local assets = require "src.assets" local anim8 = require "lib.anim8" local Explosion = class "Explosion" Explosion.sprite = assets.img_explosion function Explosion:init(x, y) self.pos = {x = x, y = y} self.bg = true local g = anim8.newGrid(64, 64, assets.img_explosion:getWidth(), assets.img_explosion:getHeight()) self.animation = anim8.newAnimation(g('1-10', 1), 0.05) self.lifetime = 9 * 0.05 end return Explosion