j = 1, #entityList do for j = 1, #entityList do
onRemove(system, entityList[j]) onRemove(system, entityList[j])
@@ -507,11 +577,11 @@ function tiny_manageSystems(world)
-- Add Systems -- Add Systems
for i = 1, #s2a do for i = 1, #s2a do
local system = s2a[i] local system = s2a[i]
if systems[system.index] ~= system then if systems[system.index or 0] ~= system then
local entityList = {} if not system.nocache then
local entityIndices = {} system.entities = {}
system.entities = entityList system.indices = {}
system.indices = entityIndices end
if system.active == nil then if system.active == nil then
system.active = true system.active = true
end end
@@ -526,16 +596,21 @@ function tiny_manageSystems(world)
end end
-- Try to add Entities -- Try to add Entities
local onAdd = system.onAdd if not system.nocache then
local filter = system.filter local entityList = system.entities
if filter then local entityIndices = system.indices
for entity in pairs(entities) do local onAdd = system.onAdd
if filter(system, entity) then local filter = system.filter
local entityIndex = #entityList + 1 if filter then
entityList[entityIndex] = entity for j = 1, #worldEntityList do
entityIndices[entity] = entityIndex local entity = worldEntityList[j]
if onAdd then if filter(system, entity) then
onAdd(system, entity) local entityIndex = #entityList + 1
entityList[entityIndex] = entity
entityIndices[entity] = entityIndex
if onAdd then
onAdd(system, entity)
end
end end
end end
end end
@@ -562,6 +637,7 @@ function tiny_manageEntities(world)
world.entitiesToRemove = {} world.entitiesToRemove = {}
local entities = world.entities local entities = world.entities
local entityList = world.entityList
local systems = world.systems local systems = world.systems
local entityCount = world.entityCount local entityCount = world.entityCount
@@ -571,31 +647,33 @@ function tiny_manageEntities(world)
if entities[entity] then if entities[entity] then
for j = 1, #systems do for j = 1, #systems do
local system = systems[j] local system = systems[j]
local ses = system.entities if not system.nocache then
local seis = system.indices local ses = system.entities
local index = seis[entity] local seis = system.indices
local filter = system.filter local index = seis[entity]
if filter and filter(system, entity) then local filter = system.filter
if not index then if filter and filter(system, entity) then
system.modified = true if not index then
index = #ses + 1 system.modified = true
ses[index] = entity index = #ses + 1
seis[entity] = index ses[index] = entity
local onAdd = system.onAdd seis[entity] = index
if onAdd then local onAdd = system.onAdd
onAdd(system, entity) if onAdd then
onAdd(system, entity)
end
end
elseif index then
system.modified = true
local tmpEntity = ses[#ses]
ses[index] = tmpEntity
seis[tmpEntity] = index
seis[entity] = nil
ses[#ses] = nil
local onRemove = system.onRemove
if onRemove then
onRemove(system, entity)
end end
end
elseif index then
system.modified = true
local tmpEntity = ses[#ses]
ses[index] = tmpEntity
seis[tmpEntity] = index
seis[entity] = nil
ses[#ses] = nil
local onRemove = system.onRemove
if onRemove then
onRemove(system, entity)
end end
end end
end end
@@ -606,50 +684,63 @@ function tiny_manageEntities(world)
-- Remove Entities -- Remove Entities
for i = 1, #e2r do for i = 1, #e2r do
local entity = e2r[i] local entity = e2r[i]
if entities[entity] then e2r[i] = nil
local listIndex = entities[entity]
if listIndex then
-- Remove Entity from world state
local lastEntity = entityList[#entityList]
entities[lastEntity] = listIndex
entities[entity] = nil entities[entity] = nil
entityList[listIndex] = lastEntity
entityList[#entityList] = nil
entityCount = entityCount - 1 entityCount = entityCount - 1
-- Remove from cached systems
for j = 1, #systems do for j = 1, #systems do
local system = systems[j] local system = systems[j]
local ses = system.entities if not system.nocache then
local seis = system.indices local ses = system.entities
local index = seis[entity] local seis = system.indices
if index then local index = seis[entity]
system.modified = true if index then
local tmpEntity = ses[#ses] system.modified = true
ses[index] = tmpEntity local tmpEntity = ses[#ses]
seis[tmpEntity] = index ses[index] = tmpEntity
seis[entity] = nil seis[tmpEntity] = index
ses[#ses] = nil seis[entity] = nil
local onRemove = system.onRemove ses[#ses] = nil
if onRemove then local onRemove = system.onRemove
onRemove(system, entity) if onRemove then
onRemove(system, entity)
end
end end
end end
end end
end end
e2r[i] = nil
end end
-- Add Entities -- Add Entities
for i = 1, #e2a do for i = 1, #e2a do
local entity = e2a[i] local entity = e2a[i]
if not entities[entity] then if not entities[entity] then
entities[entity] = true local listIndex = #entityList + 1
entities[entity] = listIndex
entityList[listIndex] = entity
entityCount = entityCount + 1 entityCount = entityCount + 1
for j = 1, #systems do for j = 1, #systems do
local system = systems[j] local system = systems[j]
local ses = system.entities if not system.nocache then
local seis = system.indices local ses = system.entities
local filter = system.filter local seis = system.indices
if filter and filter(system, entity) then local filter = system.filter
system.modified = true if filter and filter(system, entity) then
local index = #ses + 1 system.modified = true
ses[index] = entity local index = #ses + 1
seis[entity] = index ses[index] = entity
local onAdd = system.onAdd seis[entity] = index
if onAdd then local onAdd = system.onAdd
onAdd(system, entity) if onAdd then
onAdd(system, entity)
end
end end
end end
end end
@@ -667,6 +758,17 @@ end
function tiny.refresh(world) function tiny.refresh(world)
tiny_manageSystems(world) tiny_manageSystems(world)
tiny_manageEntities(world) tiny_manageEntities(world)
local systems = world.systems
for i = 1, #systems do
local system = systems[i]
if system.active then
local onModify = system.onModify
if onModify and system.modified then
onModify(system, 0)
end
system.modified = false
end
end
end end
--- Updates the World by dt (delta time). Takes an optional parameter, `filter`, --- Updates the World by dt (delta time). Takes an optional parameter, `filter`,
@@ -680,6 +782,16 @@ function tiny.update(world, dt, filter)
local systems = world.systems local systems = world.systems
-- Iterate through Systems IN REVERSE ORDER
for i = #systems, 1, -1 do
local system = systems[i]
local preWrap = system.preWrap
if preWrap and system.active and
((not filter) or filter(world, system)) then
preWrap(system, dt)
end
end
-- Iterate through Systems IN ORDER -- Iterate through Systems IN ORDER
for i = 1, #systems do for i = 1, #systems do
local system = systems[i] local system = systems[i]
@@ -712,12 +824,24 @@ function tiny.update(world, dt, filter)
system.modified = false system.modified = false
end end
end end
-- Iterate through Systems IN ORDER AGAIN
for i = 1, #systems do
local system = systems[i]
local postWrap = system.postWrap
if postWrap and system.active and
((not filter) or filter(world, system)) then
postWrap(system, dt)
end
end
end end
--- Removes all Entities from the World. --- Removes all Entities from the World.
function tiny.clearEntities(world) function tiny.clearEntities(world)
for e in pairs(world.entities) do local el = world.entityList
tiny_removeEntity(world, e) for i = 1, #el do
tiny_removeEntity(world, el[i])
end end
end end