6 Commits

Author SHA1 Message Date
bakpakin
8a3c22e74f Add new rockspec. 2016-08-10 19:45:58 -04:00
bakpakin
a0fa0904f6 Update filer documentation to be more explicit. 2016-08-10 19:36:20 -04:00
Calvin Rose
80bb6b8d31 Remove world.entityCount and world.entityList. 2016-08-10 17:23:48 -04:00
bakpakin
83d806011b Combine the 'add entities' procedure in manage_entities with 'change
entities'
2016-08-10 07:23:05 -04:00
Calvin Rose
d720d361e6 Remove redundant non-nil check 2016-07-13 09:43:36 -04:00
Calvin Rose
d94b178670 Make source pass luacheck. Remove tiny.getSystemIndex(). 2016-07-05 17:15:18 -04:00
2 changed files with 86 additions and 117 deletions
+24
View File
@@ -0,0 +1,24 @@
package = "tiny-ecs"
version = "1.3-3"
source = {
url = "git://github.com/bakpakin/tiny-ecs",
tag = version
}
description = {
summary = "Entity Component System for Lua.",
detailed = [[
Pure Lua implementation of an easy to use, compact, fast, and flexible
Entity Component System. Works well with Object Orientation.
]],
homepage = "https://github.com/bakpakin/tiny-ecs",
license = "MIT"
}
dependencies = {
"lua >= 5.1"
}
build = {
type = "builtin",
modules = {
tiny = "tiny.lua"
}
}
+30 -85
View File
@@ -41,12 +41,13 @@ local tiny_addSystem
local tiny_add
local tiny_removeEntity
local tiny_removeSystem
local tiny_remove
--- Filter functions.
-- A Filter is a function that selects which Entities apply to a System.
-- Filters take two parameters, the System and the Entity, and return a boolean
-- value indicating if the Entity should be processed by the System.
-- value indicating if the Entity should be processed by the System. A truthy
-- value includes the entity, while a falsey (nil or false) value excludes the
-- entity.
--
-- Filters must be added to Systems by setting the `filter` field of the System.
-- Filter's returned by tiny-ecs's Filter functions are immutable and can be
@@ -330,7 +331,7 @@ local function processingSystemUpdate(system, dt)
end
-- Sorts Systems by a function system.sortDelegate(entity1, entity2) on modify.
local function sortedSystemOnModify(system, dt)
local function sortedSystemOnModify(system)
local entities = system.entities
local indices = system.indices
local sortDelegate = system.sortDelegate
@@ -420,9 +421,6 @@ local worldMetaTable
function tiny.world(...)
local ret = setmetatable({
-- List of Entities to add
entitiesToAdd = {},
-- List of Entities to remove
entitiesToRemove = {},
@@ -438,14 +436,9 @@ function tiny.world(...)
-- Set of Entities
entities = {},
-- List of Entities
entityList = {},
-- Number of Entities in World
entityCount = 0,
-- List of Systems
systems = {}
}, worldMetaTable)
tiny_add(ret, ...)
@@ -459,13 +452,8 @@ end
-- Also call this on Entities that have changed Components such that they
-- match different Filters. Returns the Entity.
function tiny.addEntity(world, entity)
if world.entities[entity] then
local e2c = world.entitiesToChange
e2c[#e2c + 1] = entity
else
local e2a = world.entitiesToAdd
e2a[#e2a + 1] = entity
end
return entity
end
tiny_addEntity = tiny.addEntity
@@ -497,7 +485,7 @@ function tiny.add(world, ...)
end
tiny_add = tiny.add
--- Removes an Entity to the World. Returns the Entity.
--- Removes an Entity from the World. Returns the Entity.
function tiny.removeEntity(world, entity)
local e2r = world.entitiesToRemove
e2r[#e2r + 1] = entity
@@ -529,7 +517,6 @@ function tiny.remove(world, ...)
end
return ...
end
tiny_remove = tiny.remove
-- Adds and removes Systems that have been marked from the World.
function tiny_manageSystems(world)
@@ -543,7 +530,7 @@ function tiny_manageSystems(world)
world.systemsToAdd = {}
world.systemsToRemove = {}
local worldEntityList = world.entityList
local worldEntityList = world.entities
local systems = world.systems
-- Remove Systems
@@ -623,28 +610,29 @@ end
-- Adds, removes, and changes Entities that have been marked.
function tiny_manageEntities(world)
local e2a = world.entitiesToAdd
local e2r = world.entitiesToRemove
local e2c = world.entitiesToChange
-- Early exit
if #e2a == 0 and #e2r == 0 and #e2c == 0 then
if #e2r == 0 and #e2c == 0 then
return
end
world.entitiesToChange = {}
world.entitiesToAdd = {}
world.entitiesToRemove = {}
local entities = world.entities
local entityList = world.entityList
local systems = world.systems
local entityCount = world.entityCount
-- Change Entities
for i = 1, #e2c do
local entity = e2c[i]
if entities[entity] then
-- Add if needed
if not entities[entity] then
local index = #entities + 1
entities[entity] = index
entities[index] = entity
end
for j = 1, #systems do
local system = systems[j]
if not system.nocache then
@@ -677,7 +665,6 @@ function tiny_manageEntities(world)
end
end
end
end
e2c[i] = nil
end
@@ -688,12 +675,11 @@ function tiny_manageEntities(world)
local listIndex = entities[entity]
if listIndex then
-- Remove Entity from world state
local lastEntity = entityList[#entityList]
local lastEntity = entities[#entities]
entities[lastEntity] = listIndex
entities[entity] = nil
entityList[listIndex] = lastEntity
entityList[#entityList] = nil
entityCount = entityCount - 1
entities[listIndex] = lastEntity
entities[#entities] = nil
-- Remove from cached systems
for j = 1, #systems do
local system = systems[j]
@@ -717,39 +703,6 @@ function tiny_manageEntities(world)
end
end
end
-- Add Entities
for i = 1, #e2a do
local entity = e2a[i]
if not entities[entity] then
local listIndex = #entityList + 1
entities[entity] = listIndex
entityList[listIndex] = entity
entityCount = entityCount + 1
for j = 1, #systems do
local system = systems[j]
if not system.nocache then
local ses = system.entities
local seis = system.indices
local filter = system.filter
if filter and filter(system, entity) then
system.modified = true
local index = #ses + 1
ses[index] = entity
seis[entity] = index
local onAdd = system.onAdd
if onAdd then
onAdd(system, entity)
end
end
end
end
end
e2a[i] = nil
end
-- Update Entity count
world.entityCount = entityCount
end
--- Manages Entities and Systems marked for deletion or addition. Call this
@@ -759,7 +712,7 @@ function tiny.refresh(world)
tiny_manageSystems(world)
tiny_manageEntities(world)
local systems = world.systems
for i = 1, #systems do
for i = #systems, 1, -1 do
local system = systems[i]
if system.active then
local onModify = system.onModify
@@ -785,24 +738,25 @@ function tiny.update(world, dt, filter)
-- Iterate through Systems IN REVERSE ORDER
for i = #systems, 1, -1 do
local system = systems[i]
if system.active then
-- Call the modify callback on Systems that have been modified.
local onModify = system.onModify
if onModify and system.modified then
onModify(system, dt)
end
local preWrap = system.preWrap
if preWrap and system.active and
if preWrap and
((not filter) or filter(world, system)) then
preWrap(system, dt)
end
end
end
-- Iterate through Systems IN ORDER
for i = 1, #systems do
local system = systems[i]
if system.active and ((not filter) or filter(world, system)) then
-- Call the modify callback on Systems that have been modified.
local onModify = system.onModify
if onModify and system.modified then
onModify(system, dt)
end
-- Update Systems that have an update method (most Systems)
local update = system.update
if update then
@@ -811,10 +765,8 @@ function tiny.update(world, dt, filter)
local bufferedTime = (system.bufferedTime or 0) + dt
while bufferedTime >= interval do
bufferedTime = bufferedTime - interval
if update then
update(system, interval)
end
end
system.bufferedTime = bufferedTime
else
update(system, dt)
@@ -839,7 +791,7 @@ end
--- Removes all Entities from the World.
function tiny.clearEntities(world)
local el = world.entityList
local el = world.entities
for i = 1, #el do
tiny_removeEntity(world, el[i])
end
@@ -855,18 +807,12 @@ end
--- Gets number of Entities in the World.
function tiny.getEntityCount(world)
return world.entityCount
return #world.entities
end
--- Gets number of Systems in World.
function tiny.getSystemCount(world)
return #(world.systems)
end
--- Gets the index of the System in the World.
-- A simpler alternative is `system.index`.
function tiny.getSystemIndex(world, system)
return system.index
return #world.systems
end
--- Sets the index of a System in the World, and returns the old index. Changes
@@ -905,10 +851,9 @@ worldMetaTable = {
clearSystems = tiny.clearSystems,
getEntityCount = tiny.getEntityCount,
getSystemCount = tiny.getSystemCount,
getSystemIndex = tiny.getSystemIndex,
setSystemIndex = tiny.setSystemIndex
},
__tostring = function(self)
__tostring = function()
return "<tiny-ecs_World>"
end
}