local AISystem = tiny.processingSystem(class "AISystem") function AISystem:init(target) self.target = target end AISystem.filter = tiny.requireAll("ai", "pos", "platforming") function AISystem:process(e, dt) if not self.target then return end local targetx = self.target.pos.x local pos = e.pos local p = e.platforming p.moving = self.target.isAlive if targetx > pos.x then p.direction = 'r' end if targetx < pos.x then p.direction = 'l' end p.jumping = math.random() < 0.5 * dt end return AISystem